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package com.arslaancodes.arslaansmagichax.modules.impl;
import com.arslaancodes.arslaansmagichax.modules.Category;
import com.arslaancodes.arslaansmagichax.modules.Module;
import net.minecraft.block.Blocks;
import net.minecraft.util.math.BlockPos;
public class Waterwalk extends Module {
public Waterwalk() {
super("Waterwalk", "Allows you to walk on water.", -1, Category.MOVEMENT);
}
@Override
public void tick() {
if (!this.isEnabled() || mc.player == null) return;
BlockPos blockBelow = mc.player.getBlockPos().down();
if (mc.world.getBlockState(blockBelow).isOf(Blocks.WATER)) {
if (mc.player.getVelocity().y < 0) {
mc.player.setVelocity(mc.player.getVelocity().x, 0.0, mc.player.getVelocity().z);
if (!mc.player.isJumping()) mc.player.setPos(mc.player.getX(), Math.floor(mc.player.getY()), mc.player.getZ());
}
mc.player.setOnGround(true);
}
}
}
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