diff options
Diffstat (limited to 'jni')
| -rw-r--r-- | jni/Android.mk | 19 | ||||
| -rw-r--r-- | jni/Application.mk | 2 | ||||
| -rw-r--r-- | jni/main.c | 218 |
3 files changed, 0 insertions, 239 deletions
diff --git a/jni/Android.mk b/jni/Android.mk deleted file mode 100644 index ddaaa2a..0000000 --- a/jni/Android.mk +++ /dev/null @@ -1,19 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -include $(CLEAR_VARS) -LOCAL_MODULE := vosk -LOCAL_SRC_FILES := ../vosk/libvosk.so -include $(PREBUILT_SHARED_LIBRARY) - -include $(CLEAR_VARS) -LOCAL_MODULE := moku -# _eventually_ add lvgl source files to here when i feel like making the UI -LOCAL_SRC_FILES := main.c -# LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM -LOCAL_LDLIBS := -llog -landroid -LOCAL_C_INCLUDES := vosk/include -LOCAL_SHARED_LIBRARIES := vosk -LOCAL_STATIC_LIBRARIES := android_native_app_glue -include $(BUILD_SHARED_LIBRARY) - -$(call import-module,android/native_app_glue) diff --git a/jni/Application.mk b/jni/Application.mk deleted file mode 100644 index 67a4e98..0000000 --- a/jni/Application.mk +++ /dev/null @@ -1,2 +0,0 @@ -APP_ABI := arm64-v8a -APP_PLATFORM := android-26 diff --git a/jni/main.c b/jni/main.c deleted file mode 100644 index 1c4adfc..0000000 --- a/jni/main.c +++ /dev/null @@ -1,218 +0,0 @@ -#include <vosk_api.h> -#include <aaudio/AAudio.h> -#include <android_native_app_glue.h> -#include <android/log.h> -#include <android/sensor.h> -#include <stdint.h> -#include <stdlib.h> -#include <inttypes.h> -#include <string.h> -#include <android/native_window.h> -#include <android/set_abort_message.h> -#include <android/choreographer.h> -#include <android/hardware_buffer.h> -#include <time.h> - -#define LOG_TAG "moku" - -#define _LOG(priority, fmt, ...) \ - ((void)__android_log_print((priority), (LOG_TAG), \ - (fmt)__VA_OPT__(, ) __VA_ARGS__)) - -#define LOGE(fmt, ...) _LOG(ANDROID_LOG_ERROR, (fmt)__VA_OPT__(, ) __VA_ARGS__) -#define LOGW(fmt, ...) _LOG(ANDROID_LOG_WARN, (fmt)__VA_OPT__(, ) __VA_ARGS__) -#define LOGI(fmt, ...) _LOG(ANDROID_LOG_INFO, (fmt)__VA_OPT__(, ) __VA_ARGS__) - -enum Color { - COLOR_RED = 0x000000ff, - COLOR_GREEN = 0x0000ff00, - COLOR_BLUE = 0x00ff0000 -}; - -struct engine { - struct android_app *app; - int window_initialized; - int running; - uint64_t last_update; - int color; -}; - -struct engine *engine_new(struct android_app* app) { - struct engine *engine; - - engine = malloc(sizeof(struct engine)); - if (!engine) { - LOGE("Failed to allocate engine!"); - return NULL; - } - - engine->window_initialized = 0; - engine->app = app; - engine->running = 0; - engine->color = COLOR_RED; - engine->last_update = (uint64_t)0; - - return engine; -} - -uint64_t get_timestamp_ns() { - struct timespec ts; - clock_gettime(CLOCK_REALTIME, &ts); - return (uint64_t)ts.tv_nsec + (uint64_t)ts.tv_sec * 1000000000; -} - -static void engine_schedule_tick(struct engine *engine); - -static void engine_draw_frame(struct engine *engine) { - ANativeWindow_Buffer buffer; - int x, y; - size_t pixel_idx; - - if (!engine->app->window) return; - - if (ANativeWindow_lock(engine->app->window, &buffer, NULL) < 0) { - LOGE("Unable to lock window buffer"); - return; - } - - if (!engine->window_initialized) { - return; - } - - for (y = 0; y < buffer.height; y++) { - for (x = 0; x < buffer.width; x++) { - pixel_idx = y * buffer.stride + x; - ((uint32_t*)(buffer.bits))[pixel_idx] = (uint32_t)engine->color; - } - } - - ANativeWindow_unlockAndPost(engine->app->window); -} - -static void engine_update(struct engine *engine) { - /* uint64_t now = get_timestamp_ns(); - if (now - engine->last_update > 1000000000LL) { - switch (engine->color) { - case COLOR_RED: - engine->color = COLOR_GREEN; - break; - case COLOR_GREEN: - engine->color = COLOR_BLUE; - break; - case COLOR_BLUE: - engine->color = COLOR_RED; - break; - default: - LOGE("unexpected color %08x", (uint32_t)engine->color); - } - engine->last_update = now; - } */ -} - -static void engine_real_tick(struct engine *engine) { - if (!engine->running) return; - - // LOGI("tick"); - engine_schedule_tick(engine); - engine_update(engine); - engine_draw_frame(engine); -} - -static void engine_tick(long frameTimeNanos, void *data) { - struct engine *engine; - - if (!data) return; - engine = (struct engine*)data; - - engine_real_tick(engine); -} - -static void engine_schedule_tick(struct engine *engine) { - AChoreographer_postFrameCallback(AChoreographer_getInstance(), engine_tick, (void*)engine); -} - -/* TODO implement these stubs */ -void engine_attach_window(struct engine *engine) { - if (ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM) < 0) { - engine->window_initialized = 0; - return; - } - engine->window_initialized = 1; - engine->last_update = get_timestamp_ns(); -}; - -void engine_detach_window(struct engine *engine) { - /* Called when native window for app is destroyed. - * Doesn't mean app is being killed, also happens on rotate - * Normally, with a traditional OpenGL app, do cleanup here - * At the moment, it's fine to just set a flag to disable the rendering loop - */ - engine->window_initialized = 0; -}; - -void engine_resume(struct engine *engine) { - if (!engine->running) { - engine->running = 1; - engine_schedule_tick(engine); - LOGI("engine running"); - } -}; - - -void engine_pause(struct engine *engine) { - engine->running = 0; - LOGI("engine paused"); -}; - -static void engine_handle_cmd(struct android_app *app, int32_t cmd) { - struct engine *engine; - - engine = (struct engine *)app->userData; - - switch (cmd) { - case APP_CMD_INIT_WINDOW: - engine_attach_window(engine); - break; - case APP_CMD_TERM_WINDOW: - engine_detach_window(engine); - break; - case APP_CMD_GAINED_FOCUS: - engine_resume(engine); - break; - case APP_CMD_LOST_FOCUS: - engine_pause(engine); - break; - } -} - -void android_main(struct android_app *state) { - /* Declarations */ - struct android_poll_source *source; - struct engine *engine; - int events; - - /* Code starts here */ - app_dummy(); - - engine = engine_new(state); - if (!engine) { - LOGE("Failed to create engine!"); - return; - } - - state->userData = engine; - state->onAppCmd = engine_handle_cmd; - - /* do stuff here */ - - while (!state->destroyRequested) { - if (ALooper_pollAll(-1, NULL, &events, (void**)&source) >= 0) { - if (source) { - source->process(state, source); - } - } - /* more stuff here */ - } - - free(engine); -} |
