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+: This is a shell archive.
+: Extract with 'sh this_file'.
+: Extract this part first since it makes all directories
+echo 'Start of pack.out, part 01 out of 21:'
+echo -n 'Making directories ... '
+err="no"
+test -d 'demo' || mkdir 'demo' || err="yes"
+test -d 'demo/scripts' || mkdir 'demo/scripts' || err="yes"
+test -d 'demo/sgi' || mkdir 'demo/sgi' || err="yes"
+test -d 'demo/sgi/audio' || mkdir 'demo/sgi/audio' || err="yes"
+test -d 'demo/sgi/audio_stdwin' || mkdir 'demo/sgi/audio_stdwin' || err="yes"
+test -d 'demo/sgi/gl' || mkdir 'demo/sgi/gl' || err="yes"
+test -d 'demo/sgi/gl_panel' || mkdir 'demo/sgi/gl_panel' || err="yes"
+test -d 'demo/sgi/gl_panel/apanel' || mkdir 'demo/sgi/gl_panel/apanel' || err="yes"
+test -d 'demo/sgi/gl_panel/flying' || mkdir 'demo/sgi/gl_panel/flying' || err="yes"
+test -d 'demo/sgi/gl_panel/nurbs' || mkdir 'demo/sgi/gl_panel/nurbs' || err="yes"
+test -d 'demo/sgi/gl_panel/twoview' || mkdir 'demo/sgi/gl_panel/twoview' || err="yes"
+test -d 'demo/stdwin' || mkdir 'demo/stdwin' || err="yes"
+test -d 'doc' || mkdir 'doc' || err="yes"
+test -d 'lib' || mkdir 'lib' || err="yes"
+test -d 'src' || mkdir 'src' || err="yes"
+echo 'done'
+if test "$err" = "yes"
+then echo "didn't make it."
+fi
+if test -s 'README'
+then echo '*** I will not over-write existing file README'
+else
+echo 'x - README'
+sed 's/^X//' > 'README' << 'EOF'
+XThis is Python, an extensible interpreted programming language that
+Xcombines remarkable power with very clear syntax.
+X
+XThis is version 0.9 (the first beta release), patchlevel 1.
+X
+XPython can be used instead of shell, Awk or Perl scripts, to write
+Xprototypes of real applications, or as an extension language of large
+Xsystems, you name it. There are built-in modules that interface to
+Xthe operating system and to various window systems: X11, the Mac
+Xwindow system (you need STDWIN for these two), and Silicon Graphics'
+XGL library. It runs on most modern versions of UNIX, on the Mac, and
+XI wouldn't be surprised if it ran on MS-DOS unchanged. I developed it
+Xmostly on an SGI IRIS workstation (using IRIX 3.1 and 3.2) and on the
+XMac, but have tested it also on SunOS (4.1) and BSD 4.3 (tahoe).
+X
+XBuilding and installing Python is easy (but do read the Makefile).
+XA UNIX style manual page and extensive documentation (in LaTeX format)
+Xare provided. (In the beta release, the documentation is still under
+Xdevelopment.)
+X
+XPlease try it out and send me your comments (on anything -- the
+Xlanguage design, implementation, portability, installation,
+Xdocumentation) and the modules you wrote for it, to make the first
+Xreal release better. If you needed to hack the source to get it to
+Xcompile and run on a particular machine, send me the fixes -- I'll try
+Xto incorporate them into the next patch. If you can't get it to work
+Xat all, send me a *detailed* description of the problem and I may look
+Xinto it.
+X
+XIf you want to profit of the X11 or Mac window interface, you'll need
+XSTDWIN. This is a portable window system interface by the same
+Xauthor. The versions of STDWIN floating around on some archives are
+Xnot sufficiently up-to-date for use with Python. I will distribute
+Xthe latest and greatest STDWIN version at about the same time as Python.
+X
+XI am the author of Python:
+X
+X Guido van Rossum
+X CWI, dept. CST
+X Kruislaan 413
+X 1098 SJ Amsterdam
+X The Netherlands
+X
+X
+XThe Python source is copyrighted, but you can freely use and copy it
+Xas long as you don't change or remove the copyright:
+X
+X/***********************************************************
+XCopyright 1991 by Stichting Mathematisch Centrum, Amsterdam, The
+XNetherlands.
+X
+X All Rights Reserved
+X
+XPermission to use, copy, modify, and distribute this software and its
+Xdocumentation for any purpose and without fee is hereby granted,
+Xprovided that the above copyright notice appear in all copies and that
+Xboth that copyright notice and this permission notice appear in
+Xsupporting documentation, and that the names of Stichting Mathematisch
+XCentrum or CWI not be used in advertising or publicity pertaining to
+Xdistribution of the software without specific, written prior permission.
+X
+XSTICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
+XTHIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+XFITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
+XFOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+XWHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+XACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
+XOF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+X
+X******************************************************************/
+EOF
+fi
+if test -s 'python.man'
+then echo '*** I will not over-write existing file python.man'
+else
+echo 'x - python.man'
+sed 's/^X//' > 'python.man' << 'EOF'
+X.TH PYTHON "19 February 1991"
+X.SH NAME
+Xpython \(en an extensible interpreted programming language
+X.SH SYNOPSIS
+X.B python
+X[
+X.I X11-options
+X] [
+X.I script
+X[
+X.I arguments
+X] ]
+X.SH DESCRIPTION
+XPython is an extensible interpreted programming language that
+Xcombines remarkable power with very clear syntax.
+XFor an introduction to programming in Python you are referred to the
+XPython Tutorial.
+X.PP
+XThe interpreter operates somewhat like the UNIX shell: when called with
+Xstandard input connected to a tty device, it reads and executes commands
+Xinteractively until an EOF is read;
+Xwhen called with a file name argument or with a file as standard
+Xinput, it reads and executes a
+X.I script
+Xfrom that file.
+XIf available, the script name and additional arguments thereafter are
+Xpassed to the script in the variable
+X.I sys.argv ,
+Xwhich is a list of strings.
+XIn interactive mode, the primary prompt is `>>>'; the second prompt
+X(which appears when a command is not complete) is `...'.
+X.SH FILES AND DIRECTORIES
+X.IP /usr/local/lib/python
+XThis might be the directory containing the library of standard modules.
+X(Installation-dependent.)
+X.SH ENVIRONMENT VARIABLES
+X.IP PYTHONPATH
+XSets the search path for module files.
+XThe format is the same as the shell's $PATH: one or more directory
+Xpathnames separated by colons.
+XNon-existant directories are silently ignored.
+XThe default search path is installation dependent, but always begins
+Xwith `.', (for example,
+X.I .:/usr/local/lib/python ).
+X.SH SEE ALSO
+XPython Tutorial
+X.br
+XPython Library Reference
+X.SH AUTHOR
+X.nf
+XGuido van Rossum
+XCWI, dept. CST
+XKruislaan 413
+X1098 SJ Amsterdam
+XThe Netherlands
+X.PP
+X.fi
+X.SH COPYRIGHT
+XCopyright 1991 by Stichting Mathematisch Centrum, Amsterdam, The
+XNetherlands.
+X.IP " "
+XAll Rights Reserved
+X.PP
+XPermission to use, copy, modify, and distribute this software and its
+Xdocumentation for any purpose and without fee is hereby granted,
+Xprovided that the above copyright notice appear in all copies and that
+Xboth that copyright notice and this permission notice appear in
+Xsupporting documentation, and that the names of Stichting Mathematisch
+XCentrum or CWI not be used in advertising or publicity pertaining to
+Xdistribution of the software without specific, written prior permission.
+X
+XSTICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
+XTHIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+XFITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
+XFOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+XWHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+XACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
+XOF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+EOF
+fi
+if test -s 'demo/sgi/gl_panel/nurbs/nurbs.py'
+then echo '*** I will not over-write existing file demo/sgi/gl_panel/nurbs/nurbs.py'
+else
+echo 'x - demo/sgi/gl_panel/nurbs/nurbs.py'
+sed 's/^X//' > 'demo/sgi/gl_panel/nurbs/nurbs.py' << 'EOF'
+X#! /ufs/guido/bin/sgi/python
+X
+X# Fancy NURBS demo. Require Z buffer and Panel Library.
+X
+Xfrom gl import *
+Xfrom GL import *
+Xfrom DEVICE import *
+Xfrom nurbsdata import *
+Ximport panel
+X
+X#
+X# flags = trim_f, invis_f, cpvis_f, tpvis_f, axvis_f, freeze_f
+X#
+XTRIM = 0
+XVIS = 1
+XCPVIS = 2
+XTPVIS = 3
+XAXVIS = 4
+XFREEZE = 5
+Xflags = [0, 1, 0, 0, 0, 0]
+X
+Xdef draw_axis () :
+X cpack (0x0)
+X zero = (0.0, 0.0, 0.0)
+X #
+X one = (1.0, 0.0, 0.0)
+X smallline (zero, one)
+X cmov (1.0, 0.0, 0.0)
+X charstr ('x')
+X #
+X one = (0.0, 1.0, 0.0)
+X smallline (zero, one)
+X cmov (0.0, 1.0, 0.0)
+X charstr ('y')
+X #
+X one = (0.0, 0.0, 1.0)
+X smallline (zero, one)
+X cmov (0.0, 0.0, 1.0)
+X charstr ('z')
+X
+XDELTA = 0.1
+X
+Xdef cross (p) :
+X p0 = [p[0], p[1], p[2]]
+X p1 = [p[0], p[1], p[2]]
+X for i in range (0, 3) :
+X p0[i] = p0[i] + DELTA
+X p1[i] = p1[i] - DELTA
+X smallline (p0, p1)
+X p0[i] = p0[i] - DELTA
+X p1[i] = p1[i] + DELTA
+X
+Xdef smallline (p0, p1) :
+X bgnline ()
+X v3f (p0)
+X v3f (p1)
+X endline ()
+X
+Xdef draw_pts (pnts, color) :
+X linewidth (2)
+X cpack (color)
+X for i in pnts :
+X cross (i)
+X
+Xdef init_windows():
+X foreground()
+X wid = winopen('nurbs')
+X wintitle('NURBS Surface')
+X doublebuffer()
+X RGBmode()
+X gconfig()
+X lsetdepth(0x000, 0x7fffff)
+X zbuffer( TRUE )
+X
+Xdef init_view():
+X mmode(MPROJECTION)
+X ortho( -5., 5., -5., 5., -5., 5. )
+X #
+X mmode(MVIEWING)
+X loadmatrix(idmat)
+X #
+X lmbind(MATERIAL, 1)
+X
+Xdef set_scene(flags):
+X #
+X lmbind(MATERIAL, 0)
+X RGBcolor(150,150,150)
+X lmbind(MATERIAL, 1)
+X clear()
+X zclear()
+X #
+X if not flags[FREEZE] :
+X rotate( 100, 'y' )
+X rotate( 100, 'z' )
+X
+Xdef draw_trim_surface(flags):
+X pnts = ctlpoints
+X if flags[VIS] :
+X bgnsurface()
+X nurbssurface(surfknots,surfknots,pnts,ORDER,ORDER,N_XYZ)
+X if flags[TRIM]:
+X bgntrim()
+X nurbscurve(trimknots,trimpoints,ORDER-1,N_STW)
+X endtrim()
+X endsurface()
+X #
+X if flags[CPVIS] :
+X for i in pnts :
+X draw_pts (i, RED)
+X #
+X if flags[TPVIS] :
+X tpts = trimpoints
+X draw_pts (tpts, YELLOW)
+X #
+X if flags[AXVIS] :
+X draw_axis ()
+X #
+X swapbuffers()
+X
+Xdef make_lights():
+X lmdef(DEFLMODEL,1,[])
+X lmdef(DEFLIGHT,1,[])
+X #
+X # define material #1
+X #
+X a = []
+X a = a + [EMISSION, 0.0, 0.0, 0.0]
+X a = a + [AMBIENT, 0.1, 0.1, 0.1]
+X a = a + [DIFFUSE, 0.6, 0.3, 0.3]
+X a = a + [SPECULAR, 0.0, 0.6, 0.0]
+X a = a + [SHININESS, 2.0]
+X a = a + [LMNULL]
+X lmdef(DEFMATERIAL, 1, a)
+X #
+X # turn on lighting
+X #
+X lmbind(LIGHT0, 1)
+X lmbind(LMODEL, 1)
+X
+Xdef main():
+X init_windows()
+X make_lights()
+X init_view()
+X #
+X panel.needredraw()
+X panels = panel.defpanellist('nurbs.s')
+X p = panels[0]
+X #
+X def cbtrim (a) :
+X flags[TRIM:TRIM+1] = [int (a.val)]
+X p.trim.upfunc = cbtrim
+X #
+X def cbquit (a) :
+X import sys
+X sys.exit (1)
+X p.quit.upfunc = cbquit
+X #
+X def cbmotion (a) :
+X flags[FREEZE:FREEZE+1] = [int (a.val)]
+X p.motion.upfunc = cbmotion
+X #
+X def cbxyzaxis (a) :
+X flags[AXVIS:AXVIS+1] = [int (a.val)]
+X p.xyzaxis.upfunc = cbxyzaxis
+X #
+X def cbtrimpnts (a) :
+X flags[TPVIS:TPVIS+1] = [int (a.val)]
+X p.trimpnts.upfunc = cbtrimpnts
+X #
+X def cbcntlpnts (a) :
+X flags[CPVIS:CPVIS+1] = [int (a.val)]
+X p.cntlpnts.upfunc = cbcntlpnts
+X #
+X def cbnurb (a) :
+X flags[VIS:VIS+1] = [int (a.val)]
+X p.nurb.upfunc = cbnurb
+X #
+X set_scene(flags)
+X setnurbsproperty( N_ERRORCHECKING, 1.0 )
+X setnurbsproperty( N_PIXEL_TOLERANCE, 50.0 )
+X draw_trim_surface(flags)
+X #
+X while 1:
+X act = panel.dopanel()
+X #
+X wid = panel.userredraw ()
+X if wid :
+X winset (wid)
+X reshapeviewport()
+X set_scene(flags)
+X draw_trim_surface(flags)
+X #
+X set_scene(flags)
+X draw_trim_surface(flags)
+X
+Xmain()
+EOF
+chmod +x 'demo/sgi/gl_panel/nurbs/nurbs.py'
+fi
+if test -s 'doc/tut.tex'
+then echo '*** I will not over-write existing file doc/tut.tex'
+else
+echo 'x - doc/tut.tex'
+sed 's/^X//' > 'doc/tut.tex' << 'EOF'
+X% Format this file with latex.
+X
+X%\documentstyle[garamond,11pt,myformat]{article}
+X\documentstyle[11pt,myformat]{article}
+X
+X\title{\bf
+X Python Tutorial \\
+X (DRAFT)
+X}
+X
+X\author{
+X Guido van Rossum \\
+X Dept. CST, CWI, Kruislaan 413 \\
+X 1098 SJ Amsterdam, The Netherlands \\
+X E-mail: {\tt [email protected]}
+X}
+X
+X\begin{document}
+X
+X\pagenumbering{roman}
+X
+X\maketitle
+X
+X\begin{abstract}
+X
+X\noindent
+X\Python\ is a simple, yet powerful programming language that bridges the
+Xgap between C and shell programming, and is thus ideally suited for rapid
+Xprototyping.
+XIts syntax is put together from constructs borrowed from a variety of other
+Xlanguages; most prominent are influences from ABC, C, Modula-3 and Icon.
+X
+XThe \Python\ interpreter is easily extended with new functions and data
+Xtypes implemented in C.
+X\Python\ is also suitable as an extension language for highly
+Xcustomizable C applications such as editors or window managers.
+X
+X\Python\ is available for various operating systems, amongst which
+Xseveral flavors of \UNIX, Amoeba, and the Apple Macintosh O.S.
+X
+XThis tutorial introduces the reader informally to the basic concepts and
+Xfeatures of the \Python\ language and system.
+XIt helps to have a \Python\ interpreter handy for hands-on experience,
+Xbut as the examples are self-contained, the tutorial can be read
+Xoff-line as well.
+X
+XFor a description of standard objects and modules, see the Library
+XReference document.
+XThe Language Reference document (XXX not yet existing)
+Xgives a more formal reference to the language.
+X
+X\end{abstract}
+X
+X\pagebreak
+X
+X\tableofcontents
+X
+X\pagebreak
+X
+X\pagenumbering{arabic}
+X
+X\section{Whetting Your Appetite}
+X
+XIf you ever wrote a large shell script, you probably know this feeling:
+Xyou'd love to add yet another feature, but it's already so slow, and so
+Xbig, and so complicated; or the feature involves a system call or other
+Xfuncion that is only accessible from C \ldots
+XUsually the problem at hand isn't serious enough to warrant rewriting
+Xthe script in C; perhaps because the problem requires variable-length
+Xstrings or other data types (like sorted lists of file names) that
+Xare easy in the shell but lots of work to implement in C; or perhaps
+Xjust because you're not sufficiently familiar with C.
+X
+XIn all such cases, \Python\ is just the language for you.
+X\Python\ is simple to use, but it is a real programming language, offering
+Xmuch more structure and support for large programs than the shell has.
+XOn the other hand, it also offers much more error checking than C, and,
+Xbeing a
+X{\em very-high-level language},
+Xit has high-level data types built in, such as flexible arrays and
+Xdictionaries that would cost you days to implement efficiently in C.
+XBecause of its more general data types \Python\ is applicable to a
+Xmuch larger problem domain than
+X{\em Awk}
+Xor even
+X{\em Perl},
+Xyet most simple things are at least as easy in \Python\ as in those
+Xlanguages.
+X
+X\Python\ allows you to split up your program in modules that can be reused
+Xin other \Python\ programs.
+XIt comes with a large collection of standard modules that you can use as
+Xthe basis for your programs --- or as examples to start learning to
+Xprogram in \Python.
+XThere are also built-in modules that provide things like file I/O,
+Xsystem calls, and even a generic interface to window systems (STDWIN).
+X
+X\Python\ is an interpreted language, which saves you considerable time
+Xduring program development because no compilation and linking is
+Xnecessary.
+XThe interpreter can be used interactively, which makes it easy to
+Xexperiment with features of the language, to write throw-away programs,
+Xor to test functions during bottom-up program development.
+XIt is also a handy desk calculator.
+X
+X\Python\ allows writing very compact and readable programs.
+XPrograms written in \Python\ are typically much shorter than equivalent C
+Xprograms:
+XNo declarations are necessary (all type checking is
+Xdynamic); statement grouping is done by indentation instead of begin/end
+Xbrackets; and the high-level data types allow you to express complex
+Xoperations in a single statement.
+X
+X\Python\ is
+X{\em extensible}:
+Xif you know how to program in C it is easy to add a new built-in module
+Xto the interpreter, either to perform critical operations at maximum
+Xspeed, or to link \Python\ programs to libraries that may be only available
+Xin binary form (such as a vendor-specific graphics library).
+XOnce you are really hooked, you can link the \Python\ interpreter into an
+Xapplication written in C and use it as an extension or command language.
+X
+X\subsection{Where From Here}
+X
+XNow that you are all excited about \Python, you'll want to examine it in
+Xsome more detail.
+XSince the best introduction to a language is using it, you are invited
+Xhere to do so.
+X
+XIn the next section, the mechanics of using the interpreter are
+Xexplained.
+XThis is rather mundane information, but essential for trying out the
+Xexamples shown later.
+XThe rest of the tutorial introduces various features of the \Python\
+Xlanguage and system though examples, beginning with simple expressions,
+Xstatements and data types, through functions and modules, and finally
+Xtouching upon advanced concepts like exceptions and classes.
+X
+X\section{Using the Python Interpreter}
+X
+XThe \Python\ interpreter is usually installed as
+X{\tt /usr/local/python}
+Xon those machines where it is available; putting
+X{\tt /usr/local}
+Xin your \UNIX\ shell's search path makes it possible to start it by
+Xtyping the command
+X\bcode\begin{verbatim}
+Xpython
+X\end{verbatim}\ecode
+Xto the shell.
+XSince the choice of the directory where the interpreter lives is an
+Xinstallation option, other places instead of
+X{\tt /usr/local}
+Xare possible; check with your local \Python\ guru or system
+Xadministrator.%
+X\footnote{
+X At CWI, at the time of writing, the interpreter can be found in
+X the following places:
+X On the Amoeba Ultrix machines, use the standard path,
+X {\tt /usr/local/python}.
+X On the Sun file servers, use
+X {\tt /ufs/guido/bin/}{\em arch}{\tt /python},
+X where {\em arch} can be {\tt sgi} or {\tt sun4}.
+X On piring, use {\tt /userfs3/amoeba/bin/python}.
+X (If you can't find a binary advertised here, get in touch with me.)
+X}
+X
+XThe interpreter operates somewhat like the \UNIX\ shell: when called with
+Xstandard input connected to a tty device, it reads and executes commands
+Xinteractively; when called with a file name argument or with a file as
+Xstandard input, it reads and executes a
+X{\em script}
+Xfrom that file.%
+X\footnote{
+X There is a difference between ``{\tt python file}'' and
+X ``{\tt python $<$file}''. In the latter case {\tt input()} and
+X {\tt raw\_input()} are satisfied from {\em file}, which has
+X already been read until the end by the parser, so they will read
+X EOF immediately. In the former case (which is usually what
+X you want) they are satisfied from whatever file or device is
+X connected to standard input of the \Python\ interpreter.
+X}
+XIf available, the script name and additional arguments thereafter are
+Xpassed to the script in the variable
+X{\tt sys.argv},
+Xwhich is a list of strings.
+X
+XWhen standard input is a tty, the interpreter is said to be in
+X{\em interactive\ mode}.
+XIn this mode it prompts for the next command with the
+X{\em primary\ prompt},
+Xusually three greater-than signs ({\tt >>>}); for continuation lines
+Xit prompts with the
+X{\em secondary\ prompt},
+Xby default three dots ({\tt ...}).
+XTyping an EOF (Control-D) at the primary prompt causes the interpreter
+Xto exit with a zero exit status.
+X
+XWhen an error occurs in interactive mode, the interpreter prints a
+Xmessage and a stack trace and returns to the primary prompt; with input
+Xfrom a file, it exits with a nonzero exit status.
+X(Exceptions handled by an
+X{\tt except}
+Xclause in a
+X{\tt try}
+Xstatement are not errors in this context.)
+XSome errors are unconditionally fatal and cause an exit with a nonzero
+Xexit; this applies to internal inconsistencies and some cases of running
+Xout of memory.
+XAll error messages are written to the standard error stream; normal
+Xoutput from the executed commands is written to standard output.
+X
+XTyping an interrupt (normally Control-C or DEL) to the primary or
+Xsecondary prompt cancels the input and returns to the primary prompt.
+XTyping an interrupt while a command is being executed raises the
+X{\tt KeyboardInterrupt}
+Xexception, which may be handled by a
+X{\tt try}
+Xstatement.
+X
+XWhen a module named
+X{\tt foo}
+Xis imported, the interpreter searches for a file named
+X{\tt foo.py}
+Xin a list of directories specified by the environment variable
+X{\tt PYTHONPATH}.
+XIt has the same syntax as the \UNIX\ shell variable
+X{\tt PATH},
+Xi.e., a list of colon-separated directory names.
+XWhen
+X{\tt PYTHONPATH}
+Xis not set, an installation-dependent default path is used, usually
+X{\tt .:/usr/local/lib/python}.%
+X\footnote{
+X Modules are really searched in the list of directories given by
+X the variable {\tt sys.path} which is initialized from
+X {\tt PYTHONPATH} or from the installation-dependent default.
+X See the section on Standard Modules later.
+X}
+X
+XOn BSD'ish \UNIX\ systems, \Python\ scripts can be made directly executable,
+Xlike shell scripts, by putting the line
+X\bcode\begin{verbatim}
+X#! /usr/local/python
+X\end{verbatim}\ecode
+X(assuming that's the name of the interpreter) at the beginning of the
+Xscript and giving the file an executable mode.
+X(The
+X{\tt \#!}
+Xmust be the first two characters of the file.)
+X
+X\subsection{Interactive Input Editing and History Substitution}
+X
+XSome versions of the \Python\ interpreter support editing of the current
+Xinput line and history substitution, similar to facilities found in the
+XKorn shell and the GNU Bash shell.
+XThis is implemented using the
+X{\em GNU\ Readline}
+Xlibrary, which supports Emacs-style and vi-style editing.
+XThis library has its own documentation which I won't duplicate here;
+Xhowever, the basics are easily explained.
+X
+XIf supported,%
+X\footnote{
+X Perhaps the quickest check to see whether command line editing
+X is supported is typing Control-P to the first \Python\ prompt
+X you get. If it beeps, you have command line editing.
+X If not, you can skip the rest of this section.
+X}
+Xinput line editing is active whenever the interpreter prints a primary
+Xor secondary prompt.
+XThe current line can be edited using the conventional Emacs control
+Xcharacters.
+XThe most important of these are:
+XC-A (Control-A) moves the cursor to the beginning of the line, C-E to
+Xthe end, C-B moves it one position to the left, C-F to the right.
+XBackspace erases the character to the left of the cursor, C-D the
+Xcharacter to its right.
+XC-K kills (erases) the rest of the line to the right of the cursor, C-Y
+Xyanks back the last killed string.
+XC-underscore undoes the last change you made; it can be repeated for
+Xcumulative effect.
+X
+XHistory substitution works as follows.
+XAll non-empty input lines issued are saved in a history buffer,
+Xand when a new prompt is given you are positioned on a new line at the
+Xbottom of this buffer.
+XC-P moves one line up (back) in the history buffer, C-N moves one down.
+XAny line in the history buffer can be edited; an asterisk appears in
+Xfront of the prompt to mark a line as modified.
+XPressing the Return key passes the current line to the interpreter.
+XC-R starts an incremental reverse search; C-S starts a forward search.
+X
+XThe key bindings and some other parameters of the Readline library can
+Xbe customized by placing commands in an initialization file called
+X{\tt \$HOME/.initrc}.
+XKey bindings have the form
+X\bcode\begin{verbatim}
+Xkey-name: function-name
+X\end{verbatim}\ecode
+Xand options can be set with
+X\bcode\begin{verbatim}
+Xset option-name value
+X\end{verbatim}\ecode
+XExample:
+X\bcode\begin{verbatim}
+X# I prefer vi-style editing:
+Xset editing-mode vi
+X# Edit using a single line:
+Xset horizontal-scroll-mode On
+X# Rebind some keys:
+XMeta-h: backward-kill-word
+XControl-u: universal-argument
+X\end{verbatim}\ecode
+XNote that the default binding for TAB in \Python\ is to insert a TAB
+Xinstead of Readline's default filename completion function.
+XIf you insist, you can override this by putting
+X\bcode\begin{verbatim}
+XTAB: complete
+X\end{verbatim}\ecode
+Xin your
+X{\tt \$HOME/.inputrc}.
+X(Of course, this makes it hard to type indented continuation lines.)
+X
+XThis facility is an enormous step forward compared to previous versions of
+Xthe interpreter; however, some wishes are left:
+XIt would be nice if the proper indentation were suggested on
+Xcontinuation lines (the parser knows if an indent token is required
+Xnext).
+XThe completion mechanism might use the interpreter's symbol table.
+XA function to check (or even suggest) matching parentheses, quotes
+Xetc. would also be useful.
+X
+X\section{An Informal Introduction to Python}
+X
+XIn the following examples, input and output are distinguished by the
+Xpresence or absence of prompts ({\tt >>>} and {\tt ...}): to repeat the
+Xexample, you must type everything after the prompt, when the prompt
+Xappears; everything on lines that do not begin with a prompt is output
+Xfrom the interpreter.
+XNote that a secondary prompt on a line by itself in an example means you
+Xmust type a blank line; this is used to end a multi-line command.
+X
+X\subsection{Using Python as a Calculator}
+X
+XLet's try some simple \Python\ commands.
+XStart the interpreter and wait for the primary prompt,
+X{\tt >>>}.
+XThe interpreter acts as a simple calculator: you can type an expression
+Xat it and it will write the value.
+XExpression syntax is straightforward: the operators
+X{\tt +},
+X{\tt -},
+X{\tt *}
+Xand
+X{\tt /}
+Xwork just as in most other languages (e.g., Pascal or C); parentheses
+Xcan be used for grouping.
+XFor example:
+X\bcode\begin{verbatim}
+X>>> # This is a comment
+X>>> 2+2
+X4
+X>>>
+X>>> (50-5+5*6+25)/4
+X25
+X>>> # Division truncates towards zero:
+X>>> 7/3
+X2
+X>>>
+X\end{verbatim}\ecode
+XAs in C, the equal sign ({\tt =}) is used to assign a value to a variable.
+XThe value of an assignment is not written:
+X\bcode\begin{verbatim}
+X>>> width = 20
+X>>> height = 5*9
+X>>> width * height
+X900
+X>>>
+X\end{verbatim}\ecode
+XThere is some support for floating point, but you can't mix floating
+Xpoint and integral numbers in expression (yet):
+X\bcode\begin{verbatim}
+X>>> 10.0 / 3.3
+X3.0303030303
+X>>>
+X\end{verbatim}\ecode
+XBesides numbers, \Python\ can also manipulate strings, enclosed in single
+Xquotes:
+X\bcode\begin{verbatim}
+X>>> 'foo bar'
+X'foo bar'
+X>>> 'doesn\'t'
+X'doesn\'t'
+X>>>
+X\end{verbatim}\ecode
+XStrings are written inside quotes and with quotes and other funny
+Xcharacters escaped by backslashes, to show the precise value.
+X(There is also a way to write strings without quotes and escapes.)
+XStrings can be concatenated (glued together) with the
+X{\tt +}
+Xoperator, and repeated with~{\tt *}:
+X\bcode\begin{verbatim}
+X>>> word = 'Help' + 'A'
+X>>> word
+X'HelpA'
+X>>> '<' + word*5 + '>'
+X'<HelpAHelpAHelpAHelpAHelpA>'
+X>>>
+X\end{verbatim}\ecode
+XStrings can be subscripted; as in C, the first character of a string has
+Xsubscript 0.
+XThere is no separate character type; a character is simply a string of
+Xsize one.
+XAs in Icon, substrings can be specified with the
+X{\em slice}
+Xnotation: two subscripts (indices) separated by a colon.
+X\bcode\begin{verbatim}
+X>>> word[4]
+X'A'
+X>>> word[0:2]
+X'He'
+X>>> word[2:4]
+X'lp'
+X>>> # Slice indices have useful defaults:
+X>>> word[:2] # Take first two characters
+X'He'
+X>>> word[2:] # Drop first two characters
+X'lpA'
+X>>> # A useful invariant: s[:i] + s[i:] = s
+X>>> word[:3] + word[3:]
+X'HelpA'
+X>>>
+X\end{verbatim}\ecode
+XDegenerate cases are handled gracefully: an index that is too large is
+Xreplaced by the string size, an upper bound smaller than the lower bound
+Xreturns an empty string.
+X\bcode\begin{verbatim}
+X>>> word[1:100]
+X'elpA'
+X>>> word[10:]
+X''
+X>>> word[2:1]
+X''
+X>>>
+X\end{verbatim}\ecode
+XSlice indices (but not simple subscripts) may be negative numbers, to
+Xstart counting from the right.
+XFor example:
+X\bcode\begin{verbatim}
+X>>> word[-2:] # Take last two characters
+X'pA'
+X>>> word[:-2] # Drop last two characters
+X'Hel'
+X>>> # But -0 does not count from the right!
+X>>> word[-0:] # (since -0 equals 0)
+X'HelpA'
+X>>>
+X\end{verbatim}\ecode
+XThe best way to remember how slices work is to think of the indices as
+Xpointing
+X{\em between}
+Xcharacters, with the left edge of the first character numbered 0.
+XThen the right edge of the last character of a string of
+X{\tt n}
+Xcharacters has index
+X{\tt n},
+Xfor example:
+X\bcode\begin{verbatim}
+X +---+---+---+---+---+
+X | H | e | l | p | A |
+X +---+---+---+---+---+
+X 0 1 2 3 4 5
+X-5 -4 -3 -2 -1
+X\end{verbatim}\ecode
+XThe first row of numbers gives the position of the indices 0...5 in the
+Xstring; the second row gives the corresponding negative indices.
+XFor nonnegative indices, the length of a slice is the difference of the
+Xindices, if both are within bounds,
+Xe.g.,
+Xthe length of
+X{\tt word[1:3]}
+Xis 3--1 = 2.
+X
+XFinally, the built-in function {\tt len()} computes the length of a
+Xstring:
+X\bcode\begin{verbatim}
+X>>> s = 'supercalifragilisticexpialidocious'
+X>>> len(s)
+X34
+X>>>
+X\end{verbatim}\ecode
+X\Python\ knows a number of
+X{\em compound}
+Xdata types, used to group together other values.
+XThe most versatile is the
+X{\em list},
+Xwhich can be written as a list of comma-separated values between square
+Xbrackets:
+X\bcode\begin{verbatim}
+X>>> a = ['foo', 'bar', 100, 1234]
+X>>> a
+X['foo', 'bar', 100, 1234]
+X>>>
+X\end{verbatim}\ecode
+XAs for strings, list subscripts start at 0:
+X\bcode\begin{verbatim}
+X>>> a[0]
+X'foo'
+X>>> a[3]
+X1234
+X>>>
+X\end{verbatim}\ecode
+XLists can be sliced and concatenated like strings:
+X\bcode\begin{verbatim}
+X>>> a[1:3]
+X['bar', 100]
+X>>> a[:2] + ['bletch', 2*2]
+X['foo', 'bar', 'bletch', 4]
+X>>>
+X\end{verbatim}\ecode
+XUnlike strings, which are
+X{\em immutable},
+Xit is possible to change individual elements of a list:
+X\bcode\begin{verbatim}
+X>>> a
+X['foo', 'bar', 100, 1234]
+X>>> a[2] = a[2] + 23
+X>>> a
+X['foo', 'bar', 123, 1234]
+X>>>
+X\end{verbatim}\ecode
+XAssignment to slices is also possible, and this may even change the size
+Xof the list:
+X\bcode\begin{verbatim}
+X>>> # Replace some items:
+X>>> a[0:2] = [1, 12]
+X>>> a
+X[1, 12, 123, 1234]
+X>>> # Remove some:
+X>>> a[0:2] = []
+X>>> a
+X[123, 1234]
+X>>> # Insert some:
+X>>> a[1:1] = ['bletch', 'xyzzy']
+X>>> a
+X[123, 'bletch', 'xyzzy', 1234]
+X>>>
+X\end{verbatim}\ecode
+XThe built-in function {\tt len()} also applies to lists:
+X\bcode\begin{verbatim}
+X>>> len(a)
+X4
+X>>>
+X\end{verbatim}\ecode
+X
+X\subsection{Tuples and Sequences}
+X
+XXXX To Be Done.
+X
+X\subsection{First Steps Towards Programming}
+X
+XOf course, we can use \Python\ for more complicated tasks than adding two
+Xand two together.
+XFor instance, we can write an initial subsequence of the
+X{\em Fibonacci}
+Xseries as follows:
+X\bcode\begin{verbatim}
+X>>> # Fibonacci series:
+X>>> # the sum of two elements defines the next
+X>>> a, b = 0, 1
+X>>> while b < 100:
+X... print b
+X... a, b = b, a+b
+X...
+X1
+X1
+X2
+X3
+X5
+X8
+X13
+X21
+X34
+X55
+X89
+X>>>
+X\end{verbatim}\ecode
+XThis example introduces several new features.
+X\begin{itemize}
+X\item
+XThe first line contains a
+X{\em multiple\ assignment}:
+Xthe variables
+X{\tt a}
+Xand
+X{\tt b}
+Xsimultaneously get the new values 0 and 1.
+XOn the last line this is used again, demonstrating that the expressions
+Xon the right-hand side are all evaluated first before any of the
+Xassignments take place.
+X\item
+XThe
+X{\tt while}
+Xloop executes as long as the condition (here: $b < 100$) remains true.
+XIn \Python, as in C, any non-zero integer value is true; zero is false.
+XThe condition may also be a string or list value, in fact any sequence;
+Xanything with a non-zero length is true, empty sequences are false.
+XThe test used in the example is a simple comparison.
+XThe standard comparison operators are written as
+X{\tt <},
+X{\tt >},
+X{\tt =},
+X{\tt <=},
+X{\tt >=}
+Xand
+X{\tt <>}.%
+X\footnote{
+X The ambiguity of using {\tt =}
+X for both assignment and equality is resolved by disallowing
+X unparenthesized conditions at the right hand side of assignments.
+X}
+X\item
+XThe
+X{\em body}
+Xof the loop is
+X{\em indented}: indentation is \Python's way of grouping statements.
+X\Python\ does not (yet!) provide an intelligent input line editing
+Xfacility, so you have to type a tab or space(s) for each indented line.
+XIn practice you will prepare more complicated input for \Python\ with a
+Xtext editor; most text editors have an auto-indent facility.
+XWhen a compound statement is entered interactively, it must be
+Xfollowed by a blank line to indicate completion (since the parser
+Xcannot guess when you have typed the last line).
+X\item
+XThe
+X{\tt print}
+Xstatement writes the value of the expression(s) it is given.
+XIt differs from just writing the expression you want to write (as we did
+Xearlier in the calculator examples) in the way it handles multiple
+Xexpressions and strings.
+XStrings are written without quotes and a space is inserted between
+Xitems, so you can format things nicely, like this:
+X\bcode\begin{verbatim}
+X>>> i = 256*256
+X>>> print 'The value of i is', i
+XThe value of i is 65536
+X>>>
+X\end{verbatim}\ecode
+XA trailing comma avoids the newline after the output:
+X\bcode\begin{verbatim}
+X>>> a, b = 0, 1
+X>>> while b < 1000:
+X... print b,
+X... a, b = b, a+b
+X...
+X1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
+X>>>
+X\end{verbatim}\ecode
+XNote that the interpreter inserts a newline before it prints the next
+Xprompt if the last line was not completed.
+X\end{itemize}
+X
+X\subsection{More Control Flow Tools}
+X
+XBesides the {\tt while} statement just introduced, \Python\ knows the
+Xusual control flow statements known from other languages, with some
+Xtwists.
+X
+X\subsubsection{If Statements}
+X
+XPerhaps the most well-known statement type is the {\tt if} statement.
+XFor example:
+X\bcode\begin{verbatim}
+X>>> if x < 0:
+X... x = 0
+X... print 'Negative changed to zero'
+X... elif x = 0:
+X... print 'Zero'
+X... elif x = 1:
+X... print 'Single'
+X... else:
+X... print 'More'
+X...
+X\end{verbatim}\ecode
+XThere can be zero or more {\tt elif} parts, and the {\tt else} part is
+Xoptional.
+XThe keyword `{\tt elif}' is short for `{\tt else if}', and is useful to
+Xavoid excessive indentation.
+XAn {\tt if...elif...elif...} sequence is a substitute for the
+X{\em switch} or {\em case} statements found in other languages.
+X
+X\subsubsection{For Statements}
+X
+XThe {\tt for} statement in \Python\ differs a bit from what you may be
+Xused to in C or Pascal.
+XRather than always iterating over an arithmetic progression of numbers
+X(as Pascal), or leaving the user completely free in the iteration test
+Xand step (as C), \Python's {\tt for} statement iterates over the items
+Xof any sequence (e.g., a list or a string).
+XFor example (no pun intended):
+X\bcode\begin{verbatim}
+X>>> # Measure some strings:
+X>>> a = ['cat', 'window', 'defenestrate']
+X>>> for x in a:
+X... print x, len(x)
+X...
+Xcat 3
+Xwindow 6
+Xdefenestrate 12
+X>>>
+X\end{verbatim}\ecode
+X
+X\subsubsection{The {\tt range()} Function}
+X
+XIf you do need to iterate over a sequence of numbers, the built-in
+Xfunction {\tt range()} comes in handy.
+XIt generates lists containing arithmetic progressions,
+Xe.g.:
+X\bcode\begin{verbatim}
+X>>> range(10)
+X[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
+X>>>
+X\end{verbatim}\ecode
+XThe given end point is never part of the generated list;
+X{\tt range(10)} generates a list of 10 values,
+Xexactly the legal indices for items of a sequence of length 10.
+XIt is possible to let the range start at another number, or to specify a
+Xdifferent increment (even negative):
+X\bcode\begin{verbatim}
+X>>> range(5, 10)
+X[5, 6, 7, 8, 9]
+X>>> range(0, 10, 3)
+X[0, 3, 6, 9]
+X>>> range(-10, -100, -30)
+X[-10, -40, -70]
+X>>>
+X\end{verbatim}\ecode
+XTo iterate over the indices of a sequence, combine {\tt range()}
+Xand {\tt len()} as follows:
+X\bcode\begin{verbatim}
+X>>> a = ['Mary', 'had', 'a', 'little', 'boy']
+X>>> for i in range(len(a)):
+X... print i, a[i]
+X...
+X0 Mary
+X1 had
+X2 a
+X3 little
+X4 boy
+X>>>
+X\end{verbatim}\ecode
+X
+X\subsubsection{Break Statements and Else Clauses on Loops}
+X
+XThe {\tt break} statement breaks out of the smallest enclosing {\tt for}
+Xor {\tt while} loop.
+XLoop statements may have an {\tt else} clause; it is executed when the
+Xloop terminates through exhaustion of the list (with {\tt for}) or when
+Xthe condition becomes false (with {\tt while}) but not when the loop is
+Xterminated by a {\tt break} statement.
+XThis is exemplified by the following loop, which searches for a list
+Xitem of value 0:
+X\bcode\begin{verbatim}
+X>>> for n in range(2, 10):
+X... for x in range(2, n):
+X... if n % x = 0:
+X... print n, 'equals', x, '*', n/x
+X... break
+X... else:
+X... print n, 'is a prime number'
+X...
+X2 is a prime number
+X3 is a prime number
+X4 equals 2 * 2
+X5 is a prime number
+X6 equals 2 * 3
+X7 is a prime number
+X8 equals 2 * 4
+X9 equals 3 * 3
+X>>>
+X\end{verbatim}\ecode
+X
+X\subsubsection{Pass Statements}
+X
+XThe {\tt pass} statement does nothing.
+XIt can be used when a statement is required syntactically but the
+Xprogram requires no action.
+XFor example:
+X\bcode\begin{verbatim}
+X>>> while 1:
+X... pass # Busy-wait for keyboard interrupt
+X...
+X\end{verbatim}\ecode
+X
+X\subsubsection{Conditions Revisited}
+X
+XXXX To Be Done.
+X
+X\subsection{Defining Functions}
+X
+XWe can create a function that writes the Fibonacci series to an
+Xarbitrary boundary:
+X\bcode\begin{verbatim}
+X>>> def fib(n): # write Fibonacci series up to n
+X... a, b = 0, 1
+X... while b <= n:
+X... print b,
+X... a, b = b, a+b
+X...
+X>>> # Now call the function we just defined:
+X>>> fib(2000)
+X1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597
+X>>>
+X\end{verbatim}\ecode
+XThe keyword
+X{\tt def}
+Xintroduces a function
+X{\em definition}.
+XIt must be followed by the function name and the parenthesized list of
+Xformal parameters.
+XThe statements that form the body of the function starts at the next
+Xline, indented by a tab stop.
+XThe
+X{\em execution}
+Xof a function introduces a new symbol table used for the local variables
+Xof the function.
+XMore precisely, all variable assignments in a function store the value
+Xin the local symbol table; variable references first look in the local
+Xsymbol table, then in the global symbol table, and then in the table of
+Xbuilt-in names.
+XThus, the global symbol table is
+X{\em read-only}
+Xwithin a function.
+XThe actual parameters (arguments) to a function call are introduced in
+Xthe local symbol table of the called function when it is called;
+Xthus, arguments are passed using
+X{\em call\ by\ value}.%
+X\footnote{
+X Actually, {\em call by object reference} would be a better
+X description, since if a mutable object is passed, the caller
+X will see any changes the callee makes to it (e.g., items
+X inserted into a list).
+X}
+XWhen a function calls another function, a new local symbol table is
+Xcreated for that call.
+X
+XA function definition introduces the function name in the global symbol
+Xtable.
+XThe value has a type that is recognized by the interpreter as a
+Xuser-defined function.
+XThis value can be assigned to another name which can then also be used
+Xas a function.
+XThis serves as a general renaming mechanism:
+X\bcode\begin{verbatim}
+X>>> fib
+X<function object at 10042ed0>
+X>>> f = fib
+X>>> f(100)
+X1 1 2 3 5 8 13 21 34 55 89
+X>>>
+X\end{verbatim}\ecode
+XYou might object that
+X{\tt fib}
+Xis not a function but a procedure.
+XIn \Python, as in C, procedures are just functions that don't return a
+Xvalue.
+XIn fact, technically speaking, procedures do return a value, albeit a
+Xrather boring one.
+XThis value is called {\tt None} (it's a built-in name).
+XWriting the value {\tt None} is normally suppressed by the interpreter
+Xif it would be the only value written.
+XYou can see it if you really want to:
+X\bcode\begin{verbatim}
+X>>> print fib(0)
+XNone
+X>>>
+X\end{verbatim}\ecode
+XIt is simple to write a function that returns a list of the numbers of
+Xthe Fibonacci series, instead of printing it:
+X\bcode\begin{verbatim}
+X>>> def fib2(n): # return Fibonacci series up to n
+X... result = []
+X... a, b = 0, 1
+X... while b <= n:
+X... result.append(b) # see below
+X... a, b = b, a+b
+X... return result
+X...
+X>>> f100 = fib2(100) # call it
+X>>> f100 # write the result
+X[1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
+X>>>
+X\end{verbatim}\ecode
+XThis example, as usual, demonstrates some new \Python\ features:
+X\begin{itemize}
+X\item
+XThe
+X{\tt return}
+Xstatement returns with a value from a function.
+X{\tt return}
+Xwithout an expression argument is used to return from the middle of a
+Xprocedure (falling off the end also returns from a proceduce).
+X\item
+XThe statement
+X{\tt ret.append(b)}
+Xcalls a
+X{\em method}
+Xof the list object
+X{\tt ret}.
+XA method is a function that `belongs' to an object and is named
+X{\tt obj.methodname},
+Xwhere
+X{\tt obj}
+Xis some object (this may be an expression), and
+X{\tt methodname}
+Xis the name of a method that is defined by the object's type.
+XDifferent types define different methods.
+XMethods of different types may have the same name without causing
+Xambiguity.
+XSee the section on classes, later, to find out how you can define your
+Xown object types and methods.
+XThe method
+X{\tt append}
+Xshown in the example, is defined for list objects; it adds a new element
+Xat the end of the list.
+XIn this case it is equivalent to
+X{\tt ret = ret + [b]},
+Xbut more efficient.%
+X\footnote{
+X There is a subtle semantic difference if the object
+X is referenced from more than one place.
+X}
+X\end{itemize}
+XThe list object type has two more methods:
+X\begin{description}
+X\item[{\tt insert(i, x)}]
+XInserts an item at a given position.
+XThe first argument is the index of the element before which to insert,
+Xso {\tt a.insert(0, x)} inserts at the front of the list, and
+X{\tt a.insert(len(a), x)} is equivalent to {\tt a.append(x)}.
+X\item[{\tt sort()}]
+XSorts the elements of the list.
+X\end{description}
+XFor example:
+X\bcode\begin{verbatim}
+X>>> a = [10, 100, 1, 1000]
+X>>> a.insert(2, -1)
+X>>> a
+X[10, 100, -1, 1, 1000]
+X>>> a.sort()
+X>>> a
+X[-1, 1, 10, 100, 1000]
+X>>> # Strings are sorted according to ASCII:
+X>>> b = ['Mary', 'had', 'a', 'little', 'boy']
+X>>> b.sort()
+X>>> b
+X['Mary', 'a', 'boy', 'had', 'little']
+X>>>
+X\end{verbatim}\ecode
+X
+X\subsection{Modules}
+X
+XIf you quit from the \Python\ interpreter and enter it again, the
+Xdefinitions you have made (functions and variables) are lost.
+XTherefore, if you want to write a somewhat longer program, you are
+Xbetter off using a text editor to prepare the input for the interpreter
+Xand run it with that file as input instead.
+XThis is known as creating a
+X{\em script}.
+XAs your program gets longer, you may want to split it into several files
+Xfor easier maintenance.
+XYou may also want to use a handy function that you've written in several
+Xprograms without copying its definition into each program.
+XTo support this, \Python\ has a way to put definitions in a file and use
+Xthem in a script or in an interactive instance of the interpreter.
+XSuch a file is called a
+X{\em module};
+Xdefinitions from a module can be
+X{\em imported}
+Xinto other modules or into the
+X{\em main}
+Xmodule (the collection of variables that you have access to in
+Xa script and in calculator mode).
+X
+XA module is a file containing \Python\ definitions and statements.
+XThe file name is the module name with the suffix
+X{\tt .py}
+Xappended.
+XFor instance, use your favorite text editor to create a file called
+X{\tt fibo.py}
+Xin the current directory with the following contents:
+X\bcode\begin{verbatim}
+X# Fibonacci numbers module
+X
+Xdef fib(n): # write Fibonacci series up to n
+X a, b = 0, 1
+X while b <= n:
+X print b,
+X a, b = b, a+b
+X
+Xdef fib2(n): # return Fibonacci series up to n
+X ret = []
+X a, b = 0, 1
+X while b <= n:
+X ret.append(b)
+X a, b = b, a+b
+X return ret
+X\end{verbatim}\ecode
+XNow enter the \Python\ interpreter and import this module with the
+Xfollowing command:
+X\bcode\begin{verbatim}
+X>>> import fibo
+X>>>
+X\end{verbatim}\ecode
+XThis does not enter the names of the functions defined in
+X{\tt fibo}
+Xdirectly in the symbol table; it only enters the module name
+X{\tt fibo}
+Xthere.
+XUsing the module name you can access the functions:
+X\bcode\begin{verbatim}
+X>>> fibo.fib(1000)
+X1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
+X>>> fibo.fib2(100)
+X[1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
+X>>>
+X\end{verbatim}\ecode
+XIf you intend to use a function often you can assign it to a local name:
+X\bcode\begin{verbatim}
+X>>> fib = fibo.fib
+X>>> fib(500)
+X1 1 2 3 5 8 13 21 34 55 89 144 233 377
+X>>>
+X\end{verbatim}\ecode
+X
+X\subsubsection{More on Modules}
+X
+XA module can contain executable statements as well as function
+Xdefinitions.
+XThese statements are intended to initialize the module.
+XThey are executed only the
+X{\em first}
+Xtime the module is imported somewhere.%
+X\footnote{
+X In fact function definitions are also `statements' that are
+X `executed'; the execution enters the function name in the
+X module's global symbol table.
+X}
+X
+XEach module has its own private symbol table, which is used as the
+Xglobal symbol table by all functions defined in the module.
+XThus, the author of a module can use global variables in the module
+Xwithout worrying about accidental clashes with a user's global
+Xvariables.
+XOn the other hand, if you know what you are doing you can touch a
+Xmodule's global variables with the same notation used to refer to its
+Xfunctions,
+X{\tt modname.itemname}.
+X
+XModules can import other modules.
+XIt is customary but not required to place all
+X{\tt import}
+Xstatements at the beginning of a module (or script, for that matter).
+XThe imported module names are placed in the importing module's global
+Xsymbol table.
+X
+XThere is a variant of the
+X{\tt import}
+Xstatement that imports names from a module directly into the importing
+Xmodule's symbol table.
+XFor example:
+X\bcode\begin{verbatim}
+X>>> from fibo import fib, fib2
+X>>> fib(500)
+X1 1 2 3 5 8 13 21 34 55 89 144 233 377
+X>>>
+X\end{verbatim}\ecode
+XThis does not introduce the module name from which the imports are taken
+Xin the local symbol table (so in the example, {\tt fibo} is not
+Xdefined).
+X
+XThere is even a variant to import all names that a module defines:
+X\bcode\begin{verbatim}
+X>>> from fibo import *
+X>>> fib(500)
+X1 1 2 3 5 8 13 21 34 55 89 144 233 377
+X>>>
+X\end{verbatim}\ecode
+XThis imports all names except those beginning with an underscore
+X({\tt \_}).
+X
+X\subsubsection{Standard Modules}
+X
+X\Python\ comes with a library of standard modules, described in a separate
+Xdocument (Python Library and Module Reference).
+XSome modules are built into the interpreter; these provide access to
+Xoperations that are not part of the core of the language but are
+Xnevertheless built in, either for efficiency or to provide access to
+Xoperating system primitives such as system calls.
+XThe set of such modules is a configuration option; e.g., the
+X{\tt amoeba}
+Xmodule is only provided on systems that somehow support Amoeba
+Xprimitives.
+XOne particular module deserves some attention:
+X{\tt sys},
+Xwhich is built into every \Python\ interpreter.
+XThe variables
+X{\tt sys.ps1}
+Xand
+X{\tt sys.ps2}
+Xdefine the strings used as primary and secondary prompts:
+X\bcode\begin{verbatim}
+X>>> import sys
+X>>> sys.ps1
+X'>>> '
+X>>> sys.ps2
+X'... '
+X>>> sys.ps1 = 'C> '
+XC> print 'Yuck!'
+XYuck!
+XC>
+X\end{verbatim}\ecode
+XThese two variables are only defined if the interpreter is in
+Xinteractive mode.
+X
+XThe variable
+X{\tt sys.path}
+Xis a list of strings that determine the interpreter's search path for
+Xmodules.
+XIt is initialized to a default path taken from the environment variable
+X{\tt PYTHONPATH},
+Xor from a built-in default if
+X{\tt PYTHONPATH}
+Xis not set.
+XYou can modify it using standard list operations, e.g.:
+X\bcode\begin{verbatim}
+X>>> import sys
+X>>> sys.path.append('/ufs/guido/lib/python')
+X>>>
+X\end{verbatim}\ecode
+X
+X\subsection{Errors and Exceptions}
+X
+XUntil now error messages haven't yet been mentioned, but if you have
+Xtried out the examples you have probably seen some.
+XThere are (at least) two distinguishable kinds of errors:
+X{\em syntax\ errors}
+Xand
+X{\em exceptions}.
+X
+X\subsubsection{Syntax Errors}
+X
+XSyntax errors, also known as parsing errors, are perhaps the most common
+Xkind of complaint you get while you are still learning \Python:
+X\bcode\begin{verbatim}
+X>>> while 1 print 'Hello world'
+XParsing error: file <stdin>, line 1:
+Xwhile 1 print 'Hello world'
+X ^
+XUnhandled exception: run-time error: syntax error
+X>>>
+X\end{verbatim}\ecode
+XThe parser repeats the offending line and displays a little `arrow'
+Xpointing at the earliest point in the line where the error was detected.
+XThe error is caused by (or at least detected at) the token
+X{\em preceding}
+Xthe arrow: in the example, the error is detected at the keyword
+X{\tt print}, since a colon ({\tt :}) is missing before it.
+XFile name and line number are printed so you know where to look in case
+Xthe input came from a script.
+X
+X\subsubsection{Exceptions}
+X
+XEven if a statement or expression is syntactically correct, it may cause
+Xan error when an attempt is made to execute it:
+X\bcode\small\begin{verbatim}
+X>>> 10 * (1/0)
+XUnhandled exception: run-time error: integer division by zero
+XStack backtrace (innermost last):
+X File "<stdin>", line 1
+X>>> 4 + foo*3
+XUnhandled exception: undefined name: foo
+XStack backtrace (innermost last):
+X File "<stdin>", line 1
+X>>> '2' + 2
+XUnhandled exception: type error: illegal argument type for built-in operation
+XStack backtrace (innermost last):
+X File "<stdin>", line 1
+X>>>
+X\end{verbatim}\ecode
+XErrors detected during execution are called
+X{\em exceptions}
+Xand are not unconditionally fatal: you will soon learn how to handle
+Xthem in \Python\ programs.
+XMost exceptions are not handled by programs, however, and result
+Xin error messages as shown here.
+X
+XThe first line of the error message indicates what happened.
+XExceptions come in different types, and the type is printed as part of
+Xthe message: the types in the example are
+X{\tt run-time error},
+X{\tt undefined name}
+Xand
+X{\tt type error}.
+XThe rest of the line is a detail whose interpretation depends on the
+Xexception type.
+X
+XThe rest of the error message shows the context where the
+Xexception happened.
+XIn general it contains a stack backtrace listing source lines; however,
+Xit will not display lines read from standard input.
+X
+XHere is a summary of the most common exceptions:
+X\begin{itemize}
+X\item
+X{\em Run-time\ errors}
+Xare generally caused by wrong data used by the program; this can be the
+Xprogrammer's fault or caused by bad input.
+XThe detail states the cause of the error in more detail.
+X\item
+X{\em Undefined\ name}
+Xerrors are more serious: these are usually caused by misspelled
+Xidentifiers.%
+X\footnote{
+X The parser does not check whether names used in a program are at
+X all defined elsewhere in the program, so such checks are
+X postponed until run-time. The same holds for type checking.
+X}
+XThe detail is the offending identifier.
+X\item
+X{\em Type\ errors}
+Xare also pretty serious: this is another case of using wrong data (or
+Xbetter, using data the wrong way), but here the error can be glanced
+Xfrom the object type(s) alone.
+XThe detail shows in what context the error was detected.
+X\end{itemize}
+X
+X\subsubsection{Handling Exceptions}
+X
+XIt is possible to write programs that handle selected exceptions.
+XLook at the following example, which prints a table of inverses of
+Xsome floating point numbers:
+X\bcode\begin{verbatim}
+X>>> numbers = [0.3333, 2.5, 0.0, 10.0]
+X>>> for x in numbers:
+X... print x,
+X... try:
+X... print 1.0 / x
+X... except RuntimeError:
+X... print '*** has no inverse ***'
+X...
+X0.3333 3.00030003
+X2.5 0.4
+X0 *** has no inverse ***
+X10 0.1
+X>>>
+X\end{verbatim}\ecode
+XThe {\tt try} statement works as follows.
+X\begin{itemize}
+X\item
+XFirst, the
+X{\em try\ clause}
+X(the statement(s) between the {\tt try} and {\tt except} keywords) is
+Xexecuted.
+X\item
+XIf no exception occurs, the
+X{\em except\ clause}
+Xis skipped and execution of the {\tt try} statement is finished.
+X\item
+XIf an exception occurs during execution of the try clause, and its
+Xtype matches the exception named after the {\tt except} keyword, the
+Xrest of the try clause is skipped, the except clause is executed, and
+Xthen execution continues after the {\tt try} statement.
+X\item
+XIf an exception occurs which does not match the exception named in the
+Xexcept clause, it is passed on to outer try statements; if no handler is
+Xfound, it is an
+X{\em unhandled\ exception}
+Xand execution stops with a message as shown above.
+X\end{itemize}
+XA {\tt try} statement may have more than one except clause, to specify
+Xhandlers for different exceptions.
+XAt most one handler will be executed.
+XHandlers only handle exceptions that occur in the corresponding try
+Xclause, not in other handlers of the same {\tt try} statement.
+XAn except clause may name multiple exceptions as a parenthesized list,
+Xe.g.:
+X\bcode\begin{verbatim}
+X... except (RuntimeError, TypeError, NameError):
+X... pass
+X\end{verbatim}\ecode
+XThe last except clause may omit the exception name(s), to serve as a
+Xwildcard.
+XUse this with extreme caution!
+X
+XWhen an exception occurs, it may have an associated value, also known as
+Xthe exceptions's
+X{\em argument}.
+XThe presence and type of the argument depend on the exception type.
+XFor exception types which have an argument, the except clause may
+Xspecify a variable after the exception name (or list) to receive the
+Xargument's value, as follows:
+X\bcode\begin{verbatim}
+X>>> try:
+X... foo()
+X... except NameError, x:
+X... print 'name', x, 'undefined'
+X...
+Xname foo undefined
+X>>>
+X\end{verbatim}\ecode
+XIf an exception has an argument, it is printed as the third part
+X(`detail') of the message for unhandled exceptions.
+X
+XStandard exception names are built-in identifiers (not reserved
+Xkeywords).
+XThese are in fact string objects whose
+X{\em object\ identity}
+X(not their value!) identifies the exceptions.%
+X\footnote{
+X There should really be a separate exception type; it is pure
+X laziness that exceptions are identified by strings, and this may
+X be fixed in the future.
+X}
+XThe string is printed as the second part of the message for unhandled
+Xexceptions.
+XTheir names and values are:
+X\bcode\begin{verbatim}
+XEOFError 'end-of-file read'
+XKeyboardInterrupt 'keyboard interrupt'
+XMemoryError 'out of memory' *
+XNameError 'undefined name' *
+XRuntimeError 'run-time error' *
+XSystemError 'system error' *
+XTypeError 'type error' *
+X\end{verbatim}\ecode
+XThe meanings should be clear enough.
+XThose exceptions with a {\tt *} in the third column have an argument.
+X
+XException handlers don't just handle exceptions if they occur
+Ximmediately in the try clause, but also if they occur inside functions
+Xthat are called (even indirectly) in the try clause.
+XFor example:
+X\bcode\begin{verbatim}
+X>>> def this_fails():
+X... x = 1/0
+X...
+X>>> try:
+X... this_fails()
+X... except RuntimeError, detail:
+X... print 'Handling run-time error:', detail
+X...
+XHandling run-time error: domain error or zero division
+X>>>
+X\end{verbatim}\ecode
+X
+X\subsubsection{Raising Exceptions}
+X
+XThe {\tt raise} statement allows the programmer to force a specified
+Xexception to occur.
+XFor example:
+X\bcode\begin{verbatim}
+X>>> raise NameError, 'Hi There!'
+XUnhandled exception: undefined name: Hi There!
+XStack backtrace (innermost last):
+X File "<stdin>", line 1
+X>>>
+X\end{verbatim}\ecode
+XThe first argument to {\tt raise} names the exception to be raised.
+XThe optional second argument specifies the exception's argument.
+X
+X\subsubsection{User-defined Exceptions}
+X
+XPrograms may name their own exceptions by assigning a string to a
+Xvariable.
+XFor example:
+X\bcode\begin{verbatim}
+X>>> my_exc = 'nobody likes me!'
+X>>> try:
+X... raise my_exc, 2*2
+X... except my_exc, val:
+X... print 'My exception occured, value:', val
+X...
+XMy exception occured, value: 4
+X>>> raise my_exc, 1
+XUnhandled exception: nobody likes me!: 1
+XStack backtrace (innermost last):
+X File "<stdin>", line 7
+X>>>
+X\end{verbatim}\ecode
+XMany standard modules use this to report errors that may occur in
+Xfunctions they define.
+X
+X\subsubsection{Defining Clean-up Actions}
+X
+XThe {\tt try} statement has another optional clause which is intended to
+Xdefine clean-up actions that must be executed under all circumstances.
+XFor example:
+X\bcode\begin{verbatim}
+X>>> try:
+X... raise KeyboardInterrupt
+X... finally:
+X... print 'Goodbye, world!'
+X...
+XGoodbye, world!
+XUnhandled exception: keyboard interrupt
+XStack backtrace (innermost last):
+X File "<stdin>", line 2
+X>>>
+X\end{verbatim}\ecode
+XThe
+X{\em finally\ clause}
+Xmust follow the except clauses(s), if any.
+XIt is executed whether or not an exception occurred.
+XIf the exception is handled, the finally clause is executed after the
+Xhandler (and even if another exception occurred in the handler).
+XIt is also executed when the {\tt try} statement is left via a
+X{\tt break} or {\tt return} statement.
+X
+X\subsection{Classes}
+X
+XClasses in \Python\ make it possible to play the game of encapsulation in a
+Xsomewhat different way than it is played with modules.
+XClasses are an advanced topic and are probably best skipped on the first
+Xencounter with \Python.
+X
+X\subsubsection{Prologue}
+X
+X\Python's class mechanism is not particularly elegant, but quite powerful.
+XIt is a mixture of the class mechanisms found in C++ and Modula-3.
+XAs is true for modules, classes in \Python\ do not put an absolute barrier
+Xbetween definition and user, but rather rely on the politeness of the
+Xuser not to ``break into the definition.''
+XThe most important features of classes are retained with full power,
+Xhowever: the class inheritance mechanism allows multiple base classes,
+Xa derived class can override any method of its base class(es), a method
+Xcan call the method of a base class with the same name.
+XObjects can contain an arbitrary amount of private data.
+X
+XIn C++ terminology, all class members (including data members) are
+X{\em public},
+Xand all member functions (methods) are
+X{\em virtual}.
+XThere are no special constructors or destructors.
+XAs in Modula-3, there are no shorthands for referencing the object's
+Xmembers from its methods: the method function is declared with an
+Xexplicit first argument representing the object, which is provided
+Ximplicitly by the call.
+XAs in Smalltalk, classes themselves are objects, albeit in the wider
+Xsense of the word: in \Python, all data types are objects.
+XThis provides semantics for renaming or aliasing.
+XBut, just like in C++ or Modula-3, the built-in types cannot be used as
+Xbase classes for extension by the user.
+XAlso, like Modula-3 but unlike C++, the built-in operators with special
+Xsyntax (arithmetic operators, subscripting etc.) cannot be redefined for
+Xclass members.%
+X\footnote{
+X They can be redefined for new object types implemented in C in
+X extensions to the interpreter, however. It would require only a
+X naming convention and a relatively small change to the
+X interpreter to allow operator overloading for classes, so
+X perhaps someday...
+X}
+X
+X\subsubsection{A Simple Example}
+X
+XConsider the following example, which defines a class {\tt Set}
+Xrepresenting a (finite) mathematical set with operations to add and
+Xremove elements, a membership test, and a request for the size of the
+Xset.
+X\bcode\begin{verbatim}
+Xclass Set():
+X def new(self):
+X self.elements = []
+X return self
+X def add(self, e):
+X if e not in self.elements:
+X self.elements.append(e)
+X def remove(self, e):
+X if e in self.elements:
+X for i in range(len(self.elements)):
+X if self.elements[i] = e:
+X del self.elements[i]
+X break
+X def is_element(self, e):
+X return e in self.elements
+X def size(self):
+X return len(self.elements)
+X\end{verbatim}\ecode
+XNote that the class definition looks like a big compound statement,
+Xwith all the function definitons indented repective to the
+X{\tt class}
+Xkeyword.
+X
+XLet's assume that this
+X{\em class\ definition}
+Xis the only contents of the module file
+X{\tt SetClass.py}.
+XWe can then use it in a \Python\ program as follows:
+X\bcode\begin{verbatim}
+X>>> from SetClass import Set
+X>>> a = Set().new() # create a Set object
+X>>> a.add(2)
+X>>> a.add(3)
+X>>> a.add(1)
+X>>> a.add(1)
+X>>> if a.is_element(3): print '3 is in the set'
+X...
+X3 is in the set
+X>>> if not a.is_element(4): print '4 is not in the set'
+X...
+X4 is not in the set
+X>>> print 'a has', a.size(), 'elements'
+Xa has 3 elements
+X>>> a.remove(1)
+X>>> print 'now a has', a.size(), 'elements'
+X>>>
+Xnow a has 2 elements
+X>>>
+X\end{verbatim}\ecode
+XFrom the example we learn in the first place that the functions defined
+Xin the class (e.g.,
+X{\tt add})
+Xcan be called using the
+X{\em member}
+Xnotation for the object
+X{\tt a}.
+XThe member function is called with one less argument than it is defined:
+Xthe object is implicitly passed as the first argument.
+XThus, the call
+X{\tt a.add(2)}
+Xis equivalent to
+X{\tt Set.add(a, 2)}.
+X
+XXXX This section is not complete yet!
+X
+X\section{XXX P.M.}
+X
+X\begin{itemize}
+X\item The {\tt del} statement.
+X\item The {\tt dir()} function.
+X\item Tuples.
+X\item Dictionaries.
+X\item Objects and types in general.
+X\item Backquotes.
+X\item And/Or/Not.
+X\end{itemize}
+X
+X\end{document}
+EOF
+fi
+echo 'Part 01 out of 21 of pack.out complete.'
+exit 0