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| author | Skip Montanaro <[email protected]> | 2021-02-16 14:40:46 -0600 |
|---|---|---|
| committer | Skip Montanaro <[email protected]> | 2021-02-16 14:40:46 -0600 |
| commit | a19a216bc60160c162e616145ef091dd18ce4e61 (patch) | |
| tree | fa4bdff21f9b04a125c84a2bfab8a1c738359e15 /demo/sgi/gl_panel/flying/objectdef.py | |
| download | python-0.9.1-patched-QoL-a19a216bc60160c162e616145ef091dd18ce4e61.tar.xz python-0.9.1-patched-QoL-a19a216bc60160c162e616145ef091dd18ce4e61.zip | |
Python 0.9.1 as posted in alt.sources
Diffstat (limited to 'demo/sgi/gl_panel/flying/objectdef.py')
| -rw-r--r-- | demo/sgi/gl_panel/flying/objectdef.py | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/demo/sgi/gl_panel/flying/objectdef.py b/demo/sgi/gl_panel/flying/objectdef.py new file mode 100644 index 0000000..3e96113 --- /dev/null +++ b/demo/sgi/gl_panel/flying/objectdef.py @@ -0,0 +1,147 @@ +from math import * +from objdict import * +from gl import * + +FUZZY = 0.00001 + +# first try - brute force method (ala M.Overmars...) + +def makespinobject (smooth,rot,n,x1,z1,nx1,nz1,x2,z2,nx2,nz2) : + object = [] + dth = 2.0 * pi / float (rot) + for i in range (0, n) : + for j in range (0, rot) : + th = dth * float (j) + # + if smooth = 1: + a1 = th + a2 =th+dth + else : + a1 = th + dth / 2.0 + a2 = th + dth / 2.0 + # + v0 = (x1[i]*sin(th),x1[i]*cos(th),z1[i]) + n0 = (nx1[i]*sin(a1),nx1[i]*cos(a1),nz1[i]) + # + v1 = (x1[i]*sin(th+dth),x1[i]*cos(th+dth),z1[i]) + n1 = (nx1[i]*sin(a2), nx1[i]*cos(a2), nz1[i]) + # + v2 = (x2[i]*sin(th+dth),x2[i]*cos(th+dth),z2[i]) + n2 = (nx2[i]*sin(a2), nx2[i]*cos(a2), nz2[i]) + # + v3 = (x2[i]*sin(th), x2[i]*cos(th), z2[i]) + n3 = (nx2[i]*sin(a1), nx2[i]*cos(a1), nz2[i]) + # + patch = ((v0,n0), (v1,n1), (v2,n2), (v3,n3)) + #patch = ((n0,v0), (n1,v1), (n2,v2), (n3,v3)) + # + if x1[i] < FUZZY : + patch = patch[1:] + # + object.append (patch) + # + return object + +def makesphere (n): + asin = [] + acos = [] + for i in range (0, n-1): + asin.append (sin((pi/float (n))*(1.0+float (i)))) + acos.append(cos((pi/float (n))*(1.0+float (i)))) + # + x1 = [0.0] + asin + z1 = [1.0] + acos + nx1 = [0.0] + asin + nz1 = [1.0] + acos + # + x2 = asin + [0.0] + z2 = acos + [-1.0] + nx2 = asin + [0.0] + nz2 = acos + [-1.0] + # + return makespinobject (1,2*n,n,x1,z1,nx1,nz1,x2,z2,nx2,nz2) + +def makecylinder(n) : + x1 = [0.0, 1.0, 1.0] + nx1 = [0.0, 1.0, 0.0] + z1 = [1.0, 1.0, -1.0] + nz1 = [1.0, 0.0, -1.0] + # + z2 = [1.0, -1.0, -1.0] + nz2 = [1.0, 0.0, -1.0] + x2 = [1.0, 1.0, 0.0] + nx2 = [0.0, 1.0, 0.0] + # + return makespinobject(1,2*n,3,x1,z1,nx1,nz1,x2,z2,nx2,nz2) + +def makecone(n) : + x1 = [0.0, 1.0, 1.0] + nx1 = [2.0/sqrt(5.0), 0.0, 0.0] + z1 = [1.0, -1.0, -1.0] + nz1 = [1.0/sqrt(5.0), -1.0, -1.0] + # + x2 = [1.0, 0.0, 0.0] + nx2 = [2.0/sqrt(5.0), 0.0, 0.0] + nz2 = [1.0/sqrt(5.0), -1.0, -1.0] + z2 = [-1.0, -1.0, -1.0] + # + return makespinobject(1,2*n,2,x1,z1,nx1,nz1,x2,z2,nx2,nz2) + +def makecube() : + x1 = [0.0, sqrt(2.0), sqrt (2.0)] + nx1 = [0.0, 1.0, 0.0] + z1 = [1.0, 1.0, -1.0] + nz1 = [1.0, 0.0, -1.0] + # + x2 = [sqrt(2.0), sqrt(2.0), 0.0] + nx2 = [0.0, 1.0, 0.0] + z2 = [1.0, -1.0, -1.0] + nz2 = [1.0, 0.0, -1.0] + # + return makespinobject(0,4,3,x1,z1,nx1,nz1,x2,z2,nx2,nz2) + + +def makepyramid() : + x1 = [0.0, sqrt(2.0), 0.0] + nx1 = [2.0 / sqrt(5.0), 0.0, 0.0] + z1 = [1.0, -1.0, 0.0] + nz1 = [1.0 / sqrt(5.0), -1.0, 0.0] + # + x2 = [sqrt(2.0), 0.0, 0.0] + nx2 = [2.0 / sqrt(5.0), 0.0, 0.0] + z2 = [-1.0, -1.0, -1.0] + nz2 = [1.0/sqrt(5.0), -1.0, 0.0] + # + return makespinobject(0,4,3,x1,z1,nx1,nz1,x2,z2,nx2,nz2) + +def makeobjects () : + cube = makecube() + sphere = makesphere (6) + cylinder = makecylinder (6) + cone = makecone (6) + pyramid = makepyramid () + # + odict = {} + odict ['cube'] = cube + odict ['pyramid'] = pyramid + odict ['sphere'] = sphere + odict ['cylinder'] = cylinder + odict ['cone'] = cone + odict ['diamond'] = cube + odict ['disk'] = sphere + # + return odict + + +renderfuncs = [bgnpolygon, endpolygon] + +def putFunc (funcs) : + renderfuncs [:] = funcs + +def drawobject (obj) : + # + for patch in obj : + renderfuncs[0] () + vnarray (patch) + renderfuncs[1] () + |
