// TOTL Studios (TM) // Showdown of the Sticks - developed by Arslaan Pathan (xminecrafterfun@gmail.com) #include "lua/lua.hpp" #include // Prevents SDL from shitting the Windows cross-compiler and causing a "WinMain" error // At least that's what I think - I'm not sure what this does but if I remove it the code won't work // If it ain't broke don't fix it #define SDL_MAIN_HANDLED #include #include #include #include #define WIDTH 1280 #define HEIGHT 720 #define KEYSYM event.key.keysym.sym SDL_Window* window = nullptr; SDL_Renderer* renderer = nullptr; SDL_Event event; SDL_Rect rect = {WIDTH/2, HEIGHT/2, 50, 50}; SDL_Texture* background_texture = nullptr; int l_move_rect(lua_State* L) { int dx = luaL_checkinteger(L, 1); int dy = luaL_checkinteger(L, 2); rect.x += dx; rect.y += dy; return 0; } int l_keycode_from_string(lua_State* L) { const char* keystr = luaL_checkstring(L, 1); SDL_Scancode sc = SDL_GetScancodeFromName(keystr); if (sc == SDL_SCANCODE_UNKNOWN) { lua_pushinteger(L, -1); } else { lua_pushinteger(L, sc + 1); } return 1; } int l_set_background_image(lua_State* L) { const char* bgImagePath = luaL_checkstring(L, 1); SDL_Surface* temp_surface = IMG_Load(bgImagePath); if (!temp_surface) { std::cerr << "Failed to load image: " << IMG_GetError() << std::endl; return 0; } if (background_texture) { SDL_DestroyTexture(background_texture); } background_texture = SDL_CreateTextureFromSurface(renderer, temp_surface); SDL_FreeSurface(temp_surface); if (!background_texture) { std::cerr << "Failed to create texture: " << SDL_GetError() << std::endl; } return 0; } void push_keys_to_lua(lua_State* L, bool keys[SDL_NUM_SCANCODES]) { lua_newtable(L); // create a new table on the stack for (int i = 0; i < SDL_NUM_SCANCODES; i++) { lua_pushinteger(L, i + 1); lua_pushboolean(L, keys[i]); lua_settable(L, -3); } } void call_lua_function(lua_State* L, const char* func_name) { lua_getglobal(L, func_name); if (lua_isfunction(L, -1)) { if (lua_pcall(L, 0, 0, 0) != LUA_OK) { std::cerr << "Lua Error in " << func_name << ": " << lua_tostring(L, -1) << std::endl; lua_pop(L, 1); } } else { lua_pop(L, 1); } } int main() { lua_State* L = luaL_newstate(); luaL_openlibs(L); lua_register(L, "movePlayer", l_move_rect); lua_register(L, "getKeycodeByName", l_keycode_from_string); lua_register(L, "setBgImage", l_set_background_image); luaL_dofile(L, "assets/scripts/mainMenu.lua"); bool keys[SDL_NUM_SCANCODES] = {false}; bool running = true; push_keys_to_lua(L, keys); lua_setglobal(L, "keys"); SDL_Init(SDL_INIT_EVERYTHING); SDL_CreateWindowAndRenderer(WIDTH, HEIGHT, 0, &window, &renderer); SDL_SetWindowTitle(window, "Showdown of the Sticks"); IMG_Init(IMG_INIT_PNG); call_lua_function(L, "Setup"); while (running) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { running = false; } if (event.type == SDL_KEYDOWN) { keys[event.key.keysym.scancode] = true; } if (event.type == SDL_KEYUP) { keys[event.key.keysym.scancode] = false; } } push_keys_to_lua(L, keys); lua_setglobal(L, "keys"); call_lua_function(L, "Update"); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, background_texture, nullptr, nullptr); SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_RenderFillRect(renderer, &rect); SDL_RenderPresent(renderer); SDL_Delay(10); } lua_close(L); if (background_texture) { SDL_DestroyTexture(background_texture); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }