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-rwxr-xr-xdemo/sgi/gl/zrgb.py264
1 files changed, 132 insertions, 132 deletions
diff --git a/demo/sgi/gl/zrgb.py b/demo/sgi/gl/zrgb.py
index c3f934a..a49b86b 100755
--- a/demo/sgi/gl/zrgb.py
+++ b/demo/sgi/gl/zrgb.py
@@ -1,13 +1,13 @@
#! /ufs/guido/bin/sgi/python
-# zrgb (Requires Z buffer.)
+# zrgb (Requires Z buffer.)
#
# This program demostrates zbuffering 3 intersecting RGB polygons while
-# in doublebuffer mode where, movement of the mouse with the LEFTMOUSE
+# in doublebuffer mode where, movement of the mouse with the LEFTMOUSE
# button depressed will, rotate the 3 polygons. This is done by compound
-# rotations allowing continuous screen-oriented rotations.
+# rotations allowing continuous screen-oriented rotations.
#
-# Press the "Esc" key to exit.
+# Press the "Esc" key to exit.
from gl import *
from GL import *
@@ -19,115 +19,115 @@ objmat=[1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0]
idmat=[1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0]
def main() :
- #
- # old and new mouse position
- #
- #
- mode = 0
- omx = 0
- mx = 0
- omy = 0
- my = 0
- #
- initialize ()
- #
- draw_scene (objmat)
- #
- while (1) :
- #
- dev, val = qread()
- #
- if dev = ESCKEY :
- if val :
- break
- # exit when key is going up, not down
- # this avoids the scenario where a window
- # underneath this program's window
- # would otherwise "eat up" the up-
- # event of the Esc key being released
- return
- #
- elif dev = REDRAW :
- reshapeviewport()
- draw_scene(objmat)
- #
- elif dev = LEFTMOUSE:
- omx = mx
- omy = my
- if val :
- mode = 1
- else :
- mode = 0
- elif dev = MOUSEX :
- omx = mx
- mx = val
- #print omx, mx
- objmat = update_scene(objmat,mx,my,omx,omy,mode)
- #
- elif dev = MOUSEY :
- omy = my
- my = val
- #print omy, my
- objmat = update_scene(objmat,mx,my,omx,omy,mode)
- #
+ #
+ # old and new mouse position
+ #
+ #
+ mode = 0
+ omx = 0
+ mx = 0
+ omy = 0
+ my = 0
+ #
+ initialize ()
+ #
+ draw_scene (objmat)
+ #
+ while (1) :
+ #
+ dev, val = qread()
+ #
+ if dev = ESCKEY :
+ if val :
+ break
+ # exit when key is going up, not down
+ # this avoids the scenario where a window
+ # underneath this program's window
+ # would otherwise "eat up" the up-
+ # event of the Esc key being released
+ return
+ #
+ elif dev = REDRAW :
+ reshapeviewport()
+ draw_scene(objmat)
+ #
+ elif dev = LEFTMOUSE:
+ omx = mx
+ omy = my
+ if val :
+ mode = 1
+ else :
+ mode = 0
+ elif dev = MOUSEX :
+ omx = mx
+ mx = val
+ #print omx, mx
+ objmat = update_scene(objmat,mx,my,omx,omy,mode)
+ #
+ elif dev = MOUSEY :
+ omy = my
+ my = val
+ #print omy, my
+ objmat = update_scene(objmat,mx,my,omx,omy,mode)
+ #
def initialize () :
- #
- foreground ()
- keepaspect(5, 4)
- w = winopen('Zbuffered RGB')
- #
- doublebuffer()
- RGBmode()
- gconfig()
- zbuffer(1)
- lsetdepth(0x0, 0x7FFFFF)
- #
- qdevice(ESCKEY)
- qdevice(LEFTMOUSE)
- qdevice(MOUSEX)
- qdevice(MOUSEY)
+ #
+ foreground ()
+ keepaspect(5, 4)
+ w = winopen('Zbuffered RGB')
+ #
+ doublebuffer()
+ RGBmode()
+ gconfig()
+ zbuffer(1)
+ lsetdepth(0x0, 0x7FFFFF)
+ #
+ qdevice(ESCKEY)
+ qdevice(LEFTMOUSE)
+ qdevice(MOUSEX)
+ qdevice(MOUSEY)
def update_scene (mat, mx, my, omx, omy, mode) :
- #
- if mode = 1 :
- mat = orient(mat, mx, my, omx, omy)
- draw_scene(mat)
- return mat
+ #
+ if mode = 1 :
+ mat = orient(mat, mx, my, omx, omy)
+ draw_scene(mat)
+ return mat
def orient (mat, mx, my, omx, omy) :
- #
- #
- pushmatrix()
- loadmatrix(idmat)
- #
- if mx - omx : rot (float (mx - omx), 'y')
- if omy - my : rot (float (omy - my), 'x')
- #
- multmatrix(mat)
- mat = getmatrix()
- #
- #
- popmatrix()
- #
- return mat
+ #
+ #
+ pushmatrix()
+ loadmatrix(idmat)
+ #
+ if mx - omx : rot (float (mx - omx), 'y')
+ if omy - my : rot (float (omy - my), 'x')
+ #
+ multmatrix(mat)
+ mat = getmatrix()
+ #
+ #
+ popmatrix()
+ #
+ return mat
def draw_scene (mat) :
- RGBcolor(40, 100, 200)
- clear()
- zclear()
- #
- perspective(400, 1.25, 30.0, 60.0)
- translate(0.0, 0.0, -40.0)
- multmatrix(mat)
- #
- # skews original view to show all polygons
- #
- rotate(-580, 'y')
- draw_polys()
- #
- swapbuffers()
+ RGBcolor(40, 100, 200)
+ clear()
+ zclear()
+ #
+ perspective(400, 1.25, 30.0, 60.0)
+ translate(0.0, 0.0, -40.0)
+ multmatrix(mat)
+ #
+ # skews original view to show all polygons
+ #
+ rotate(-580, 'y')
+ draw_polys()
+ #
+ swapbuffers()
polygon1 = [(-10.0,-10.0,0.0),(10.0,-10.0,0.0),(-10.0,10.0,0.0)]
@@ -136,34 +136,34 @@ polygon2 = [(0.0,-10.0,-10.0),(0.0,-10.0,10.0),(0.0,5.0,-10.0)]
polygon3 = [(-10.0,6.0,4.0),(-10.0,3.0,4.0),(4.0,-9.0,-10.0),(4.0,-6.0,-10.0)]
def draw_polys():
- bgnpolygon()
- cpack(0x0)
- v3f(polygon1[0])
- cpack(0x007F7F7F)
- v3f(polygon1[1])
- cpack(0x00FFFFFF)
- v3f(polygon1[2])
- endpolygon()
- #
- bgnpolygon()
- cpack(0x0000FFFF)
- v3f(polygon2[0])
- cpack(0x007FFF00)
- v3f(polygon2[1])
- cpack(0x00FF0000)
- v3f(polygon2[2])
- endpolygon()
- #
- bgnpolygon()
- cpack(0x0000FFFF)
- v3f(polygon3[0])
- cpack(0x00FF00FF)
- v3f(polygon3[1])
- cpack(0x00FF0000)
- v3f(polygon3[2])
- cpack(0x00FF00FF)
- v3f(polygon3[3])
- endpolygon()
+ bgnpolygon()
+ cpack(0x0)
+ v3f(polygon1[0])
+ cpack(0x007F7F7F)
+ v3f(polygon1[1])
+ cpack(0x00FFFFFF)
+ v3f(polygon1[2])
+ endpolygon()
+ #
+ bgnpolygon()
+ cpack(0x0000FFFF)
+ v3f(polygon2[0])
+ cpack(0x007FFF00)
+ v3f(polygon2[1])
+ cpack(0x00FF0000)
+ v3f(polygon2[2])
+ endpolygon()
+ #
+ bgnpolygon()
+ cpack(0x0000FFFF)
+ v3f(polygon3[0])
+ cpack(0x00FF00FF)
+ v3f(polygon3[1])
+ cpack(0x00FF0000)
+ v3f(polygon3[2])
+ cpack(0x00FF00FF)
+ v3f(polygon3[3])
+ endpolygon()
main ()