package com.arslaancodes.arslaansmagichax.modules.impl; import com.arslaancodes.arslaansmagichax.modules.Category; import com.arslaancodes.arslaansmagichax.modules.Module; import net.minecraft.core.BlockPos; import net.minecraft.world.level.block.Blocks; public class Waterwalk extends Module { public Waterwalk() { super("Waterwalk", "Allows you to walk on water.", -1, Category.MOVEMENT); } @Override public void tick() { if (!this.isEnabled() || mc.player == null) return; BlockPos blockBelow = mc.player.blockPosition().below(); if (mc.level.getBlockState(blockBelow).is(Blocks.WATER)) { if (mc.player.getDeltaMovement().y < 0) { mc.player.setDeltaMovement(mc.player.getDeltaMovement().x, 0.0, mc.player.getDeltaMovement().z); if (!mc.player.isJumping()) mc.player.setPosRaw(mc.player.getX(), Math.floor(mc.player.getY()), mc.player.getZ()); } mc.player.setOnGround(true); } } }