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-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL.h233
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_assert.h326
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h415
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_audio.h1500
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_bits.h126
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h198
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h94
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_config.h351
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h593
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_egl.h2302
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_endian.h348
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_error.h163
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_events.h1162
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h145
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h1055
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h117
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_guid.h100
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h1341
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_hidapi.h451
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_hints.h2405
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h1038
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h353
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h358
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h115
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_locale.h103
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_log.h404
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_main.h266
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h193
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_metal.h113
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_misc.h79
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h465
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h471
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_name.h33
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h2183
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengl_glext.h11180
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h39
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h52
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengles2_gl2.h621
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengles2_gl2ext.h2050
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengles2_gl2platform.h30
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengles2_khrplatform.h282
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h644
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_platform.h256
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_power.h88
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_quit.h58
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_rect.h376
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_render.h1916
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_revision.h2
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h841
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h433
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h301
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_shape.h155
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h829
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_surface.h997
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_system.h623
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h386
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test.h69
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h105
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h236
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h69
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h124
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h168
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h386
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h134
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h78
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h67
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h129
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h63
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h115
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_thread.h464
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_timer.h222
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_touch.h150
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_types.h29
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_version.h204
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_video.h2126
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h215
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/begin_code.h187
-rw-r--r--SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/close_code.h40
78 files changed, 0 insertions, 47138 deletions
diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL.h
deleted file mode 100644
index 12e7f31..0000000
--- a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL.h
+++ /dev/null
@@ -1,233 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL.h
- *
- * Main include header for the SDL library
- */
-
-
-#ifndef SDL_h_
-#define SDL_h_
-
-#include "SDL_main.h"
-#include "SDL_stdinc.h"
-#include "SDL_assert.h"
-#include "SDL_atomic.h"
-#include "SDL_audio.h"
-#include "SDL_clipboard.h"
-#include "SDL_cpuinfo.h"
-#include "SDL_endian.h"
-#include "SDL_error.h"
-#include "SDL_events.h"
-#include "SDL_filesystem.h"
-#include "SDL_gamecontroller.h"
-#include "SDL_guid.h"
-#include "SDL_haptic.h"
-#include "SDL_hidapi.h"
-#include "SDL_hints.h"
-#include "SDL_joystick.h"
-#include "SDL_loadso.h"
-#include "SDL_log.h"
-#include "SDL_messagebox.h"
-#include "SDL_metal.h"
-#include "SDL_mutex.h"
-#include "SDL_power.h"
-#include "SDL_render.h"
-#include "SDL_rwops.h"
-#include "SDL_sensor.h"
-#include "SDL_shape.h"
-#include "SDL_system.h"
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_version.h"
-#include "SDL_video.h"
-#include "SDL_locale.h"
-#include "SDL_misc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* As of version 0.5, SDL is loaded dynamically into the application */
-
-/**
- * \name SDL_INIT_*
- *
- * These are the flags which may be passed to SDL_Init(). You should
- * specify the subsystems which you will be using in your application.
- */
-/* @{ */
-#define SDL_INIT_TIMER 0x00000001u
-#define SDL_INIT_AUDIO 0x00000010u
-#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
-#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
-#define SDL_INIT_HAPTIC 0x00001000u
-#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
-#define SDL_INIT_EVENTS 0x00004000u
-#define SDL_INIT_SENSOR 0x00008000u
-#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
-#define SDL_INIT_EVERYTHING ( \
- SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
- SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
- )
-/* @} */
-
-/**
- * Initialize the SDL library.
- *
- * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
- * two may be used interchangeably. Though for readability of your code
- * SDL_InitSubSystem() might be preferred.
- *
- * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
- * subsystems are initialized by default. Message boxes
- * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
- * video subsystem, in hopes of being useful in showing an error dialog when
- * SDL_Init fails. You must specifically initialize other subsystems if you
- * use them in your application.
- *
- * Logging (such as SDL_Log) works without initialization, too.
- *
- * `flags` may be any of the following OR'd together:
- *
- * - `SDL_INIT_TIMER`: timer subsystem
- * - `SDL_INIT_AUDIO`: audio subsystem
- * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
- * subsystem
- * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
- * events subsystem
- * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
- * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
- * initializes the joystick subsystem
- * - `SDL_INIT_EVENTS`: events subsystem
- * - `SDL_INIT_EVERYTHING`: all of the above subsystems
- * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
- *
- * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
- * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
- * call SDL_Quit() to force shutdown). If a subsystem is already loaded then
- * this call will increase the ref-count and return.
- *
- * \param flags subsystem initialization flags
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_InitSubSystem
- * \sa SDL_Quit
- * \sa SDL_SetMainReady
- * \sa SDL_WasInit
- */
-extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
-
-/**
- * Compatibility function to initialize the SDL library.
- *
- * In SDL2, this function and SDL_Init() are interchangeable.
- *
- * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_Init
- * \sa SDL_Quit
- * \sa SDL_QuitSubSystem
- */
-extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
-
-/**
- * Shut down specific SDL subsystems.
- *
- * If you start a subsystem using a call to that subsystem's init function
- * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
- * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
- * that subsystem's quit function (SDL_VideoQuit()) directly instead. But
- * generally, you should not be using those functions directly anyhow; use
- * SDL_Init() instead.
- *
- * You still need to call SDL_Quit() even if you close all open subsystems
- * with SDL_QuitSubSystem().
- *
- * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_InitSubSystem
- * \sa SDL_Quit
- */
-extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
-
-/**
- * Get a mask of the specified subsystems which are currently initialized.
- *
- * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
- * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
- * returns the initialization status of the specified subsystems.
- *
- * The return value does not include SDL_INIT_NOPARACHUTE.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_Init
- * \sa SDL_InitSubSystem
- */
-extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
-
-/**
- * Clean up all initialized subsystems.
- *
- * You should call this function even if you have already shutdown each
- * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
- * function even in the case of errors in initialization.
- *
- * If you start a subsystem using a call to that subsystem's init function
- * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
- * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
- * it down before calling SDL_Quit(). But generally, you should not be using
- * those functions directly anyhow; use SDL_Init() instead.
- *
- * You can use this function with atexit() to ensure that it is run when your
- * application is shutdown, but it is not wise to do this from a library or
- * other dynamically loaded code.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_Init
- * \sa SDL_QuitSubSystem
- */
-extern DECLSPEC void SDLCALL SDL_Quit(void);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* SDL_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_assert.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_assert.h
deleted file mode 100644
index e71cf97..0000000
--- a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_assert.h
+++ /dev/null
@@ -1,326 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_assert_h_
-#define SDL_assert_h_
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef SDL_ASSERT_LEVEL
-#ifdef SDL_DEFAULT_ASSERT_LEVEL
-#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
-#elif defined(_DEBUG) || defined(DEBUG) || \
- (defined(__GNUC__) && !defined(__OPTIMIZE__))
-#define SDL_ASSERT_LEVEL 2
-#else
-#define SDL_ASSERT_LEVEL 1
-#endif
-#endif /* SDL_ASSERT_LEVEL */
-
-/*
-These are macros and not first class functions so that the debugger breaks
-on the assertion line and not in some random guts of SDL, and so each
-assert can have unique static variables associated with it.
-*/
-
-#if defined(_MSC_VER)
-/* Don't include intrin.h here because it contains C++ code */
- extern void __cdecl __debugbreak(void);
- #define SDL_TriggerBreakpoint() __debugbreak()
-#elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
- #define SDL_TriggerBreakpoint() __builtin_debugtrap()
-#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
-#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
-#elif defined(__APPLE__) && defined(__arm__)
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
-#elif defined(__386__) && defined(__WATCOMC__)
- #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
-#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
- #include <signal.h>
- #define SDL_TriggerBreakpoint() raise(SIGTRAP)
-#else
- /* How do we trigger breakpoints on this platform? */
- #define SDL_TriggerBreakpoint()
-#endif
-
-#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
-# define SDL_FUNCTION __func__
-#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
-# define SDL_FUNCTION __FUNCTION__
-#else
-# define SDL_FUNCTION "???"
-#endif
-#define SDL_FILE __FILE__
-#define SDL_LINE __LINE__
-
-/*
-sizeof (x) makes the compiler still parse the expression even without
-assertions enabled, so the code is always checked at compile time, but
-doesn't actually generate code for it, so there are no side effects or
-expensive checks at run time, just the constant size of what x WOULD be,
-which presumably gets optimized out as unused.
-This also solves the problem of...
-
- int somevalue = blah();
- SDL_assert(somevalue == 1);
-
-...which would cause compiles to complain that somevalue is unused if we
-disable assertions.
-*/
-
-/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
- this condition isn't constant. And looks like an owl's face! */
-#ifdef _MSC_VER /* stupid /W4 warnings. */
-#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
-#else
-#define SDL_NULL_WHILE_LOOP_CONDITION (0)
-#endif
-
-#define SDL_disabled_assert(condition) \
- do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
-
-typedef enum
-{
- SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
- SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
- SDL_ASSERTION_ABORT, /**< Terminate the program. */
- SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
- SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
-} SDL_AssertState;
-
-typedef struct SDL_AssertData
-{
- int always_ignore;
- unsigned int trigger_count;
- const char *condition;
- const char *filename;
- int linenum;
- const char *function;
- const struct SDL_AssertData *next;
-} SDL_AssertData;
-
-#if (SDL_ASSERT_LEVEL > 0)
-
-/* Never call this directly. Use the SDL_assert* macros. */
-extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
- const char *,
- const char *, int)
-#if defined(__clang__)
-#if __has_feature(attribute_analyzer_noreturn)
-/* this tells Clang's static analysis that we're a custom assert function,
- and that the analyzer should assume the condition was always true past this
- SDL_assert test. */
- __attribute__((analyzer_noreturn))
-#endif
-#endif
-;
-
-/* the do {} while(0) avoids dangling else problems:
- if (x) SDL_assert(y); else blah();
- ... without the do/while, the "else" could attach to this macro's "if".
- We try to handle just the minimum we need here in a macro...the loop,
- the static vars, and break points. The heavy lifting is handled in
- SDL_ReportAssertion(), in SDL_assert.c.
-*/
-#define SDL_enabled_assert(condition) \
- do { \
- while ( !(condition) ) { \
- static struct SDL_AssertData sdl_assert_data = { \
- 0, 0, #condition, 0, 0, 0, 0 \
- }; \
- const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
- if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
- continue; /* go again. */ \
- } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
- SDL_TriggerBreakpoint(); \
- } \
- break; /* not retrying. */ \
- } \
- } while (SDL_NULL_WHILE_LOOP_CONDITION)
-
-#endif /* enabled assertions support code */
-
-/* Enable various levels of assertions. */
-#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
-# define SDL_assert(condition) SDL_disabled_assert(condition)
-# define SDL_assert_release(condition) SDL_disabled_assert(condition)
-# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
-#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
-# define SDL_assert(condition) SDL_disabled_assert(condition)
-# define SDL_assert_release(condition) SDL_enabled_assert(condition)
-# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
-#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
-# define SDL_assert(condition) SDL_enabled_assert(condition)
-# define SDL_assert_release(condition) SDL_enabled_assert(condition)
-# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
-#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
-# define SDL_assert(condition) SDL_enabled_assert(condition)
-# define SDL_assert_release(condition) SDL_enabled_assert(condition)
-# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
-#else
-# error Unknown assertion level.
-#endif
-
-/* this assertion is never disabled at any level. */
-#define SDL_assert_always(condition) SDL_enabled_assert(condition)
-
-
-/**
- * A callback that fires when an SDL assertion fails.
- *
- * \param data a pointer to the SDL_AssertData structure corresponding to the
- * current assertion
- * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
- * \returns an SDL_AssertState value indicating how to handle the failure.
- */
-typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
- const SDL_AssertData* data, void* userdata);
-
-/**
- * Set an application-defined assertion handler.
- *
- * This function allows an application to show its own assertion UI and/or
- * force the response to an assertion failure. If the application doesn't
- * provide this, SDL will try to do the right thing, popping up a
- * system-specific GUI dialog, and probably minimizing any fullscreen windows.
- *
- * This callback may fire from any thread, but it runs wrapped in a mutex, so
- * it will only fire from one thread at a time.
- *
- * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
- *
- * \param handler the SDL_AssertionHandler function to call when an assertion
- * fails or NULL for the default handler
- * \param userdata a pointer that is passed to `handler`
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetAssertionHandler
- */
-extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
- SDL_AssertionHandler handler,
- void *userdata);
-
-/**
- * Get the default assertion handler.
- *
- * This returns the function pointer that is called by default when an
- * assertion is triggered. This is an internal function provided by SDL, that
- * is used for assertions when SDL_SetAssertionHandler() hasn't been used to
- * provide a different function.
- *
- * \returns the default SDL_AssertionHandler that is called when an assert
- * triggers.
- *
- * \since This function is available since SDL 2.0.2.
- *
- * \sa SDL_GetAssertionHandler
- */
-extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
-
-/**
- * Get the current assertion handler.
- *
- * This returns the function pointer that is called when an assertion is
- * triggered. This is either the value last passed to
- * SDL_SetAssertionHandler(), or if no application-specified function is set,
- * is equivalent to calling SDL_GetDefaultAssertionHandler().
- *
- * The parameter `puserdata` is a pointer to a void*, which will store the
- * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
- * will always be NULL for the default handler. If you don't care about this
- * data, it is safe to pass a NULL pointer to this function to ignore it.
- *
- * \param puserdata pointer which is filled with the "userdata" pointer that
- * was passed to SDL_SetAssertionHandler()
- * \returns the SDL_AssertionHandler that is called when an assert triggers.
- *
- * \since This function is available since SDL 2.0.2.
- *
- * \sa SDL_SetAssertionHandler
- */
-extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
-
-/**
- * Get a list of all assertion failures.
- *
- * This function gets all assertions triggered since the last call to
- * SDL_ResetAssertionReport(), or the start of the program.
- *
- * The proper way to examine this data looks something like this:
- *
- * ```c
- * const SDL_AssertData *item = SDL_GetAssertionReport();
- * while (item) {
- * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
- * item->condition, item->function, item->filename,
- * item->linenum, item->trigger_count,
- * item->always_ignore ? "yes" : "no");
- * item = item->next;
- * }
- * ```
- *
- * \returns a list of all failed assertions or NULL if the list is empty. This
- * memory should not be modified or freed by the application.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_ResetAssertionReport
- */
-extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
-
-/**
- * Clear the list of all assertion failures.
- *
- * This function will clear the list of all assertions triggered up to that
- * point. Immediately following this call, SDL_GetAssertionReport will return
- * no items. In addition, any previously-triggered assertions will be reset to
- * a trigger_count of zero, and their always_ignore state will be false.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetAssertionReport
- */
-extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
-
-
-/* these had wrong naming conventions until 2.0.4. Please update your app! */
-#define SDL_assert_state SDL_AssertState
-#define SDL_assert_data SDL_AssertData
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* SDL_assert_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h
deleted file mode 100644
index 2eace20..0000000
--- a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h
+++ /dev/null
@@ -1,415 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_atomic.h
- *
- * Atomic operations.
- *
- * IMPORTANT:
- * If you are not an expert in concurrent lockless programming, you should
- * only be using the atomic lock and reference counting functions in this
- * file. In all other cases you should be protecting your data structures
- * with full mutexes.
- *
- * The list of "safe" functions to use are:
- * SDL_AtomicLock()
- * SDL_AtomicUnlock()
- * SDL_AtomicIncRef()
- * SDL_AtomicDecRef()
- *
- * Seriously, here be dragons!
- * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *
- * You can find out a little more about lockless programming and the
- * subtle issues that can arise here:
- * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
- *
- * There's also lots of good information here:
- * http://www.1024cores.net/home/lock-free-algorithms
- * http://preshing.com/
- *
- * These operations may or may not actually be implemented using
- * processor specific atomic operations. When possible they are
- * implemented as true processor specific atomic operations. When that
- * is not possible the are implemented using locks that *do* use the
- * available atomic operations.
- *
- * All of the atomic operations that modify memory are full memory barriers.
- */
-
-#ifndef SDL_atomic_h_
-#define SDL_atomic_h_
-
-#include "SDL_stdinc.h"
-#include "SDL_platform.h"
-
-#include "begin_code.h"
-
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \name SDL AtomicLock
- *
- * The atomic locks are efficient spinlocks using CPU instructions,
- * but are vulnerable to starvation and can spin forever if a thread
- * holding a lock has been terminated. For this reason you should
- * minimize the code executed inside an atomic lock and never do
- * expensive things like API or system calls while holding them.
- *
- * The atomic locks are not safe to lock recursively.
- *
- * Porting Note:
- * The spin lock functions and type are required and can not be
- * emulated because they are used in the atomic emulation code.
- */
-/* @{ */
-
-typedef int SDL_SpinLock;
-
-/**
- * Try to lock a spin lock by setting it to a non-zero value.
- *
- * ***Please note that spinlocks are dangerous if you don't know what you're
- * doing. Please be careful using any sort of spinlock!***
- *
- * \param lock a pointer to a lock variable
- * \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
- * held.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AtomicLock
- * \sa SDL_AtomicUnlock
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
-
-/**
- * Lock a spin lock by setting it to a non-zero value.
- *
- * ***Please note that spinlocks are dangerous if you don't know what you're
- * doing. Please be careful using any sort of spinlock!***
- *
- * \param lock a pointer to a lock variable
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AtomicTryLock
- * \sa SDL_AtomicUnlock
- */
-extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
-
-/**
- * Unlock a spin lock by setting it to 0.
- *
- * Always returns immediately.
- *
- * ***Please note that spinlocks are dangerous if you don't know what you're
- * doing. Please be careful using any sort of spinlock!***
- *
- * \param lock a pointer to a lock variable
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AtomicLock
- * \sa SDL_AtomicTryLock
- */
-extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
-
-/* @} *//* SDL AtomicLock */
-
-
-/**
- * The compiler barrier prevents the compiler from reordering
- * reads and writes to globally visible variables across the call.
- */
-#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
-void _ReadWriteBarrier(void);
-#pragma intrinsic(_ReadWriteBarrier)
-#define SDL_CompilerBarrier() _ReadWriteBarrier()
-#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
-/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
-#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
-#elif defined(__WATCOMC__)
-extern __inline void SDL_CompilerBarrier(void);
-#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
-#else
-#define SDL_CompilerBarrier() \
-{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
-#endif
-
-/**
- * Memory barriers are designed to prevent reads and writes from being
- * reordered by the compiler and being seen out of order on multi-core CPUs.
- *
- * A typical pattern would be for thread A to write some data and a flag, and
- * for thread B to read the flag and get the data. In this case you would
- * insert a release barrier between writing the data and the flag,
- * guaranteeing that the data write completes no later than the flag is
- * written, and you would insert an acquire barrier between reading the flag
- * and reading the data, to ensure that all the reads associated with the flag
- * have completed.
- *
- * In this pattern you should always see a release barrier paired with an
- * acquire barrier and you should gate the data reads/writes with a single
- * flag variable.
- *
- * For more information on these semantics, take a look at the blog post:
- * http://preshing.com/20120913/acquire-and-release-semantics
- *
- * \since This function is available since SDL 2.0.6.
- */
-extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
-extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
-
-#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
-#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
-#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
-#elif defined(__GNUC__) && defined(__aarch64__)
-#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
-#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
-#elif defined(__GNUC__) && defined(__arm__)
-#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
-/* Information from:
- https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
-
- The Linux kernel provides a helper function which provides the right code for a memory barrier,
- hard-coded at address 0xffff0fa0
-*/
-typedef void (*SDL_KernelMemoryBarrierFunc)();
-#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
-#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
-#elif 0 /* defined(__QNXNTO__) */
-#include <sys/cpuinline.h>
-
-#define SDL_MemoryBarrierRelease() __cpu_membarrier()
-#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
-#else
-#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
-#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
-#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
-#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
-#ifdef __thumb__
-/* The mcr instruction isn't available in thumb mode, use real functions */
-#define SDL_MEMORY_BARRIER_USES_FUNCTION
-#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
-#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
-#else
-#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
-#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
-#endif /* __thumb__ */
-#else
-#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
-#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
-#endif /* __LINUX__ || __ANDROID__ */
-#endif /* __GNUC__ && __arm__ */
-#else
-#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
-/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
-#include <mbarrier.h>
-#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
-#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
-#else
-/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
-#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
-#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
-#endif
-#endif
-
-/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
-#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
- #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
-#elif (defined(__arm__) && __ARM_ARCH__ >= 7) || defined(__aarch64__)
- #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
-#elif (defined(__powerpc__) || defined(__powerpc64__))
- #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
-#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
- #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
-#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
- #define SDL_CPUPauseInstruction() __yield()
-#elif defined(__WATCOMC__) && defined(__386__)
- /* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
- extern __inline void SDL_CPUPauseInstruction(void);
- #pragma aux SDL_CPUPauseInstruction = "db 0f3h,90h"
-#else
- #define SDL_CPUPauseInstruction()
-#endif
-
-
-/**
- * \brief A type representing an atomic integer value. It is a struct
- * so people don't accidentally use numeric operations on it.
- */
-typedef struct { int value; } SDL_atomic_t;
-
-/**
- * Set an atomic variable to a new value if it is currently an old value.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_atomic_t variable to be modified
- * \param oldval the old value
- * \param newval the new value
- * \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AtomicCASPtr
- * \sa SDL_AtomicGet
- * \sa SDL_AtomicSet
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
-
-/**
- * Set an atomic variable to a value.
- *
- * This function also acts as a full memory barrier.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_atomic_t variable to be modified
- * \param v the desired value
- * \returns the previous value of the atomic variable.
- *
- * \since This function is available since SDL 2.0.2.
- *
- * \sa SDL_AtomicGet
- */
-extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
-
-/**
- * Get the value of an atomic variable.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_atomic_t variable
- * \returns the current value of an atomic variable.
- *
- * \since This function is available since SDL 2.0.2.
- *
- * \sa SDL_AtomicSet
- */
-extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
-
-/**
- * Add to an atomic variable.
- *
- * This function also acts as a full memory barrier.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to an SDL_atomic_t variable to be modified
- * \param v the desired value to add
- * \returns the previous value of the atomic variable.
- *
- * \since This function is available since SDL 2.0.2.
- *
- * \sa SDL_AtomicDecRef
- * \sa SDL_AtomicIncRef
- */
-extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
-
-/**
- * \brief Increment an atomic variable used as a reference count.
- */
-#ifndef SDL_AtomicIncRef
-#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
-#endif
-
-/**
- * \brief Decrement an atomic variable used as a reference count.
- *
- * \return SDL_TRUE if the variable reached zero after decrementing,
- * SDL_FALSE otherwise
- */
-#ifndef SDL_AtomicDecRef
-#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
-#endif
-
-/**
- * Set a pointer to a new value if it is currently an old value.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to a pointer
- * \param oldval the old pointer value
- * \param newval the new pointer value
- * \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AtomicCAS
- * \sa SDL_AtomicGetPtr
- * \sa SDL_AtomicSetPtr
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
-
-/**
- * Set a pointer to a value atomically.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to a pointer
- * \param v the desired pointer value
- * \returns the previous value of the pointer.
- *
- * \since This function is available since SDL 2.0.2.
- *
- * \sa SDL_AtomicCASPtr
- * \sa SDL_AtomicGetPtr
- */
-extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
-
-/**
- * Get the value of a pointer atomically.
- *
- * ***Note: If you don't know what this function is for, you shouldn't use
- * it!***
- *
- * \param a a pointer to a pointer
- * \returns the current value of a pointer.
- *
- * \since This function is available since SDL 2.0.2.
- *
- * \sa SDL_AtomicCASPtr
- * \sa SDL_AtomicSetPtr
- */
-extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-
-#include "close_code.h"
-
-#endif /* SDL_atomic_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_audio.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_audio.h
deleted file mode 100644
index c42de3e..0000000
--- a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_audio.h
+++ /dev/null
@@ -1,1500 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/* !!! FIXME: several functions in here need Doxygen comments. */
-
-/**
- * \file SDL_audio.h
- *
- * Access to the raw audio mixing buffer for the SDL library.
- */
-
-#ifndef SDL_audio_h_
-#define SDL_audio_h_
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_endian.h"
-#include "SDL_mutex.h"
-#include "SDL_thread.h"
-#include "SDL_rwops.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \brief Audio format flags.
- *
- * These are what the 16 bits in SDL_AudioFormat currently mean...
- * (Unspecified bits are always zero).
- *
- * \verbatim
- ++-----------------------sample is signed if set
- ||
- || ++-----------sample is bigendian if set
- || ||
- || || ++---sample is float if set
- || || ||
- || || || +---sample bit size---+
- || || || | |
- 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
- \endverbatim
- *
- * There are macros in SDL 2.0 and later to query these bits.
- */
-typedef Uint16 SDL_AudioFormat;
-
-/**
- * \name Audio flags
- */
-/* @{ */
-
-#define SDL_AUDIO_MASK_BITSIZE (0xFF)
-#define SDL_AUDIO_MASK_DATATYPE (1<<8)
-#define SDL_AUDIO_MASK_ENDIAN (1<<12)
-#define SDL_AUDIO_MASK_SIGNED (1<<15)
-#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
-#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
-#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
-#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
-#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
-#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
-#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
-
-/**
- * \name Audio format flags
- *
- * Defaults to LSB byte order.
- */
-/* @{ */
-#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
-#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
-#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
-#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
-#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
-#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
-#define AUDIO_U16 AUDIO_U16LSB
-#define AUDIO_S16 AUDIO_S16LSB
-/* @} */
-
-/**
- * \name int32 support
- */
-/* @{ */
-#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
-#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
-#define AUDIO_S32 AUDIO_S32LSB
-/* @} */
-
-/**
- * \name float32 support
- */
-/* @{ */
-#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
-#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
-#define AUDIO_F32 AUDIO_F32LSB
-/* @} */
-
-/**
- * \name Native audio byte ordering
- */
-/* @{ */
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
-#define AUDIO_U16SYS AUDIO_U16LSB
-#define AUDIO_S16SYS AUDIO_S16LSB
-#define AUDIO_S32SYS AUDIO_S32LSB
-#define AUDIO_F32SYS AUDIO_F32LSB
-#else
-#define AUDIO_U16SYS AUDIO_U16MSB
-#define AUDIO_S16SYS AUDIO_S16MSB
-#define AUDIO_S32SYS AUDIO_S32MSB
-#define AUDIO_F32SYS AUDIO_F32MSB
-#endif
-/* @} */
-
-/**
- * \name Allow change flags
- *
- * Which audio format changes are allowed when opening a device.
- */
-/* @{ */
-#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
-#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
-#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
-#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008
-#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
-/* @} */
-
-/* @} *//* Audio flags */
-
-/**
- * This function is called when the audio device needs more data.
- *
- * \param userdata An application-specific parameter saved in
- * the SDL_AudioSpec structure
- * \param stream A pointer to the audio data buffer.
- * \param len The length of that buffer in bytes.
- *
- * Once the callback returns, the buffer will no longer be valid.
- * Stereo samples are stored in a LRLRLR ordering.
- *
- * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
- * you like. Just open your audio device with a NULL callback.
- */
-typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
- int len);
-
-/**
- * The calculated values in this structure are calculated by SDL_OpenAudio().
- *
- * For multi-channel audio, the default SDL channel mapping is:
- * 2: FL FR (stereo)
- * 3: FL FR LFE (2.1 surround)
- * 4: FL FR BL BR (quad)
- * 5: FL FR LFE BL BR (4.1 surround)
- * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
- * 7: FL FR FC LFE BC SL SR (6.1 surround)
- * 8: FL FR FC LFE BL BR SL SR (7.1 surround)
- */
-typedef struct SDL_AudioSpec
-{
- int freq; /**< DSP frequency -- samples per second */
- SDL_AudioFormat format; /**< Audio data format */
- Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
- Uint8 silence; /**< Audio buffer silence value (calculated) */
- Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
- Uint16 padding; /**< Necessary for some compile environments */
- Uint32 size; /**< Audio buffer size in bytes (calculated) */
- SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
- void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */
-} SDL_AudioSpec;
-
-
-struct SDL_AudioCVT;
-typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
- SDL_AudioFormat format);
-
-/**
- * \brief Upper limit of filters in SDL_AudioCVT
- *
- * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
- * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers,
- * one of which is the terminating NULL pointer.
- */
-#define SDL_AUDIOCVT_MAX_FILTERS 9
-
-/**
- * \struct SDL_AudioCVT
- * \brief A structure to hold a set of audio conversion filters and buffers.
- *
- * Note that various parts of the conversion pipeline can take advantage
- * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require
- * you to pass it aligned data, but can possibly run much faster if you
- * set both its (buf) field to a pointer that is aligned to 16 bytes, and its
- * (len) field to something that's a multiple of 16, if possible.
- */
-#if defined(__GNUC__) && !defined(__CHERI_PURE_CAPABILITY__)
-/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
- pad it out to 88 bytes to guarantee ABI compatibility between compilers.
- This is not a concern on CHERI architectures, where pointers must be stored
- at aligned locations otherwise they will become invalid, and thus structs
- containing pointers cannot be packed without giving a warning or error.
- vvv
- The next time we rev the ABI, make sure to size the ints and add padding.
-*/
-#define SDL_AUDIOCVT_PACKED __attribute__((packed))
-#else
-#define SDL_AUDIOCVT_PACKED
-#endif
-/* */
-typedef struct SDL_AudioCVT
-{
- int needed; /**< Set to 1 if conversion possible */
- SDL_AudioFormat src_format; /**< Source audio format */
- SDL_AudioFormat dst_format; /**< Target audio format */
- double rate_incr; /**< Rate conversion increment */
- Uint8 *buf; /**< Buffer to hold entire audio data */
- int len; /**< Length of original audio buffer */
- int len_cvt; /**< Length of converted audio buffer */
- int len_mult; /**< buffer must be len*len_mult big */
- double len_ratio; /**< Given len, final size is len*len_ratio */
- SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */
- int filter_index; /**< Current audio conversion function */
-} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
-
-
-/* Function prototypes */
-
-/**
- * \name Driver discovery functions
- *
- * These functions return the list of built in audio drivers, in the
- * order that they are normally initialized by default.
- */
-/* @{ */
-
-/**
- * Use this function to get the number of built-in audio drivers.
- *
- * This function returns a hardcoded number. This never returns a negative
- * value; if there are no drivers compiled into this build of SDL, this
- * function returns zero. The presence of a driver in this list does not mean
- * it will function, it just means SDL is capable of interacting with that
- * interface. For example, a build of SDL might have esound support, but if
- * there's no esound server available, SDL's esound driver would fail if used.
- *
- * By default, SDL tries all drivers, in its preferred order, until one is
- * found to be usable.
- *
- * \returns the number of built-in audio drivers.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetAudioDriver
- */
-extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
-
-/**
- * Use this function to get the name of a built in audio driver.
- *
- * The list of audio drivers is given in the order that they are normally
- * initialized by default; the drivers that seem more reasonable to choose
- * first (as far as the SDL developers believe) are earlier in the list.
- *
- * The names of drivers are all simple, low-ASCII identifiers, like "alsa",
- * "coreaudio" or "xaudio2". These never have Unicode characters, and are not
- * meant to be proper names.
- *
- * \param index the index of the audio driver; the value ranges from 0 to
- * SDL_GetNumAudioDrivers() - 1
- * \returns the name of the audio driver at the requested index, or NULL if an
- * invalid index was specified.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetNumAudioDrivers
- */
-extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
-/* @} */
-
-/**
- * \name Initialization and cleanup
- *
- * \internal These functions are used internally, and should not be used unless
- * you have a specific need to specify the audio driver you want to
- * use. You should normally use SDL_Init() or SDL_InitSubSystem().
- */
-/* @{ */
-
-/**
- * Use this function to initialize a particular audio driver.
- *
- * This function is used internally, and should not be used unless you have a
- * specific need to designate the audio driver you want to use. You should
- * normally use SDL_Init() or SDL_InitSubSystem().
- *
- * \param driver_name the name of the desired audio driver
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AudioQuit
- */
-extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
-
-/**
- * Use this function to shut down audio if you initialized it with
- * SDL_AudioInit().
- *
- * This function is used internally, and should not be used unless you have a
- * specific need to specify the audio driver you want to use. You should
- * normally use SDL_Quit() or SDL_QuitSubSystem().
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AudioInit
- */
-extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
-/* @} */
-
-/**
- * Get the name of the current audio driver.
- *
- * The returned string points to internal static memory and thus never becomes
- * invalid, even if you quit the audio subsystem and initialize a new driver
- * (although such a case would return a different static string from another
- * call to this function, of course). As such, you should not modify or free
- * the returned string.
- *
- * \returns the name of the current audio driver or NULL if no driver has been
- * initialized.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_AudioInit
- */
-extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
-
-/**
- * This function is a legacy means of opening the audio device.
- *
- * This function remains for compatibility with SDL 1.2, but also because it's
- * slightly easier to use than the new functions in SDL 2.0. The new, more
- * powerful, and preferred way to do this is SDL_OpenAudioDevice().
- *
- * This function is roughly equivalent to:
- *
- * ```c
- * SDL_OpenAudioDevice(NULL, 0, desired, obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
- * ```
- *
- * With two notable exceptions:
- *
- * - If `obtained` is NULL, we use `desired` (and allow no changes), which
- * means desired will be modified to have the correct values for silence,
- * etc, and SDL will convert any differences between your app's specific
- * request and the hardware behind the scenes.
- * - The return value is always success or failure, and not a device ID, which
- * means you can only have one device open at a time with this function.
- *
- * \param desired an SDL_AudioSpec structure representing the desired output
- * format. Please refer to the SDL_OpenAudioDevice
- * documentation for details on how to prepare this structure.
- * \param obtained an SDL_AudioSpec structure filled in with the actual
- * parameters, or NULL.
- * \returns 0 if successful, placing the actual hardware parameters in the
- * structure pointed to by `obtained`.
- *
- * If `obtained` is NULL, the audio data passed to the callback
- * function will be guaranteed to be in the requested format, and
- * will be automatically converted to the actual hardware audio
- * format if necessary. If `obtained` is NULL, `desired` will have
- * fields modified.
- *
- * This function returns a negative error code on failure to open the
- * audio device or failure to set up the audio thread; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CloseAudio
- * \sa SDL_LockAudio
- * \sa SDL_PauseAudio
- * \sa SDL_UnlockAudio
- */
-extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
- SDL_AudioSpec * obtained);
-
-/**
- * SDL Audio Device IDs.
- *
- * A successful call to SDL_OpenAudio() is always device id 1, and legacy
- * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
- * always returns devices >= 2 on success. The legacy calls are good both
- * for backwards compatibility and when you don't care about multiple,
- * specific, or capture devices.
- */
-typedef Uint32 SDL_AudioDeviceID;
-
-/**
- * Get the number of built-in audio devices.
- *
- * This function is only valid after successfully initializing the audio
- * subsystem.
- *
- * Note that audio capture support is not implemented as of SDL 2.0.4, so the
- * `iscapture` parameter is for future expansion and should always be zero for
- * now.
- *
- * This function will return -1 if an explicit list of devices can't be
- * determined. Returning -1 is not an error. For example, if SDL is set up to
- * talk to a remote audio server, it can't list every one available on the
- * Internet, but it will still allow a specific host to be specified in
- * SDL_OpenAudioDevice().
- *
- * In many common cases, when this function returns a value <= 0, it can still
- * successfully open the default device (NULL for first argument of
- * SDL_OpenAudioDevice()).
- *
- * This function may trigger a complete redetect of available hardware. It
- * should not be called for each iteration of a loop, but rather once at the
- * start of a loop:
- *
- * ```c
- * // Don't do this:
- * for (int i = 0; i < SDL_GetNumAudioDevices(0); i++)
- *
- * // do this instead:
- * const int count = SDL_GetNumAudioDevices(0);
- * for (int i = 0; i < count; ++i) { do_something_here(); }
- * ```
- *
- * \param iscapture zero to request playback devices, non-zero to request
- * recording devices
- * \returns the number of available devices exposed by the current driver or
- * -1 if an explicit list of devices can't be determined. A return
- * value of -1 does not necessarily mean an error condition.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetAudioDeviceName
- * \sa SDL_OpenAudioDevice
- */
-extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
-
-/**
- * Get the human-readable name of a specific audio device.
- *
- * This function is only valid after successfully initializing the audio
- * subsystem. The values returned by this function reflect the latest call to
- * SDL_GetNumAudioDevices(); re-call that function to redetect available
- * hardware.
- *
- * The string returned by this function is UTF-8 encoded, read-only, and
- * managed internally. You are not to free it. If you need to keep the string
- * for any length of time, you should make your own copy of it, as it will be
- * invalid next time any of several other SDL functions are called.
- *
- * \param index the index of the audio device; valid values range from 0 to
- * SDL_GetNumAudioDevices() - 1
- * \param iscapture non-zero to query the list of recording devices, zero to
- * query the list of output devices.
- * \returns the name of the audio device at the requested index, or NULL on
- * error.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetNumAudioDevices
- * \sa SDL_GetDefaultAudioInfo
- */
-extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
- int iscapture);
-
-/**
- * Get the preferred audio format of a specific audio device.
- *
- * This function is only valid after a successfully initializing the audio
- * subsystem. The values returned by this function reflect the latest call to
- * SDL_GetNumAudioDevices(); re-call that function to redetect available
- * hardware.
- *
- * `spec` will be filled with the sample rate, sample format, and channel
- * count.
- *
- * \param index the index of the audio device; valid values range from 0 to
- * SDL_GetNumAudioDevices() - 1
- * \param iscapture non-zero to query the list of recording devices, zero to
- * query the list of output devices.
- * \param spec The SDL_AudioSpec to be initialized by this function.
- * \returns 0 on success, nonzero on error
- *
- * \since This function is available since SDL 2.0.16.
- *
- * \sa SDL_GetNumAudioDevices
- * \sa SDL_GetDefaultAudioInfo
- */
-extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
- int iscapture,
- SDL_AudioSpec *spec);
-
-
-/**
- * Get the name and preferred format of the default audio device.
- *
- * Some (but not all!) platforms have an isolated mechanism to get information
- * about the "default" device. This can actually be a completely different
- * device that's not in the list you get from SDL_GetAudioDeviceSpec(). It can
- * even be a network address! (This is discussed in SDL_OpenAudioDevice().)
- *
- * As a result, this call is not guaranteed to be performant, as it can query
- * the sound server directly every time, unlike the other query functions. You
- * should call this function sparingly!
- *
- * `spec` will be filled with the sample rate, sample format, and channel
- * count, if a default device exists on the system. If `name` is provided,
- * will be filled with either a dynamically-allocated UTF-8 string or NULL.
- *
- * \param name A pointer to be filled with the name of the default device (can
- * be NULL). Please call SDL_free() when you are done with this
- * pointer!
- * \param spec The SDL_AudioSpec to be initialized by this function.
- * \param iscapture non-zero to query the default recording device, zero to
- * query the default output device.
- * \returns 0 on success, nonzero on error
- *
- * \since This function is available since SDL 2.24.0.
- *
- * \sa SDL_GetAudioDeviceName
- * \sa SDL_GetAudioDeviceSpec
- * \sa SDL_OpenAudioDevice
- */
-extern DECLSPEC int SDLCALL SDL_GetDefaultAudioInfo(char **name,
- SDL_AudioSpec *spec,
- int iscapture);
-
-
-/**
- * Open a specific audio device.
- *
- * SDL_OpenAudio(), unlike this function, always acts on device ID 1. As such,
- * this function will never return a 1 so as not to conflict with the legacy
- * function.
- *
- * Please note that SDL 2.0 before 2.0.5 did not support recording; as such,
- * this function would fail if `iscapture` was not zero. Starting with SDL
- * 2.0.5, recording is implemented and this value can be non-zero.
- *
- * Passing in a `device` name of NULL requests the most reasonable default
- * (and is equivalent to what SDL_OpenAudio() does to choose a device). The
- * `device` name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
- * some drivers allow arbitrary and driver-specific strings, such as a
- * hostname/IP address for a remote audio server, or a filename in the
- * diskaudio driver.
- *
- * An opened audio device starts out paused, and should be enabled for playing
- * by calling SDL_PauseAudioDevice(devid, 0) when you are ready for your audio
- * callback function to be called. Since the audio driver may modify the
- * requested size of the audio buffer, you should allocate any local mixing
- * buffers after you open the audio device.
- *
- * The audio callback runs in a separate thread in most cases; you can prevent
- * race conditions between your callback and other threads without fully
- * pausing playback with SDL_LockAudioDevice(). For more information about the
- * callback, see SDL_AudioSpec.
- *
- * Managing the audio spec via 'desired' and 'obtained':
- *
- * When filling in the desired audio spec structure:
- *
- * - `desired->freq` should be the frequency in sample-frames-per-second (Hz).
- * - `desired->format` should be the audio format (`AUDIO_S16SYS`, etc).
- * - `desired->samples` is the desired size of the audio buffer, in _sample
- * frames_ (with stereo output, two samples--left and right--would make a
- * single sample frame). This number should be a power of two, and may be
- * adjusted by the audio driver to a value more suitable for the hardware.
- * Good values seem to range between 512 and 8096 inclusive, depending on
- * the application and CPU speed. Smaller values reduce latency, but can
- * lead to underflow if the application is doing heavy processing and cannot
- * fill the audio buffer in time. Note that the number of sample frames is
- * directly related to time by the following formula: `ms =
- * (sampleframes*1000)/freq`
- * - `desired->size` is the size in _bytes_ of the audio buffer, and is
- * calculated by SDL_OpenAudioDevice(). You don't initialize this.
- * - `desired->silence` is the value used to set the buffer to silence, and is
- * calculated by SDL_OpenAudioDevice(). You don't initialize this.
- * - `desired->callback` should be set to a function that will be called when
- * the audio device is ready for more data. It is passed a pointer to the
- * audio buffer, and the length in bytes of the audio buffer. This function
- * usually runs in a separate thread, and so you should protect data
- * structures that it accesses by calling SDL_LockAudioDevice() and
- * SDL_UnlockAudioDevice() in your code. Alternately, you may pass a NULL
- * pointer here, and call SDL_QueueAudio() with some frequency, to queue
- * more audio samples to be played (or for capture devices, call
- * SDL_DequeueAudio() with some frequency, to obtain audio samples).
- * - `desired->userdata` is passed as the first parameter to your callback
- * function. If you passed a NULL callback, this value is ignored.
- *
- * `allowed_changes` can have the following flags OR'd together:
- *
- * - `SDL_AUDIO_ALLOW_FREQUENCY_CHANGE`
- * - `SDL_AUDIO_ALLOW_FORMAT_CHANGE`
- * - `SDL_AUDIO_ALLOW_CHANNELS_CHANGE`
- * - `SDL_AUDIO_ALLOW_SAMPLES_CHANGE`
- * - `SDL_AUDIO_ALLOW_ANY_CHANGE`
- *
- * These flags specify how SDL should behave when a device cannot offer a
- * specific feature. If the application requests a feature that the hardware
- * doesn't offer, SDL will always try to get the closest equivalent.
- *
- * For example, if you ask for float32 audio format, but the sound card only
- * supports int16, SDL will set the hardware to int16. If you had set
- * SDL_AUDIO_ALLOW_FORMAT_CHANGE, SDL will change the format in the `obtained`
- * structure. If that flag was *not* set, SDL will prepare to convert your
- * callback's float32 audio to int16 before feeding it to the hardware and
- * will keep the originally requested format in the `obtained` structure.
- *
- * The resulting audio specs, varying depending on hardware and on what
- * changes were allowed, will then be written back to `obtained`.
- *
- * If your application can only handle one specific data format, pass a zero
- * for `allowed_changes` and let SDL transparently handle any differences.
- *
- * \param device a UTF-8 string reported by SDL_GetAudioDeviceName() or a
- * driver-specific name as appropriate. NULL requests the most
- * reasonable default device.
- * \param iscapture non-zero to specify a device should be opened for
- * recording, not playback
- * \param desired an SDL_AudioSpec structure representing the desired output
- * format; see SDL_OpenAudio() for more information
- * \param obtained an SDL_AudioSpec structure filled in with the actual output
- * format; see SDL_OpenAudio() for more information
- * \param allowed_changes 0, or one or more flags OR'd together
- * \returns a valid device ID that is > 0 on success or 0 on failure; call
- * SDL_GetError() for more information.
- *
- * For compatibility with SDL 1.2, this will never return 1, since
- * SDL reserves that ID for the legacy SDL_OpenAudio() function.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_CloseAudioDevice
- * \sa SDL_GetAudioDeviceName
- * \sa SDL_LockAudioDevice
- * \sa SDL_OpenAudio
- * \sa SDL_PauseAudioDevice
- * \sa SDL_UnlockAudioDevice
- */
-extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(
- const char *device,
- int iscapture,
- const SDL_AudioSpec *desired,
- SDL_AudioSpec *obtained,
- int allowed_changes);
-
-
-
-/**
- * \name Audio state
- *
- * Get the current audio state.
- */
-/* @{ */
-typedef enum
-{
- SDL_AUDIO_STOPPED = 0,
- SDL_AUDIO_PLAYING,
- SDL_AUDIO_PAUSED
-} SDL_AudioStatus;
-
-/**
- * This function is a legacy means of querying the audio device.
- *
- * New programs might want to use SDL_GetAudioDeviceStatus() instead. This
- * function is equivalent to calling...
- *
- * ```c
- * SDL_GetAudioDeviceStatus(1);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \returns the SDL_AudioStatus of the audio device opened by SDL_OpenAudio().
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetAudioDeviceStatus
- */
-extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
-
-/**
- * Use this function to get the current audio state of an audio device.
- *
- * \param dev the ID of an audio device previously opened with
- * SDL_OpenAudioDevice()
- * \returns the SDL_AudioStatus of the specified audio device.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_PauseAudioDevice
- */
-extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
-/* @} *//* Audio State */
-
-/**
- * \name Pause audio functions
- *
- * These functions pause and unpause the audio callback processing.
- * They should be called with a parameter of 0 after opening the audio
- * device to start playing sound. This is so you can safely initialize
- * data for your callback function after opening the audio device.
- * Silence will be written to the audio device during the pause.
- */
-/* @{ */
-
-/**
- * This function is a legacy means of pausing the audio device.
- *
- * New programs might want to use SDL_PauseAudioDevice() instead. This
- * function is equivalent to calling...
- *
- * ```c
- * SDL_PauseAudioDevice(1, pause_on);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \param pause_on non-zero to pause, 0 to unpause
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetAudioStatus
- * \sa SDL_PauseAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
-
-/**
- * Use this function to pause and unpause audio playback on a specified
- * device.
- *
- * This function pauses and unpauses the audio callback processing for a given
- * device. Newly-opened audio devices start in the paused state, so you must
- * call this function with **pause_on**=0 after opening the specified audio
- * device to start playing sound. This allows you to safely initialize data
- * for your callback function after opening the audio device. Silence will be
- * written to the audio device while paused, and the audio callback is
- * guaranteed to not be called. Pausing one device does not prevent other
- * unpaused devices from running their callbacks.
- *
- * Pausing state does not stack; even if you pause a device several times, a
- * single unpause will start the device playing again, and vice versa. This is
- * different from how SDL_LockAudioDevice() works.
- *
- * If you just need to protect a few variables from race conditions vs your
- * callback, you shouldn't pause the audio device, as it will lead to dropouts
- * in the audio playback. Instead, you should use SDL_LockAudioDevice().
- *
- * \param dev a device opened by SDL_OpenAudioDevice()
- * \param pause_on non-zero to pause, 0 to unpause
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LockAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
- int pause_on);
-/* @} *//* Pause audio functions */
-
-/**
- * Load the audio data of a WAVE file into memory.
- *
- * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to
- * be valid pointers. The entire data portion of the file is then loaded into
- * memory and decoded if necessary.
- *
- * If `freesrc` is non-zero, the data source gets automatically closed and
- * freed before the function returns.
- *
- * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and
- * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and
- * A-law and mu-law (8 bits). Other formats are currently unsupported and
- * cause an error.
- *
- * If this function succeeds, the pointer returned by it is equal to `spec`
- * and the pointer to the audio data allocated by the function is written to
- * `audio_buf` and its length in bytes to `audio_len`. The SDL_AudioSpec
- * members `freq`, `channels`, and `format` are set to the values of the audio
- * data in the buffer. The `samples` member is set to a sane default and all
- * others are set to zero.
- *
- * It's necessary to use SDL_FreeWAV() to free the audio data returned in
- * `audio_buf` when it is no longer used.
- *
- * Because of the underspecification of the .WAV format, there are many
- * problematic files in the wild that cause issues with strict decoders. To
- * provide compatibility with these files, this decoder is lenient in regards
- * to the truncation of the file, the fact chunk, and the size of the RIFF
- * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`,
- * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to
- * tune the behavior of the loading process.
- *
- * Any file that is invalid (due to truncation, corruption, or wrong values in
- * the headers), too big, or unsupported causes an error. Additionally, any
- * critical I/O error from the data source will terminate the loading process
- * with an error. The function returns NULL on error and in all cases (with
- * the exception of `src` being NULL), an appropriate error message will be
- * set.
- *
- * It is required that the data source supports seeking.
- *
- * Example:
- *
- * ```c
- * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, &spec, &buf, &len);
- * ```
- *
- * Note that the SDL_LoadWAV macro does this same thing for you, but in a less
- * messy way:
- *
- * ```c
- * SDL_LoadWAV("sample.wav", &spec, &buf, &len);
- * ```
- *
- * \param src The data source for the WAVE data
- * \param freesrc If non-zero, SDL will _always_ free the data source
- * \param spec An SDL_AudioSpec that will be filled in with the wave file's
- * format details
- * \param audio_buf A pointer filled with the audio data, allocated by the
- * function.
- * \param audio_len A pointer filled with the length of the audio data buffer
- * in bytes
- * \returns This function, if successfully called, returns `spec`, which will
- * be filled with the audio data format of the wave source data.
- * `audio_buf` will be filled with a pointer to an allocated buffer
- * containing the audio data, and `audio_len` is filled with the
- * length of that audio buffer in bytes.
- *
- * This function returns NULL if the .WAV file cannot be opened, uses
- * an unknown data format, or is corrupt; call SDL_GetError() for
- * more information.
- *
- * When the application is done with the data returned in
- * `audio_buf`, it should call SDL_FreeWAV() to dispose of it.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_FreeWAV
- * \sa SDL_LoadWAV
- */
-extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
- int freesrc,
- SDL_AudioSpec * spec,
- Uint8 ** audio_buf,
- Uint32 * audio_len);
-
-/**
- * Loads a WAV from a file.
- * Compatibility convenience function.
- */
-#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
- SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
-
-/**
- * Free data previously allocated with SDL_LoadWAV() or SDL_LoadWAV_RW().
- *
- * After a WAVE file has been opened with SDL_LoadWAV() or SDL_LoadWAV_RW()
- * its data can eventually be freed with SDL_FreeWAV(). It is safe to call
- * this function with a NULL pointer.
- *
- * \param audio_buf a pointer to the buffer created by SDL_LoadWAV() or
- * SDL_LoadWAV_RW()
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LoadWAV
- * \sa SDL_LoadWAV_RW
- */
-extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
-
-/**
- * Initialize an SDL_AudioCVT structure for conversion.
- *
- * Before an SDL_AudioCVT structure can be used to convert audio data it must
- * be initialized with source and destination information.
- *
- * This function will zero out every field of the SDL_AudioCVT, so it must be
- * called before the application fills in the final buffer information.
- *
- * Once this function has returned successfully, and reported that a
- * conversion is necessary, the application fills in the rest of the fields in
- * SDL_AudioCVT, now that it knows how large a buffer it needs to allocate,
- * and then can call SDL_ConvertAudio() to complete the conversion.
- *
- * \param cvt an SDL_AudioCVT structure filled in with audio conversion
- * information
- * \param src_format the source format of the audio data; for more info see
- * SDL_AudioFormat
- * \param src_channels the number of channels in the source
- * \param src_rate the frequency (sample-frames-per-second) of the source
- * \param dst_format the destination format of the audio data; for more info
- * see SDL_AudioFormat
- * \param dst_channels the number of channels in the destination
- * \param dst_rate the frequency (sample-frames-per-second) of the destination
- * \returns 1 if the audio filter is prepared, 0 if no conversion is needed,
- * or a negative error code on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_ConvertAudio
- */
-extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
- SDL_AudioFormat src_format,
- Uint8 src_channels,
- int src_rate,
- SDL_AudioFormat dst_format,
- Uint8 dst_channels,
- int dst_rate);
-
-/**
- * Convert audio data to a desired audio format.
- *
- * This function does the actual audio data conversion, after the application
- * has called SDL_BuildAudioCVT() to prepare the conversion information and
- * then filled in the buffer details.
- *
- * Once the application has initialized the `cvt` structure using
- * SDL_BuildAudioCVT(), allocated an audio buffer and filled it with audio
- * data in the source format, this function will convert the buffer, in-place,
- * to the desired format.
- *
- * The data conversion may go through several passes; any given pass may
- * possibly temporarily increase the size of the data. For example, SDL might
- * expand 16-bit data to 32 bits before resampling to a lower frequency,
- * shrinking the data size after having grown it briefly. Since the supplied
- * buffer will be both the source and destination, converting as necessary
- * in-place, the application must allocate a buffer that will fully contain
- * the data during its largest conversion pass. After SDL_BuildAudioCVT()
- * returns, the application should set the `cvt->len` field to the size, in
- * bytes, of the source data, and allocate a buffer that is `cvt->len *
- * cvt->len_mult` bytes long for the `buf` field.
- *
- * The source data should be copied into this buffer before the call to
- * SDL_ConvertAudio(). Upon successful return, this buffer will contain the
- * converted audio, and `cvt->len_cvt` will be the size of the converted data,
- * in bytes. Any bytes in the buffer past `cvt->len_cvt` are undefined once
- * this function returns.
- *
- * \param cvt an SDL_AudioCVT structure that was previously set up by
- * SDL_BuildAudioCVT().
- * \returns 0 if the conversion was completed successfully or a negative error
- * code on failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_BuildAudioCVT
- */
-extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
-
-/* SDL_AudioStream is a new audio conversion interface.
- The benefits vs SDL_AudioCVT:
- - it can handle resampling data in chunks without generating
- artifacts, when it doesn't have the complete buffer available.
- - it can handle incoming data in any variable size.
- - You push data as you have it, and pull it when you need it
- */
-/* this is opaque to the outside world. */
-struct _SDL_AudioStream;
-typedef struct _SDL_AudioStream SDL_AudioStream;
-
-/**
- * Create a new audio stream.
- *
- * \param src_format The format of the source audio
- * \param src_channels The number of channels of the source audio
- * \param src_rate The sampling rate of the source audio
- * \param dst_format The format of the desired audio output
- * \param dst_channels The number of channels of the desired audio output
- * \param dst_rate The sampling rate of the desired audio output
- * \returns 0 on success, or -1 on error.
- *
- * \since This function is available since SDL 2.0.7.
- *
- * \sa SDL_AudioStreamPut
- * \sa SDL_AudioStreamGet
- * \sa SDL_AudioStreamAvailable
- * \sa SDL_AudioStreamFlush
- * \sa SDL_AudioStreamClear
- * \sa SDL_FreeAudioStream
- */
-extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format,
- const Uint8 src_channels,
- const int src_rate,
- const SDL_AudioFormat dst_format,
- const Uint8 dst_channels,
- const int dst_rate);
-
-/**
- * Add data to be converted/resampled to the stream.
- *
- * \param stream The stream the audio data is being added to
- * \param buf A pointer to the audio data to add
- * \param len The number of bytes to write to the stream
- * \returns 0 on success, or -1 on error.
- *
- * \since This function is available since SDL 2.0.7.
- *
- * \sa SDL_NewAudioStream
- * \sa SDL_AudioStreamGet
- * \sa SDL_AudioStreamAvailable
- * \sa SDL_AudioStreamFlush
- * \sa SDL_AudioStreamClear
- * \sa SDL_FreeAudioStream
- */
-extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
-
-/**
- * Get converted/resampled data from the stream
- *
- * \param stream The stream the audio is being requested from
- * \param buf A buffer to fill with audio data
- * \param len The maximum number of bytes to fill
- * \returns the number of bytes read from the stream, or -1 on error
- *
- * \since This function is available since SDL 2.0.7.
- *
- * \sa SDL_NewAudioStream
- * \sa SDL_AudioStreamPut
- * \sa SDL_AudioStreamAvailable
- * \sa SDL_AudioStreamFlush
- * \sa SDL_AudioStreamClear
- * \sa SDL_FreeAudioStream
- */
-extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len);
-
-/**
- * Get the number of converted/resampled bytes available.
- *
- * The stream may be buffering data behind the scenes until it has enough to
- * resample correctly, so this number might be lower than what you expect, or
- * even be zero. Add more data or flush the stream if you need the data now.
- *
- * \since This function is available since SDL 2.0.7.
- *
- * \sa SDL_NewAudioStream
- * \sa SDL_AudioStreamPut
- * \sa SDL_AudioStreamGet
- * \sa SDL_AudioStreamFlush
- * \sa SDL_AudioStreamClear
- * \sa SDL_FreeAudioStream
- */
-extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
-
-/**
- * Tell the stream that you're done sending data, and anything being buffered
- * should be converted/resampled and made available immediately.
- *
- * It is legal to add more data to a stream after flushing, but there will be
- * audio gaps in the output. Generally this is intended to signal the end of
- * input, so the complete output becomes available.
- *
- * \since This function is available since SDL 2.0.7.
- *
- * \sa SDL_NewAudioStream
- * \sa SDL_AudioStreamPut
- * \sa SDL_AudioStreamGet
- * \sa SDL_AudioStreamAvailable
- * \sa SDL_AudioStreamClear
- * \sa SDL_FreeAudioStream
- */
-extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
-
-/**
- * Clear any pending data in the stream without converting it
- *
- * \since This function is available since SDL 2.0.7.
- *
- * \sa SDL_NewAudioStream
- * \sa SDL_AudioStreamPut
- * \sa SDL_AudioStreamGet
- * \sa SDL_AudioStreamAvailable
- * \sa SDL_AudioStreamFlush
- * \sa SDL_FreeAudioStream
- */
-extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
-
-/**
- * Free an audio stream
- *
- * \since This function is available since SDL 2.0.7.
- *
- * \sa SDL_NewAudioStream
- * \sa SDL_AudioStreamPut
- * \sa SDL_AudioStreamGet
- * \sa SDL_AudioStreamAvailable
- * \sa SDL_AudioStreamFlush
- * \sa SDL_AudioStreamClear
- */
-extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
-
-#define SDL_MIX_MAXVOLUME 128
-
-/**
- * This function is a legacy means of mixing audio.
- *
- * This function is equivalent to calling...
- *
- * ```c
- * SDL_MixAudioFormat(dst, src, format, len, volume);
- * ```
- *
- * ...where `format` is the obtained format of the audio device from the
- * legacy SDL_OpenAudio() function.
- *
- * \param dst the destination for the mixed audio
- * \param src the source audio buffer to be mixed
- * \param len the length of the audio buffer in bytes
- * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
- * for full audio volume
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_MixAudioFormat
- */
-extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
- Uint32 len, int volume);
-
-/**
- * Mix audio data in a specified format.
- *
- * This takes an audio buffer `src` of `len` bytes of `format` data and mixes
- * it into `dst`, performing addition, volume adjustment, and overflow
- * clipping. The buffer pointed to by `dst` must also be `len` bytes of
- * `format` data.
- *
- * This is provided for convenience -- you can mix your own audio data.
- *
- * Do not use this function for mixing together more than two streams of
- * sample data. The output from repeated application of this function may be
- * distorted by clipping, because there is no accumulator with greater range
- * than the input (not to mention this being an inefficient way of doing it).
- *
- * It is a common misconception that this function is required to write audio
- * data to an output stream in an audio callback. While you can do that,
- * SDL_MixAudioFormat() is really only needed when you're mixing a single
- * audio stream with a volume adjustment.
- *
- * \param dst the destination for the mixed audio
- * \param src the source audio buffer to be mixed
- * \param format the SDL_AudioFormat structure representing the desired audio
- * format
- * \param len the length of the audio buffer in bytes
- * \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
- * for full audio volume
- *
- * \since This function is available since SDL 2.0.0.
- */
-extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
- const Uint8 * src,
- SDL_AudioFormat format,
- Uint32 len, int volume);
-
-/**
- * Queue more audio on non-callback devices.
- *
- * If you are looking to retrieve queued audio from a non-callback capture
- * device, you want SDL_DequeueAudio() instead. SDL_QueueAudio() will return
- * -1 to signify an error if you use it with capture devices.
- *
- * SDL offers two ways to feed audio to the device: you can either supply a
- * callback that SDL triggers with some frequency to obtain more audio (pull
- * method), or you can supply no callback, and then SDL will expect you to
- * supply data at regular intervals (push method) with this function.
- *
- * There are no limits on the amount of data you can queue, short of
- * exhaustion of address space. Queued data will drain to the device as
- * necessary without further intervention from you. If the device needs audio
- * but there is not enough queued, it will play silence to make up the
- * difference. This means you will have skips in your audio playback if you
- * aren't routinely queueing sufficient data.
- *
- * This function copies the supplied data, so you are safe to free it when the
- * function returns. This function is thread-safe, but queueing to the same
- * device from two threads at once does not promise which buffer will be
- * queued first.
- *
- * You may not queue audio on a device that is using an application-supplied
- * callback; doing so returns an error. You have to use the audio callback or
- * queue audio with this function, but not both.
- *
- * You should not call SDL_LockAudio() on the device before queueing; SDL
- * handles locking internally for this function.
- *
- * Note that SDL2 does not support planar audio. You will need to resample
- * from planar audio formats into a non-planar one (see SDL_AudioFormat)
- * before queuing audio.
- *
- * \param dev the device ID to which we will queue audio
- * \param data the data to queue to the device for later playback
- * \param len the number of bytes (not samples!) to which `data` points
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.4.
- *
- * \sa SDL_ClearQueuedAudio
- * \sa SDL_GetQueuedAudioSize
- */
-extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
-
-/**
- * Dequeue more audio on non-callback devices.
- *
- * If you are looking to queue audio for output on a non-callback playback
- * device, you want SDL_QueueAudio() instead. SDL_DequeueAudio() will always
- * return 0 if you use it with playback devices.
- *
- * SDL offers two ways to retrieve audio from a capture device: you can either
- * supply a callback that SDL triggers with some frequency as the device
- * records more audio data, (push method), or you can supply no callback, and
- * then SDL will expect you to retrieve data at regular intervals (pull
- * method) with this function.
- *
- * There are no limits on the amount of data you can queue, short of
- * exhaustion of address space. Data from the device will keep queuing as
- * necessary without further intervention from you. This means you will
- * eventually run out of memory if you aren't routinely dequeueing data.
- *
- * Capture devices will not queue data when paused; if you are expecting to
- * not need captured audio for some length of time, use SDL_PauseAudioDevice()
- * to stop the capture device from queueing more data. This can be useful
- * during, say, level loading times. When unpaused, capture devices will start
- * queueing data from that point, having flushed any capturable data available
- * while paused.
- *
- * This function is thread-safe, but dequeueing from the same device from two
- * threads at once does not promise which thread will dequeue data first.
- *
- * You may not dequeue audio from a device that is using an
- * application-supplied callback; doing so returns an error. You have to use
- * the audio callback, or dequeue audio with this function, but not both.
- *
- * You should not call SDL_LockAudio() on the device before dequeueing; SDL
- * handles locking internally for this function.
- *
- * \param dev the device ID from which we will dequeue audio
- * \param data a pointer into where audio data should be copied
- * \param len the number of bytes (not samples!) to which (data) points
- * \returns the number of bytes dequeued, which could be less than requested;
- * call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.5.
- *
- * \sa SDL_ClearQueuedAudio
- * \sa SDL_GetQueuedAudioSize
- */
-extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
-
-/**
- * Get the number of bytes of still-queued audio.
- *
- * For playback devices: this is the number of bytes that have been queued for
- * playback with SDL_QueueAudio(), but have not yet been sent to the hardware.
- *
- * Once we've sent it to the hardware, this function can not decide the exact
- * byte boundary of what has been played. It's possible that we just gave the
- * hardware several kilobytes right before you called this function, but it
- * hasn't played any of it yet, or maybe half of it, etc.
- *
- * For capture devices, this is the number of bytes that have been captured by
- * the device and are waiting for you to dequeue. This number may grow at any
- * time, so this only informs of the lower-bound of available data.
- *
- * You may not queue or dequeue audio on a device that is using an
- * application-supplied callback; calling this function on such a device
- * always returns 0. You have to use the audio callback or queue audio, but
- * not both.
- *
- * You should not call SDL_LockAudio() on the device before querying; SDL
- * handles locking internally for this function.
- *
- * \param dev the device ID of which we will query queued audio size
- * \returns the number of bytes (not samples!) of queued audio.
- *
- * \since This function is available since SDL 2.0.4.
- *
- * \sa SDL_ClearQueuedAudio
- * \sa SDL_QueueAudio
- * \sa SDL_DequeueAudio
- */
-extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
-
-/**
- * Drop any queued audio data waiting to be sent to the hardware.
- *
- * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For
- * output devices, the hardware will start playing silence if more audio isn't
- * queued. For capture devices, the hardware will start filling the empty
- * queue with new data if the capture device isn't paused.
- *
- * This will not prevent playback of queued audio that's already been sent to
- * the hardware, as we can not undo that, so expect there to be some fraction
- * of a second of audio that might still be heard. This can be useful if you
- * want to, say, drop any pending music or any unprocessed microphone input
- * during a level change in your game.
- *
- * You may not queue or dequeue audio on a device that is using an
- * application-supplied callback; calling this function on such a device
- * always returns 0. You have to use the audio callback or queue audio, but
- * not both.
- *
- * You should not call SDL_LockAudio() on the device before clearing the
- * queue; SDL handles locking internally for this function.
- *
- * This function always succeeds and thus returns void.
- *
- * \param dev the device ID of which to clear the audio queue
- *
- * \since This function is available since SDL 2.0.4.
- *
- * \sa SDL_GetQueuedAudioSize
- * \sa SDL_QueueAudio
- * \sa SDL_DequeueAudio
- */
-extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
-
-
-/**
- * \name Audio lock functions
- *
- * The lock manipulated by these functions protects the callback function.
- * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
- * the callback function is not running. Do not call these from the callback
- * function or you will cause deadlock.
- */
-/* @{ */
-
-/**
- * This function is a legacy means of locking the audio device.
- *
- * New programs might want to use SDL_LockAudioDevice() instead. This function
- * is equivalent to calling...
- *
- * ```c
- * SDL_LockAudioDevice(1);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LockAudioDevice
- * \sa SDL_UnlockAudio
- * \sa SDL_UnlockAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_LockAudio(void);
-
-/**
- * Use this function to lock out the audio callback function for a specified
- * device.
- *
- * The lock manipulated by these functions protects the audio callback
- * function specified in SDL_OpenAudioDevice(). During a
- * SDL_LockAudioDevice()/SDL_UnlockAudioDevice() pair, you can be guaranteed
- * that the callback function for that device is not running, even if the
- * device is not paused. While a device is locked, any other unpaused,
- * unlocked devices may still run their callbacks.
- *
- * Calling this function from inside your audio callback is unnecessary. SDL
- * obtains this lock before calling your function, and releases it when the
- * function returns.
- *
- * You should not hold the lock longer than absolutely necessary. If you hold
- * it too long, you'll experience dropouts in your audio playback. Ideally,
- * your application locks the device, sets a few variables and unlocks again.
- * Do not do heavy work while holding the lock for a device.
- *
- * It is safe to lock the audio device multiple times, as long as you unlock
- * it an equivalent number of times. The callback will not run until the
- * device has been unlocked completely in this way. If your application fails
- * to unlock the device appropriately, your callback will never run, you might
- * hear repeating bursts of audio, and SDL_CloseAudioDevice() will probably
- * deadlock.
- *
- * Internally, the audio device lock is a mutex; if you lock from two threads
- * at once, not only will you block the audio callback, you'll block the other
- * thread.
- *
- * \param dev the ID of the device to be locked
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_UnlockAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
-
-/**
- * This function is a legacy means of unlocking the audio device.
- *
- * New programs might want to use SDL_UnlockAudioDevice() instead. This
- * function is equivalent to calling...
- *
- * ```c
- * SDL_UnlockAudioDevice(1);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LockAudio
- * \sa SDL_UnlockAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
-
-/**
- * Use this function to unlock the audio callback function for a specified
- * device.
- *
- * This function should be paired with a previous SDL_LockAudioDevice() call.
- *
- * \param dev the ID of the device to be unlocked
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_LockAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
-/* @} *//* Audio lock functions */
-
-/**
- * This function is a legacy means of closing the audio device.
- *
- * This function is equivalent to calling...
- *
- * ```c
- * SDL_CloseAudioDevice(1);
- * ```
- *
- * ...and is only useful if you used the legacy SDL_OpenAudio() function.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_OpenAudio
- */
-extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
-
-/**
- * Use this function to shut down audio processing and close the audio device.
- *
- * The application should close open audio devices once they are no longer
- * needed. Calling this function will wait until the device's audio callback
- * is not running, release the audio hardware and then clean up internal
- * state. No further audio will play from this device once this function
- * returns.
- *
- * This function may block briefly while pending audio data is played by the
- * hardware, so that applications don't drop the last buffer of data they
- * supplied.
- *
- * The device ID is invalid as soon as the device is closed, and is eligible
- * for reuse in a new SDL_OpenAudioDevice() call immediately.
- *
- * \param dev an audio device previously opened with SDL_OpenAudioDevice()
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_OpenAudioDevice
- */
-extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* SDL_audio_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_bits.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_bits.h
deleted file mode 100644
index 22cb853..0000000
--- a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_bits.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_bits.h
- *
- * Functions for fiddling with bits and bitmasks.
- */
-
-#ifndef SDL_bits_h_
-#define SDL_bits_h_
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \file SDL_bits.h
- */
-
-/**
- * Get the index of the most significant bit. Result is undefined when called
- * with 0. This operation can also be stated as "count leading zeroes" and
- * "log base 2".
- *
- * \return the index of the most significant bit, or -1 if the value is 0.
- */
-#if defined(__WATCOMC__) && defined(__386__)
-extern __inline int _SDL_bsr_watcom(Uint32);
-#pragma aux _SDL_bsr_watcom = \
- "bsr eax, eax" \
- parm [eax] nomemory \
- value [eax] \
- modify exact [eax] nomemory;
-#endif
-
-SDL_FORCE_INLINE int
-SDL_MostSignificantBitIndex32(Uint32 x)
-{
-#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
- /* Count Leading Zeroes builtin in GCC.
- * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
- */
- if (x == 0) {
- return -1;
- }
- return 31 - __builtin_clz(x);
-#elif defined(__WATCOMC__) && defined(__386__)
- if (x == 0) {
- return -1;
- }
- return _SDL_bsr_watcom(x);
-#elif defined(_MSC_VER)
- unsigned long index;
- if (_BitScanReverse(&index, x)) {
- return index;
- }
- return -1;
-#else
- /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
- * <[email protected]>, released in the public domain.
- * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
- */
- const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
- const int S[] = {1, 2, 4, 8, 16};
-
- int msbIndex = 0;
- int i;
-
- if (x == 0) {
- return -1;
- }
-
- for (i = 4; i >= 0; i--)
- {
- if (x & b[i])
- {
- x >>= S[i];
- msbIndex |= S[i];
- }
- }
-
- return msbIndex;
-#endif
-}
-
-SDL_FORCE_INLINE SDL_bool
-SDL_HasExactlyOneBitSet32(Uint32 x)
-{
- if (x && !(x & (x - 1))) {
- return SDL_TRUE;
- }
- return SDL_FALSE;
-}
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* SDL_bits_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h
deleted file mode 100644
index 08c9f9d..0000000
--- a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_blendmode.h
- *
- * Header file declaring the SDL_BlendMode enumeration
- */
-
-#ifndef SDL_blendmode_h_
-#define SDL_blendmode_h_
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \brief The blend mode used in SDL_RenderCopy() and drawing operations.
- */
-typedef enum
-{
- SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
- dstRGBA = srcRGBA */
- SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
- dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
- dstA = srcA + (dstA * (1-srcA)) */
- SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
- dstRGB = (srcRGB * srcA) + dstRGB
- dstA = dstA */
- SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
- dstRGB = srcRGB * dstRGB
- dstA = dstA */
- SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
- dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
- dstA = (srcA * dstA) + (dstA * (1-srcA)) */
- SDL_BLENDMODE_INVALID = 0x7FFFFFFF
-
- /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
-
-} SDL_BlendMode;
-
-/**
- * \brief The blend operation used when combining source and destination pixel components
- */
-typedef enum
-{
- SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
- SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
- SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
- SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
- SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
-} SDL_BlendOperation;
-
-/**
- * \brief The normalized factor used to multiply pixel components
- */
-typedef enum
-{
- SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
- SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
- SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
- SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
- SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
- SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
- SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
- SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
- SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
- SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
-} SDL_BlendFactor;
-
-/**
- * Compose a custom blend mode for renderers.
- *
- * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
- * the SDL_BlendMode returned by this function if the renderer supports it.
- *
- * A blend mode controls how the pixels from a drawing operation (source) get
- * combined with the pixels from the render target (destination). First, the
- * components of the source and destination pixels get multiplied with their
- * blend factors. Then, the blend operation takes the two products and
- * calculates the result that will get stored in the render target.
- *
- * Expressed in pseudocode, it would look like this:
- *
- * ```c
- * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
- * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
- * ```
- *
- * Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
- * dst)` can return one of the following:
- *
- * - `src + dst`
- * - `src - dst`
- * - `dst - src`
- * - `min(src, dst)`
- * - `max(src, dst)`
- *
- * The red, green, and blue components are always multiplied with the first,
- * second, and third components of the SDL_BlendFactor, respectively. The
- * fourth component is not used.
- *
- * The alpha component is always multiplied with the fourth component of the
- * SDL_BlendFactor. The other components are not used in the alpha
- * calculation.
- *
- * Support for these blend modes varies for each renderer. To check if a
- * specific SDL_BlendMode is supported, create a renderer and pass it to
- * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
- * return with an error if the blend mode is not supported.
- *
- * This list describes the support of custom blend modes for each renderer in
- * SDL 2.0.6. All renderers support the four blend modes listed in the
- * SDL_BlendMode enumeration.
- *
- * - **direct3d**: Supports all operations with all factors. However, some
- * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
- * `SDL_BLENDOPERATION_MAXIMUM`.
- * - **direct3d11**: Same as Direct3D 9.
- * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
- * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
- * 2.0.6.
- * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
- * factors. Color and alpha factors need to be the same. OpenGL ES 1
- * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
- * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
- * operations being different from each other. May support color and alpha
- * factors being different from each other.
- * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
- * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
- * operations with all factors.
- * - **psp**: No custom blend mode support.
- * - **software**: No custom blend mode support.
- *
- * Some renderers do not provide an alpha component for the default render
- * target. The `SDL_BLENDFACTOR_DST_ALPHA` and
- * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
- * case.
- *
- * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
- * blue components of the source pixels
- * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
- * blue components of the destination pixels
- * \param colorOperation the SDL_BlendOperation used to combine the red,
- * green, and blue components of the source and
- * destination pixels
- * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
- * the source pixels
- * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
- * the destination pixels
- * \param alphaOperation the SDL_BlendOperation used to combine the alpha
- * component of the source and destination pixels
- * \returns an SDL_BlendMode that represents the chosen factors and
- * operations.
- *
- * \since This function is available since SDL 2.0.6.
- *
- * \sa SDL_SetRenderDrawBlendMode
- * \sa SDL_GetRenderDrawBlendMode
- * \sa SDL_SetTextureBlendMode
- * \sa SDL_GetTextureBlendMode
- */
-extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
- SDL_BlendFactor dstColorFactor,
- SDL_BlendOperation colorOperation,
- SDL_BlendFactor srcAlphaFactor,
- SDL_BlendFactor dstAlphaFactor,
- SDL_BlendOperation alphaOperation);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* SDL_blendmode_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h
deleted file mode 100644
index 9351363..0000000
--- a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_clipboard.h
- *
- * Include file for SDL clipboard handling
- */
-
-#ifndef SDL_clipboard_h_
-#define SDL_clipboard_h_
-
-#include "SDL_stdinc.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Function prototypes */
-
-/**
- * Put UTF-8 text into the clipboard.
- *
- * \param text the text to store in the clipboard
- * \returns 0 on success or a negative error code on failure; call
- * SDL_GetError() for more information.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetClipboardText
- * \sa SDL_HasClipboardText
- */
-extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
-
-/**
- * Get UTF-8 text from the clipboard, which must be freed with SDL_free().
- *
- * This functions returns empty string if there was not enough memory left for
- * a copy of the clipboard's content.
- *
- * \returns the clipboard text on success or an empty string on failure; call
- * SDL_GetError() for more information. Caller must call SDL_free()
- * on the returned pointer when done with it (even if there was an
- * error).
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_HasClipboardText
- * \sa SDL_SetClipboardText
- */
-extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
-
-/**
- * Query whether the clipboard exists and contains a non-empty text string.
- *
- * \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_GetClipboardText
- * \sa SDL_SetClipboardText
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
-
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-}
-#endif
-#include "close_code.h"
-
-#endif /* SDL_clipboard_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_config.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_config.h
deleted file mode 100644
index 3ad3e8f..0000000
--- a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_config.h
+++ /dev/null
@@ -1,351 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#ifndef SDL_config_windows_h_
-#define SDL_config_windows_h_
-#define SDL_config_h_
-
-#include "SDL_platform.h"
-
-/* winsdkver.h defines _WIN32_MAXVER for SDK version detection. It is present since at least the Windows 7 SDK,
- * but out of caution we'll only use it if the compiler supports __has_include() to confirm its presence.
- * If your compiler doesn't support __has_include() but you have winsdkver.h, define HAVE_WINSDKVER_H. */
-#if !defined(HAVE_WINSDKVER_H) && defined(__has_include)
-#if __has_include(<winsdkver.h>)
-#define HAVE_WINSDKVER_H 1
-#endif
-#endif
-
-#ifdef HAVE_WINSDKVER_H
-#include <winsdkver.h>
-#endif
-
-/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
- * Windows 10 SDK have broken declarations for the C API for DirectX 12. */
-#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
-#if __has_include(<sdkddkver.h>)
-#define HAVE_SDKDDKVER_H 1
-#endif
-#endif
-
-#ifdef HAVE_SDKDDKVER_H
-#include <sdkddkver.h>
-#endif
-
-/* This is a set of defines to configure the SDL features */
-
-#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
-#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) || defined(__clang__) || defined(__BORLANDC__) || defined(__CODEGEARC__)
-#define HAVE_STDINT_H 1
-#elif defined(_MSC_VER)
-typedef signed __int8 int8_t;
-typedef unsigned __int8 uint8_t;
-typedef signed __int16 int16_t;
-typedef unsigned __int16 uint16_t;
-typedef signed __int32 int32_t;
-typedef unsigned __int32 uint32_t;
-typedef signed __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#ifndef _UINTPTR_T_DEFINED
-#ifdef _WIN64
-typedef unsigned __int64 uintptr_t;
-#else
-typedef unsigned int uintptr_t;
-#endif
-#define _UINTPTR_T_DEFINED
-#endif
-/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
-#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
-#define DWORD_PTR DWORD
-#endif
-#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
-#define LONG_PTR LONG
-#endif
-#else /* !__GNUC__ && !_MSC_VER */
-typedef signed char int8_t;
-typedef unsigned char uint8_t;
-typedef signed short int16_t;
-typedef unsigned short uint16_t;
-typedef signed int int32_t;
-typedef unsigned int uint32_t;
-typedef signed long long int64_t;
-typedef unsigned long long uint64_t;
-#ifndef _SIZE_T_DEFINED_
-#define _SIZE_T_DEFINED_
-typedef unsigned int size_t;
-#endif
-typedef unsigned int uintptr_t;
-#endif /* __GNUC__ || _MSC_VER */
-#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
-
-#ifdef _WIN64
-# define SIZEOF_VOIDP 8
-#else
-# define SIZEOF_VOIDP 4
-#endif
-
-#ifdef __clang__
-# define HAVE_GCC_ATOMICS 1
-#endif
-
-#define HAVE_DDRAW_H 1
-#define HAVE_DINPUT_H 1
-#define HAVE_DSOUND_H 1
-#ifndef __WATCOMC__
-#define HAVE_DXGI_H 1
-#define HAVE_XINPUT_H 1
-#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */
-#define HAVE_WINDOWS_GAMING_INPUT_H 1
-#endif
-#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
-#define HAVE_D3D11_H 1
-#define HAVE_ROAPI_H 1
-#endif
-#if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */
-#define HAVE_D3D12_H 1
-#endif
-#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0603 /* Windows 8.1 SDK */
-#define HAVE_SHELLSCALINGAPI_H 1
-#endif
-#define HAVE_MMDEVICEAPI_H 1
-#define HAVE_AUDIOCLIENT_H 1
-#define HAVE_TPCSHRD_H 1
-#define HAVE_SENSORSAPI_H 1
-#endif
-#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
-#define HAVE_IMMINTRIN_H 1
-#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
-# if __has_include(<immintrin.h>)
-# define HAVE_IMMINTRIN_H 1
-# endif
-#endif
-
-/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
-#ifdef HAVE_LIBC
-/* Useful headers */
-#define STDC_HEADERS 1
-#define HAVE_CTYPE_H 1
-#define HAVE_FLOAT_H 1
-#define HAVE_LIMITS_H 1
-#define HAVE_MATH_H 1
-#define HAVE_SIGNAL_H 1
-#define HAVE_STDIO_H 1
-#define HAVE_STRING_H 1
-
-/* C library functions */
-#define HAVE_MALLOC 1
-#define HAVE_CALLOC 1
-#define HAVE_REALLOC 1
-#define HAVE_FREE 1
-#define HAVE_ALLOCA 1
-/* OpenWatcom requires specific calling conventions for qsort and bsearch */
-#ifndef __WATCOMC__
-#define HAVE_QSORT 1
-#define HAVE_BSEARCH 1
-#endif
-#define HAVE_ABS 1
-#define HAVE_MEMSET 1
-#define HAVE_MEMCPY 1
-#define HAVE_MEMMOVE 1
-#define HAVE_MEMCMP 1
-#define HAVE_STRLEN 1
-#define HAVE__STRREV 1
-/* These functions have security warnings, so we won't use them */
-/* #undef HAVE__STRUPR */
-/* #undef HAVE__STRLWR */
-#define HAVE_STRCHR 1
-#define HAVE_STRRCHR 1
-#define HAVE_STRSTR 1
-/* #undef HAVE_STRTOK_R */
-/* These functions have security warnings, so we won't use them */
-/* #undef HAVE__LTOA */
-/* #undef HAVE__ULTOA */
-#define HAVE_STRTOL 1
-#define HAVE_STRTOUL 1
-#define HAVE_STRTOD 1
-#define HAVE_ATOI 1
-#define HAVE_ATOF 1
-#define HAVE_STRCMP 1
-#define HAVE_STRNCMP 1
-#define HAVE__STRICMP 1
-#define HAVE__STRNICMP 1
-#define HAVE__WCSICMP 1
-#define HAVE__WCSNICMP 1
-#define HAVE__WCSDUP 1
-#define HAVE_ACOS 1
-#define HAVE_ASIN 1
-#define HAVE_ATAN 1
-#define HAVE_ATAN2 1
-#define HAVE_CEIL 1
-#define HAVE_COS 1
-#define HAVE_EXP 1
-#define HAVE_FABS 1
-#define HAVE_FLOOR 1
-#define HAVE_FMOD 1
-#define HAVE_LOG 1
-#define HAVE_LOG10 1
-#define HAVE_POW 1
-#define HAVE_SIN 1
-#define HAVE_SQRT 1
-#define HAVE_TAN 1
-#ifndef __WATCOMC__
-#define HAVE_ACOSF 1
-#define HAVE_ASINF 1
-#define HAVE_ATANF 1
-#define HAVE_ATAN2F 1
-#define HAVE_CEILF 1
-#define HAVE__COPYSIGN 1
-#define HAVE_COSF 1
-#define HAVE_EXPF 1
-#define HAVE_FABSF 1
-#define HAVE_FLOORF 1
-#define HAVE_FMODF 1
-#define HAVE_LOGF 1
-#define HAVE_LOG10F 1
-#define HAVE_POWF 1
-#define HAVE_SINF 1
-#define HAVE_SQRTF 1
-#define HAVE_TANF 1
-#endif
-#if defined(_MSC_VER)
-/* These functions were added with the VC++ 2013 C runtime library */
-#if _MSC_VER >= 1800
-#define HAVE_STRTOLL 1
-#define HAVE_STRTOULL 1
-#define HAVE_VSSCANF 1
-#define HAVE_LROUND 1
-#define HAVE_LROUNDF 1
-#define HAVE_ROUND 1
-#define HAVE_ROUNDF 1
-#define HAVE_SCALBN 1
-#define HAVE_SCALBNF 1
-#define HAVE_TRUNC 1
-#define HAVE_TRUNCF 1
-#endif
-/* This function is available with at least the VC++ 2008 C runtime library */
-#if _MSC_VER >= 1400
-#define HAVE__FSEEKI64 1
-#endif
-#ifdef _USE_MATH_DEFINES
-#define HAVE_M_PI 1
-#endif
-#elif defined(__WATCOMC__)
-#define HAVE__FSEEKI64 1
-#define HAVE_STRTOLL 1
-#define HAVE_STRTOULL 1
-#define HAVE_VSSCANF 1
-#define HAVE_ROUND 1
-#define HAVE_SCALBN 1
-#define HAVE_TRUNC 1
-#else
-#define HAVE_M_PI 1
-#endif
-#else
-#define HAVE_STDARG_H 1
-#define HAVE_STDDEF_H 1
-#endif
-
-/* Enable various audio drivers */
-#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
-#define SDL_AUDIO_DRIVER_WASAPI 1
-#endif
-#define SDL_AUDIO_DRIVER_DSOUND 1
-#define SDL_AUDIO_DRIVER_WINMM 1
-#define SDL_AUDIO_DRIVER_DISK 1
-#define SDL_AUDIO_DRIVER_DUMMY 1
-
-/* Enable various input drivers */
-#define SDL_JOYSTICK_DINPUT 1
-#define SDL_JOYSTICK_HIDAPI 1
-#ifndef __WINRT__
-#define SDL_JOYSTICK_RAWINPUT 1
-#endif
-#define SDL_JOYSTICK_VIRTUAL 1
-#ifdef HAVE_WINDOWS_GAMING_INPUT_H
-#define SDL_JOYSTICK_WGI 1
-#endif
-#define SDL_JOYSTICK_XINPUT 1
-#define SDL_HAPTIC_DINPUT 1
-#define SDL_HAPTIC_XINPUT 1
-
-/* Enable the sensor driver */
-#ifdef HAVE_SENSORSAPI_H
-#define SDL_SENSOR_WINDOWS 1
-#else
-#define SDL_SENSOR_DUMMY 1
-#endif
-
-/* Enable various shared object loading systems */
-#define SDL_LOADSO_WINDOWS 1
-
-/* Enable various threading systems */
-#define SDL_THREAD_GENERIC_COND_SUFFIX 1
-#define SDL_THREAD_WINDOWS 1
-
-/* Enable various timer systems */
-#define SDL_TIMER_WINDOWS 1
-
-/* Enable various video drivers */
-#define SDL_VIDEO_DRIVER_DUMMY 1
-#define SDL_VIDEO_DRIVER_WINDOWS 1
-
-#ifndef SDL_VIDEO_RENDER_D3D
-#define SDL_VIDEO_RENDER_D3D 1
-#endif
-#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
-#define SDL_VIDEO_RENDER_D3D11 1
-#endif
-#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
-#define SDL_VIDEO_RENDER_D3D12 1
-#endif
-
-/* Enable OpenGL support */
-#ifndef SDL_VIDEO_OPENGL
-#define SDL_VIDEO_OPENGL 1
-#endif
-#ifndef SDL_VIDEO_OPENGL_WGL
-#define SDL_VIDEO_OPENGL_WGL 1
-#endif
-#ifndef SDL_VIDEO_RENDER_OGL
-#define SDL_VIDEO_RENDER_OGL 1
-#endif
-#ifndef SDL_VIDEO_RENDER_OGL_ES2
-#define SDL_VIDEO_RENDER_OGL_ES2 1
-#endif
-#ifndef SDL_VIDEO_OPENGL_ES2
-#define SDL_VIDEO_OPENGL_ES2 1
-#endif
-#ifndef SDL_VIDEO_OPENGL_EGL
-#define SDL_VIDEO_OPENGL_EGL 1
-#endif
-
-/* Enable Vulkan support */
-#define SDL_VIDEO_VULKAN 1
-
-/* Enable system power support */
-#define SDL_POWER_WINDOWS 1
-
-/* Enable filesystem support */
-#define SDL_FILESYSTEM_WINDOWS 1
-
-#endif /* SDL_config_windows_h_ */
-
-/* vi: set ts=4 sw=4 expandtab: */
diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h
deleted file mode 100644
index 43a8ac5..0000000
--- a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h
+++ /dev/null
@@ -1,593 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_cpuinfo.h
- *
- * CPU feature detection for SDL.
- */
-
-#ifndef SDL_cpuinfo_h_
-#define SDL_cpuinfo_h_
-
-#include "SDL_stdinc.h"
-
-/* Need to do this here because intrin.h has C++ code in it */
-/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
-#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
-#ifdef __clang__
-/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
- so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
-
-#ifndef __PRFCHWINTRIN_H
-#define __PRFCHWINTRIN_H
-
-static __inline__ void __attribute__((__always_inline__, __nodebug__))
-_m_prefetch(void *__P)
-{
- __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
-}
-
-#endif /* __PRFCHWINTRIN_H */
-#endif /* __clang__ */
-#include <intrin.h>
-#ifndef _WIN64
-#ifndef __MMX__
-#define __MMX__
-#endif
-#ifndef __3dNOW__
-#define __3dNOW__
-#endif
-#endif
-#ifndef __SSE__
-#define __SSE__
-#endif
-#ifndef __SSE2__
-#define __SSE2__
-#endif
-#ifndef __SSE3__
-#define __SSE3__
-#endif
-#elif defined(__MINGW64_VERSION_MAJOR)
-#include <intrin.h>
-#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
-# include <arm_neon.h>
-#endif
-#else
-/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
-#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
-#include <altivec.h>
-#endif
-#if !defined(SDL_DISABLE_ARM_NEON_H)
-# if defined(__ARM_NEON)
-# include <arm_neon.h>
-# elif defined(__WINDOWS__) || defined(__WINRT__) || defined(__GDK__)
-/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
-# if defined(_M_ARM)
-# include <armintr.h>
-# include <arm_neon.h>
-# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
-# endif
-# if defined (_M_ARM64)
-# include <arm64intr.h>
-# include <arm64_neon.h>
-# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
-# endif
-# endif
-#endif
-#endif /* compiler version */
-
-#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
-#include <mm3dnow.h>
-#endif
-#if defined(__loongarch_sx) && !defined(SDL_DISABLE_LSX_H)
-#include <lsxintrin.h>
-#define __LSX__
-#endif
-#if defined(__loongarch_asx) && !defined(SDL_DISABLE_LASX_H)
-#include <lasxintrin.h>
-#define __LASX__
-#endif
-#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
-#include <immintrin.h>
-#else
-#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
-#include <mmintrin.h>
-#endif
-#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H)
-#include <xmmintrin.h>
-#endif
-#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H)
-#include <emmintrin.h>
-#endif
-#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H)
-#include <pmmintrin.h>
-#endif
-#endif /* HAVE_IMMINTRIN_H */
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* This is a guess for the cacheline size used for padding.
- * Most x86 processors have a 64 byte cache line.
- * The 64-bit PowerPC processors have a 128 byte cache line.
- * We'll use the larger value to be generally safe.
- */
-#define SDL_CACHELINE_SIZE 128
-
-/**
- * Get the number of CPU cores available.
- *
- * \returns the total number of logical CPU cores. On CPUs that include
- * technologies such as hyperthreading, the number of logical cores
- * may be more than the number of physical cores.
- *
- * \since This function is available since SDL 2.0.0.
- */
-extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
-
-/**
- * Determine the L1 cache line size of the CPU.
- *
- * This is useful for determining multi-threaded structure padding or SIMD
- * prefetch sizes.
- *
- * \returns the L1 cache line size of the CPU, in bytes.
- *
- * \since This function is available since SDL 2.0.0.
- */
-extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
-
-/**
- * Determine whether the CPU has the RDTSC instruction.
- *
- * This always returns false on CPUs that aren't using Intel instruction sets.
- *
- * \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_Has3DNow
- * \sa SDL_HasAltiVec
- * \sa SDL_HasAVX
- * \sa SDL_HasAVX2
- * \sa SDL_HasMMX
- * \sa SDL_HasSSE
- * \sa SDL_HasSSE2
- * \sa SDL_HasSSE3
- * \sa SDL_HasSSE41
- * \sa SDL_HasSSE42
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
-
-/**
- * Determine whether the CPU has AltiVec features.
- *
- * This always returns false on CPUs that aren't using PowerPC instruction
- * sets.
- *
- * \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_Has3DNow
- * \sa SDL_HasAVX
- * \sa SDL_HasAVX2
- * \sa SDL_HasMMX
- * \sa SDL_HasRDTSC
- * \sa SDL_HasSSE
- * \sa SDL_HasSSE2
- * \sa SDL_HasSSE3
- * \sa SDL_HasSSE41
- * \sa SDL_HasSSE42
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
-
-/**
- * Determine whether the CPU has MMX features.
- *
- * This always returns false on CPUs that aren't using Intel instruction sets.
- *
- * \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_Has3DNow
- * \sa SDL_HasAltiVec
- * \sa SDL_HasAVX
- * \sa SDL_HasAVX2
- * \sa SDL_HasRDTSC
- * \sa SDL_HasSSE
- * \sa SDL_HasSSE2
- * \sa SDL_HasSSE3
- * \sa SDL_HasSSE41
- * \sa SDL_HasSSE42
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
-
-/**
- * Determine whether the CPU has 3DNow! features.
- *
- * This always returns false on CPUs that aren't using AMD instruction sets.
- *
- * \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_HasAltiVec
- * \sa SDL_HasAVX
- * \sa SDL_HasAVX2
- * \sa SDL_HasMMX
- * \sa SDL_HasRDTSC
- * \sa SDL_HasSSE
- * \sa SDL_HasSSE2
- * \sa SDL_HasSSE3
- * \sa SDL_HasSSE41
- * \sa SDL_HasSSE42
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
-
-/**
- * Determine whether the CPU has SSE features.
- *
- * This always returns false on CPUs that aren't using Intel instruction sets.
- *
- * \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
- *
- * \since This function is available since SDL 2.0.0.
- *
- * \sa SDL_Has3DNow
- * \sa SDL_HasAltiVec
- * \sa SDL_HasAVX
- * \sa SDL_HasAVX2
- * \sa SDL_HasMMX
- * \sa SDL_HasRDTSC
- * \sa SDL_HasSSE2
- * \sa SDL_HasSSE3
- * \sa SDL_HasSSE41
- * \sa SDL_HasSSE42
- */
-extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
-
-/**
- * Determine whether the CPU has SSE2 features.
- *
- * This always returns false on CPUs that aren't using Intel instruction sets.
- *
- * \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
- *
- * \since This function is available since SDL 2.0.0.