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from math import *
from objdict import *
from gl import *
FUZZY = 0.00001
# first try - brute force method (ala M.Overmars...)
def makespinobject (smooth,rot,n,x1,z1,nx1,nz1,x2,z2,nx2,nz2) :
object = []
dth = 2.0 * pi / float (rot)
for i in range (0, n) :
for j in range (0, rot) :
th = dth * float (j)
#
if smooth = 1:
a1 = th
a2 =th+dth
else :
a1 = th + dth / 2.0
a2 = th + dth / 2.0
#
v0 = (x1[i]*sin(th),x1[i]*cos(th),z1[i])
n0 = (nx1[i]*sin(a1),nx1[i]*cos(a1),nz1[i])
#
v1 = (x1[i]*sin(th+dth),x1[i]*cos(th+dth),z1[i])
n1 = (nx1[i]*sin(a2), nx1[i]*cos(a2), nz1[i])
#
v2 = (x2[i]*sin(th+dth),x2[i]*cos(th+dth),z2[i])
n2 = (nx2[i]*sin(a2), nx2[i]*cos(a2), nz2[i])
#
v3 = (x2[i]*sin(th), x2[i]*cos(th), z2[i])
n3 = (nx2[i]*sin(a1), nx2[i]*cos(a1), nz2[i])
#
patch = ((v0,n0), (v1,n1), (v2,n2), (v3,n3))
#patch = ((n0,v0), (n1,v1), (n2,v2), (n3,v3))
#
if x1[i] < FUZZY :
patch = patch[1:]
#
object.append (patch)
#
return object
def makesphere (n):
asin = []
acos = []
for i in range (0, n-1):
asin.append (sin((pi/float (n))*(1.0+float (i))))
acos.append(cos((pi/float (n))*(1.0+float (i))))
#
x1 = [0.0] + asin
z1 = [1.0] + acos
nx1 = [0.0] + asin
nz1 = [1.0] + acos
#
x2 = asin + [0.0]
z2 = acos + [-1.0]
nx2 = asin + [0.0]
nz2 = acos + [-1.0]
#
return makespinobject (1,2*n,n,x1,z1,nx1,nz1,x2,z2,nx2,nz2)
def makecylinder(n) :
x1 = [0.0, 1.0, 1.0]
nx1 = [0.0, 1.0, 0.0]
z1 = [1.0, 1.0, -1.0]
nz1 = [1.0, 0.0, -1.0]
#
z2 = [1.0, -1.0, -1.0]
nz2 = [1.0, 0.0, -1.0]
x2 = [1.0, 1.0, 0.0]
nx2 = [0.0, 1.0, 0.0]
#
return makespinobject(1,2*n,3,x1,z1,nx1,nz1,x2,z2,nx2,nz2)
def makecone(n) :
x1 = [0.0, 1.0, 1.0]
nx1 = [2.0/sqrt(5.0), 0.0, 0.0]
z1 = [1.0, -1.0, -1.0]
nz1 = [1.0/sqrt(5.0), -1.0, -1.0]
#
x2 = [1.0, 0.0, 0.0]
nx2 = [2.0/sqrt(5.0), 0.0, 0.0]
nz2 = [1.0/sqrt(5.0), -1.0, -1.0]
z2 = [-1.0, -1.0, -1.0]
#
return makespinobject(1,2*n,2,x1,z1,nx1,nz1,x2,z2,nx2,nz2)
def makecube() :
x1 = [0.0, sqrt(2.0), sqrt (2.0)]
nx1 = [0.0, 1.0, 0.0]
z1 = [1.0, 1.0, -1.0]
nz1 = [1.0, 0.0, -1.0]
#
x2 = [sqrt(2.0), sqrt(2.0), 0.0]
nx2 = [0.0, 1.0, 0.0]
z2 = [1.0, -1.0, -1.0]
nz2 = [1.0, 0.0, -1.0]
#
return makespinobject(0,4,3,x1,z1,nx1,nz1,x2,z2,nx2,nz2)
def makepyramid() :
x1 = [0.0, sqrt(2.0), 0.0]
nx1 = [2.0 / sqrt(5.0), 0.0, 0.0]
z1 = [1.0, -1.0, 0.0]
nz1 = [1.0 / sqrt(5.0), -1.0, 0.0]
#
x2 = [sqrt(2.0), 0.0, 0.0]
nx2 = [2.0 / sqrt(5.0), 0.0, 0.0]
z2 = [-1.0, -1.0, -1.0]
nz2 = [1.0/sqrt(5.0), -1.0, 0.0]
#
return makespinobject(0,4,3,x1,z1,nx1,nz1,x2,z2,nx2,nz2)
def makeobjects () :
cube = makecube()
sphere = makesphere (6)
cylinder = makecylinder (6)
cone = makecone (6)
pyramid = makepyramid ()
#
odict = {}
odict ['cube'] = cube
odict ['pyramid'] = pyramid
odict ['sphere'] = sphere
odict ['cylinder'] = cylinder
odict ['cone'] = cone
odict ['diamond'] = cube
odict ['disk'] = sphere
#
return odict
renderfuncs = [bgnpolygon, endpolygon]
def putFunc (funcs) :
renderfuncs [:] = funcs
def drawobject (obj) :
#
for patch in obj :
renderfuncs[0] ()
vnarray (patch)
renderfuncs[1] ()
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