CXX = g++ CC = gcc LUA_SRC = $(wildcard src/lua/*.c) LUA_OBJ = $(patsubst src/lua/%.c, build/lua/%.o, $(LUA_SRC)) SRC_CPP = src/main.cpp OBJ_CPP = build/main.o APP_NAME = ShowdownOfTheSticks BUILD_DIR = build UNAME_S := $(shell uname -s) ifeq ($(UNAME_S),Darwin) TARGET_DIR = $(BUILD_DIR)/$(APP_NAME).app/Contents/MacOS TARGET = $(TARGET_DIR)/$(APP_NAME) INFO_PLIST = $(BUILD_DIR)/$(APP_NAME).app/Contents/Info.plist MAKE_APP = true else TARGET_DIR = $(BUILD_DIR) TARGET = $(TARGET_DIR)/$(APP_NAME) MAKE_APP = false endif CXXFLAGS = -I/opt/homebrew/include -D_THREAD_SAFE -std=c++17 CFLAGS = -I/opt/homebrew/include -D_THREAD_SAFE LDFLAGS = -L/opt/homebrew/lib -lSDL2 all: $(TARGET) $(TARGET): $(OBJ_CPP) $(LUA_OBJ) mkdir -p $(TARGET_DIR) $(CXX) $(OBJ_CPP) $(LUA_OBJ) -o $(TARGET) $(LDFLAGS) ifeq ($(MAKE_APP),true) mkdir -p $(dir $(INFO_PLIST)) cp Info.plist $(INFO_PLIST) endif build/main.o: src/main.cpp mkdir -p build $(CXX) $(CXXFLAGS) -c src/main.cpp -o build/main.o build/lua/%.o: src/lua/%.c mkdir -p build/lua $(CC) $(CFLAGS) -c $< -o $@ clean: rm -rf $(BUILD_DIR)