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| author | Arslaan Pathan <[email protected]> | 2026-08-16 15:04:51 +1200 |
|---|---|---|
| committer | Arslaan Pathan <[email protected]> | 2026-08-16 15:04:51 +1200 |
| commit | 13abcce7858ab0a5ac787557f57761d37b4a335b (patch) | |
| tree | 02f3d1d0480b90457baad93985eb9f60562bcf4c /app | |
| parent | 9bfe3a31971fea1c8667fc3097ac8aaa6290bcb1 (diff) | |
| download | moku-assistant-13abcce7858ab0a5ac787557f57761d37b4a335b.tar.xz moku-assistant-13abcce7858ab0a5ac787557f57761d37b4a335b.zip | |
[chore/migrate-gradle] Get basic folder structure and add settings.gradle
Diffstat (limited to 'app')
| -rw-r--r-- | app/build.gradle | 0 | ||||
| -rw-r--r-- | app/src/main/AndroidManifest.xml | 15 | ||||
| -rw-r--r-- | app/src/main/jni/Android.mk | 19 | ||||
| -rw-r--r-- | app/src/main/jni/Application.mk | 2 | ||||
| -rw-r--r-- | app/src/main/jni/main.c | 218 |
5 files changed, 254 insertions, 0 deletions
diff --git a/app/build.gradle b/app/build.gradle new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/app/build.gradle diff --git a/app/src/main/AndroidManifest.xml b/app/src/main/AndroidManifest.xml new file mode 100644 index 0000000..9976775 --- /dev/null +++ b/app/src/main/AndroidManifest.xml @@ -0,0 +1,15 @@ +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.arslaancodes.mokuassistant"> + + <uses-sdk android:minSdkVersion="26" android:targetSdkVersion="34"/> + <application android:label="moku Assistant"> + <activity android:name="android.app.NativeActivity" android:exported="true"> + <meta-data android:name="android.app.lib_name" + android:value="moku" /> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> +</manifest> diff --git a/app/src/main/jni/Android.mk b/app/src/main/jni/Android.mk new file mode 100644 index 0000000..ddaaa2a --- /dev/null +++ b/app/src/main/jni/Android.mk @@ -0,0 +1,19 @@ +LOCAL_PATH := $(call my-dir) + +include $(CLEAR_VARS) +LOCAL_MODULE := vosk +LOCAL_SRC_FILES := ../vosk/libvosk.so +include $(PREBUILT_SHARED_LIBRARY) + +include $(CLEAR_VARS) +LOCAL_MODULE := moku +# _eventually_ add lvgl source files to here when i feel like making the UI +LOCAL_SRC_FILES := main.c +# LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM +LOCAL_LDLIBS := -llog -landroid +LOCAL_C_INCLUDES := vosk/include +LOCAL_SHARED_LIBRARIES := vosk +LOCAL_STATIC_LIBRARIES := android_native_app_glue +include $(BUILD_SHARED_LIBRARY) + +$(call import-module,android/native_app_glue) diff --git a/app/src/main/jni/Application.mk b/app/src/main/jni/Application.mk new file mode 100644 index 0000000..67a4e98 --- /dev/null +++ b/app/src/main/jni/Application.mk @@ -0,0 +1,2 @@ +APP_ABI := arm64-v8a +APP_PLATFORM := android-26 diff --git a/app/src/main/jni/main.c b/app/src/main/jni/main.c new file mode 100644 index 0000000..1c4adfc --- /dev/null +++ b/app/src/main/jni/main.c @@ -0,0 +1,218 @@ +#include <vosk_api.h> +#include <aaudio/AAudio.h> +#include <android_native_app_glue.h> +#include <android/log.h> +#include <android/sensor.h> +#include <stdint.h> +#include <stdlib.h> +#include <inttypes.h> +#include <string.h> +#include <android/native_window.h> +#include <android/set_abort_message.h> +#include <android/choreographer.h> +#include <android/hardware_buffer.h> +#include <time.h> + +#define LOG_TAG "moku" + +#define _LOG(priority, fmt, ...) \ + ((void)__android_log_print((priority), (LOG_TAG), \ + (fmt)__VA_OPT__(, ) __VA_ARGS__)) + +#define LOGE(fmt, ...) _LOG(ANDROID_LOG_ERROR, (fmt)__VA_OPT__(, ) __VA_ARGS__) +#define LOGW(fmt, ...) _LOG(ANDROID_LOG_WARN, (fmt)__VA_OPT__(, ) __VA_ARGS__) +#define LOGI(fmt, ...) _LOG(ANDROID_LOG_INFO, (fmt)__VA_OPT__(, ) __VA_ARGS__) + +enum Color { + COLOR_RED = 0x000000ff, + COLOR_GREEN = 0x0000ff00, + COLOR_BLUE = 0x00ff0000 +}; + +struct engine { + struct android_app *app; + int window_initialized; + int running; + uint64_t last_update; + int color; +}; + +struct engine *engine_new(struct android_app* app) { + struct engine *engine; + + engine = malloc(sizeof(struct engine)); + if (!engine) { + LOGE("Failed to allocate engine!"); + return NULL; + } + + engine->window_initialized = 0; + engine->app = app; + engine->running = 0; + engine->color = COLOR_RED; + engine->last_update = (uint64_t)0; + + return engine; +} + +uint64_t get_timestamp_ns() { + struct timespec ts; + clock_gettime(CLOCK_REALTIME, &ts); + return (uint64_t)ts.tv_nsec + (uint64_t)ts.tv_sec * 1000000000; +} + +static void engine_schedule_tick(struct engine *engine); + +static void engine_draw_frame(struct engine *engine) { + ANativeWindow_Buffer buffer; + int x, y; + size_t pixel_idx; + + if (!engine->app->window) return; + + if (ANativeWindow_lock(engine->app->window, &buffer, NULL) < 0) { + LOGE("Unable to lock window buffer"); + return; + } + + if (!engine->window_initialized) { + return; + } + + for (y = 0; y < buffer.height; y++) { + for (x = 0; x < buffer.width; x++) { + pixel_idx = y * buffer.stride + x; + ((uint32_t*)(buffer.bits))[pixel_idx] = (uint32_t)engine->color; + } + } + + ANativeWindow_unlockAndPost(engine->app->window); +} + +static void engine_update(struct engine *engine) { + /* uint64_t now = get_timestamp_ns(); + if (now - engine->last_update > 1000000000LL) { + switch (engine->color) { + case COLOR_RED: + engine->color = COLOR_GREEN; + break; + case COLOR_GREEN: + engine->color = COLOR_BLUE; + break; + case COLOR_BLUE: + engine->color = COLOR_RED; + break; + default: + LOGE("unexpected color %08x", (uint32_t)engine->color); + } + engine->last_update = now; + } */ +} + +static void engine_real_tick(struct engine *engine) { + if (!engine->running) return; + + // LOGI("tick"); + engine_schedule_tick(engine); + engine_update(engine); + engine_draw_frame(engine); +} + +static void engine_tick(long frameTimeNanos, void *data) { + struct engine *engine; + + if (!data) return; + engine = (struct engine*)data; + + engine_real_tick(engine); +} + +static void engine_schedule_tick(struct engine *engine) { + AChoreographer_postFrameCallback(AChoreographer_getInstance(), engine_tick, (void*)engine); +} + +/* TODO implement these stubs */ +void engine_attach_window(struct engine *engine) { + if (ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM) < 0) { + engine->window_initialized = 0; + return; + } + engine->window_initialized = 1; + engine->last_update = get_timestamp_ns(); +}; + +void engine_detach_window(struct engine *engine) { + /* Called when native window for app is destroyed. + * Doesn't mean app is being killed, also happens on rotate + * Normally, with a traditional OpenGL app, do cleanup here + * At the moment, it's fine to just set a flag to disable the rendering loop + */ + engine->window_initialized = 0; +}; + +void engine_resume(struct engine *engine) { + if (!engine->running) { + engine->running = 1; + engine_schedule_tick(engine); + LOGI("engine running"); + } +}; + + +void engine_pause(struct engine *engine) { + engine->running = 0; + LOGI("engine paused"); +}; + +static void engine_handle_cmd(struct android_app *app, int32_t cmd) { + struct engine *engine; + + engine = (struct engine *)app->userData; + + switch (cmd) { + case APP_CMD_INIT_WINDOW: + engine_attach_window(engine); + break; + case APP_CMD_TERM_WINDOW: + engine_detach_window(engine); + break; + case APP_CMD_GAINED_FOCUS: + engine_resume(engine); + break; + case APP_CMD_LOST_FOCUS: + engine_pause(engine); + break; + } +} + +void android_main(struct android_app *state) { + /* Declarations */ + struct android_poll_source *source; + struct engine *engine; + int events; + + /* Code starts here */ + app_dummy(); + + engine = engine_new(state); + if (!engine) { + LOGE("Failed to create engine!"); + return; + } + + state->userData = engine; + state->onAppCmd = engine_handle_cmd; + + /* do stuff here */ + + while (!state->destroyRequested) { + if (ALooper_pollAll(-1, NULL, &events, (void**)&source) >= 0) { + if (source) { + source->process(state, source); + } + } + /* more stuff here */ + } + + free(engine); +} |
