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authorArslaan Pathan <[email protected]>2026-09-26 17:05:36 +1200
committerArslaan Pathan <[email protected]>2026-09-26 17:05:36 +1200
commit14c68eb5ba16774f581d95a39e64a7b303954ffc (patch)
tree2888ef11f47c6a639d440300ef580c247ad1bcb1 /src/main/java/com/arslaancodes/arslaansmagichax/commands/HackTP.java
parent766ba1c1d977442332cadaaeca93d795baa559df (diff)
downloadarslaansmagichax-14c68eb5ba16774f581d95a39e64a7b303954ffc.tar.xz
arslaansmagichax-14c68eb5ba16774f581d95a39e64a7b303954ffc.zip
migration to 26.2 - run migrateMappings with old loom then bring it back to new
Diffstat (limited to 'src/main/java/com/arslaancodes/arslaansmagichax/commands/HackTP.java')
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diff --git a/src/main/java/com/arslaancodes/arslaansmagichax/commands/HackTP.java b/src/main/java/com/arslaancodes/arslaansmagichax/commands/HackTP.java
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+package com.arslaancodes.arslaansmagichax.commands;
+
+import com.mojang.brigadier.CommandDispatcher;
+import com.mojang.brigadier.arguments.IntegerArgumentType;
+import com.mojang.brigadier.arguments.StringArgumentType;
+import com.mojang.brigadier.context.CommandContext;
+import com.mojang.brigadier.exceptions.CommandSyntaxException;
+import net.fabricmc.fabric.api.client.command.v2.ClientCommandManager;
+import net.fabricmc.fabric.api.client.command.v2.FabricClientCommandSource;
+import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.player.LocalPlayer;
+import net.minecraft.commands.CommandBuildContext;
+import net.minecraft.core.BlockPos;
+import net.minecraft.network.chat.Component;
+import net.minecraft.world.level.Level;
+import java.util.LinkedList;
+import java.util.Queue;
+
+public class HackTP {
+ private static final Queue<double[]> stepQueue = new LinkedList<>();
+ private static int packetsPerTick = 5;
+
+ public static BlockPos findClosestAirNearPosition(int x, int y, int z) {
+ Level world = Minecraft.getInstance().level;
+ if (world == null) return null;
+
+ for (int blockY = y; blockY <= world.getHeight(); blockY++) {
+ BlockPos pos = new BlockPos(x, blockY, z);
+ if (world.getBlockState(pos).isAir() && world.getBlockState(pos.above()).isAir()) {
+ return pos;
+ }
+ }
+
+ for (int blockY = y; blockY >= 0; blockY--) {
+ BlockPos pos = new BlockPos(x, blockY, z);
+ if (world.getBlockState(pos).isAir() && world.getBlockState(pos.above()).isAir()) {
+ return pos;
+ }
+ }
+ return null;
+ }
+
+ private static int computeSafePacketsPerTick(int requestedSpeed) {
+ final int STEP_HORIZ = 2;
+ final double SAFE_HORIZ = 8.5; // server maximum horizontal move
+
+ int allowed = (int) Math.floor(SAFE_HORIZ / STEP_HORIZ);
+ if (allowed < 1) allowed = 1;
+
+ return Math.max(1, Math.min(requestedSpeed, allowed));
+ }
+
+ private static double parseCoordinate(String arg, double current) {
+ if (arg.startsWith("c")) {
+ if (arg.length() == 1) return current;
+ return current + Double.parseDouble(arg.substring(1));
+ } else {
+ return Double.parseDouble(arg);
+ }
+ }
+
+ public static void register(CommandDispatcher<FabricClientCommandSource> dispatcher, CommandBuildContext access) {
+ dispatcher.register(ClientCommandManager.literal("hacktp")
+ .then(ClientCommandManager.argument("x", StringArgumentType.word())
+ .then(ClientCommandManager.argument("y", StringArgumentType.word())
+ .then(ClientCommandManager.argument("z", StringArgumentType.word())
+ .then(ClientCommandManager.argument("speed", IntegerArgumentType.integer(0, 25))
+ .executes(HackTP::run)
+ )
+ )
+ )
+ )
+ );
+
+// ClientTickEvents.END_CLIENT_TICK.register(client -> {
+// if (!stepQueue.isEmpty() && client.player != null) {
+// double[] pos = stepQueue.poll();
+//
+// client.getNetworkHandler().sendPacket(
+// new PlayerMoveC2SPacket.PositionAndOnGround(pos[0], pos[1], pos[2], true, client.player.horizontalCollision)
+// );
+//
+// client.player.setPos(pos[0], pos[1], pos[2]);
+//
+// client.player.sendMessage(Text.literal("Teleported to " + pos[0] + " " + pos[1] + " " + pos[2]), false);
+// }
+// });
+ ClientTickEvents.END_CLIENT_TICK.register(client -> {
+ if (!stepQueue.isEmpty() && client.player != null) {
+ for (int i = 0; i < packetsPerTick && !stepQueue.isEmpty(); i++) {
+ double[] pos = stepQueue.poll();
+
+// client.getNetworkHandler().sendPacket(
+// new PlayerMoveC2SPacket.PositionAndOnGround(
+// pos[0], pos[1], pos[2], true, client.player.horizontalCollision
+// )
+// );
+
+ client.player.setPosRaw(pos[0], pos[1], pos[2]);
+
+ client.player.displayClientMessage(Component.literal("Teleported to " + pos[0] + " " + pos[1] + " " + pos[2] + " with packetsPerTick/speed " + packetsPerTick), false);
+ }
+ }
+ });
+ }
+
+ private static int run(CommandContext<FabricClientCommandSource> context) throws CommandSyntaxException {
+ int speed = IntegerArgumentType.getInteger(context, "speed");
+
+ LocalPlayer player = context.getSource().getPlayer();
+ if (player == null) {
+ context.getSource().sendFeedback(Component.literal("No player found."));
+ return -1;
+ }
+
+ double currentX = player.getX();
+ double currentY = player.getY();
+ double currentZ = player.getZ();
+
+ String xArg = context.getArgument("x", String.class);
+ String yArg = context.getArgument("y", String.class);
+ String zArg = context.getArgument("z", String.class);
+
+ double targetX = parseCoordinate(xArg, currentX);
+ double targetY = parseCoordinate(yArg, currentY);
+ double targetZ = parseCoordinate(zArg, currentZ);
+
+ if (speed < 1) {
+ packetsPerTick = computeSafePacketsPerTick(packetsPerTick);
+ } else {
+ packetsPerTick = computeSafePacketsPerTick(speed);
+ }
+
+ context.getSource().sendFeedback(Component.literal("Using " + packetsPerTick + " packets/tick (requested " + speed + ")"));
+
+ int stepX = (targetX > currentX) ? 2 : -2;
+ int stepY = (targetY > currentY) ? 2 : -2;
+ int stepZ = (targetZ > currentZ) ? 2 : -2;
+
+ for (int i = 1; i <= 8; i++) {
+ stepQueue.add(new double[]{currentX, currentY, currentZ}); // I don't know how this works but it makes Y more reliable (go through more blocks on the Y axis?)
+ }
+ while ((stepY > 0 && currentY < targetY) || (stepY < 0 && currentY > targetY)) {
+ currentY += stepY;
+ if ((stepY > 0 && currentY > targetY) || (stepY < 0 && currentY < targetY)) currentY = targetY;
+ stepQueue.add(new double[]{currentX, currentY, currentZ});
+ context.getSource().sendFeedback(Component.literal(
+ "Queued teleport to " + currentX + " " + currentY + " " + currentZ
+ ));
+ }
+
+ while ((stepX > 0 && currentX < targetX) || (stepX < 0 && currentX > targetX)) {
+ currentX += stepX;
+ if ((stepX > 0 && currentX > targetX) || (stepX < 0 && currentX < targetX)) currentX = targetX;
+
+ BlockPos airPos = findClosestAirNearPosition((int) currentX, (int) currentY, (int) currentZ);
+ if (airPos != null) currentY = airPos.getY();
+
+ stepQueue.add(new double[]{currentX, currentY, currentZ});
+ context.getSource().sendFeedback(Component.literal(
+ "Queued teleport to " + currentX + " " + currentY + " " + currentZ
+ ));
+ }
+
+ while ((stepZ > 0 && currentZ < targetZ) || (stepZ < 0 && currentZ > targetZ)) {
+ currentZ += stepZ;
+ if ((stepZ > 0 && currentZ > targetZ) || (stepZ < 0 && currentZ < targetZ)) currentZ = targetZ;
+
+ BlockPos airPos = findClosestAirNearPosition((int) currentX, (int) currentY, (int) currentZ);
+ if (airPos != null) currentY = airPos.getY();
+
+ stepQueue.add(new double[]{currentX, currentY, currentZ});
+ context.getSource().sendFeedback(Component.literal(
+ "Queued teleport to " + currentX + " " + currentY + " " + currentZ
+ ));
+ }
+
+ return 1;
+ }
+}