movementSpeed = 3; bannerTextureWidth = 509; function Setup() setRenderPlayer(false) setBgImage("assets/backgrounds/city-background-1.png") end function TestButtonFunction() setBgImage("assets/gui/mainMenu_banner.png") end function Update() queueTextureForRender("assets/gui/mainMenu_banner.png", WIDTH // 2 - bannerTextureWidth // 2, 0) queueButtonForRender("Local 2P", 0, 0, 100, 50, "TestButtonFunction"); -- if keys[getKeycodeByName("RIGHT")] or keys[getKeycodeByName("D")] then -- movePlayer(movementSpeed, 0) -- end -- if keys[getKeycodeByName("LEFT")] or keys[getKeycodeByName("A")] then -- movePlayer(movementSpeed * -1, 0) -- end -- if keys[getKeycodeByName("DOWN")] or keys[getKeycodeByName("S")] then -- movePlayer(0, movementSpeed) -- end -- if keys[getKeycodeByName("UP")] or keys[getKeycodeByName("W")] then -- movePlayer(0, movementSpeed * -1) -- end end