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path: root/demo/sgi/gl_panel/flying/objectdef.py
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from math import *
from objdict import *
from gl import *

FUZZY = 0.00001

# first try - brute force method (ala M.Overmars...)

def makespinobject (smooth,rot,n,x1,z1,nx1,nz1,x2,z2,nx2,nz2) :
 object = []
 dth = 2.0 * pi / float (rot)
 for i in range (0, n) :
 for j in range (0, rot) :
 th = dth * float (j)
 #
 if smooth = 1:
 a1 = th
 a2 =th+dth
 else :
 a1 = th + dth / 2.0
 a2 = th + dth / 2.0
 #
 v0 = (x1[i]*sin(th),x1[i]*cos(th),z1[i])
 n0 = (nx1[i]*sin(a1),nx1[i]*cos(a1),nz1[i])
 #
 v1 = (x1[i]*sin(th+dth),x1[i]*cos(th+dth),z1[i])
 n1 = (nx1[i]*sin(a2), nx1[i]*cos(a2), nz1[i])
 #
 v2 = (x2[i]*sin(th+dth),x2[i]*cos(th+dth),z2[i])
 n2 = (nx2[i]*sin(a2), nx2[i]*cos(a2), nz2[i])
 #
 v3 = (x2[i]*sin(th), x2[i]*cos(th), z2[i])
 n3 = (nx2[i]*sin(a1), nx2[i]*cos(a1), nz2[i])
 #
 patch = ((v0,n0), (v1,n1), (v2,n2), (v3,n3))
 #patch = ((n0,v0), (n1,v1), (n2,v2), (n3,v3))
 #
 if x1[i] < FUZZY :
 patch = patch[1:]
 #
 object.append (patch)
 #
 return object

def makesphere (n):
 asin = []
 acos = []
 for i in range (0, n-1):
 asin.append (sin((pi/float (n))*(1.0+float (i))))
 acos.append(cos((pi/float (n))*(1.0+float (i))))
 #
 x1 = [0.0] + asin
 z1 = [1.0] + acos
 nx1 = [0.0] + asin
 nz1 = [1.0] + acos
 #
 x2 = asin + [0.0]
 z2 = acos + [-1.0]
 nx2 = asin + [0.0]
 nz2 = acos + [-1.0]
 #
 return makespinobject (1,2*n,n,x1,z1,nx1,nz1,x2,z2,nx2,nz2)

def makecylinder(n) :
 x1 = [0.0, 1.0, 1.0]
 nx1 = [0.0, 1.0, 0.0]
 z1 = [1.0, 1.0, -1.0]
 nz1 = [1.0, 0.0, -1.0]
 #
 z2 = [1.0, -1.0, -1.0]
 nz2 = [1.0, 0.0, -1.0]
 x2 = [1.0, 1.0, 0.0]
 nx2 = [0.0, 1.0, 0.0]
 #
 return makespinobject(1,2*n,3,x1,z1,nx1,nz1,x2,z2,nx2,nz2)

def makecone(n) :
 x1 = [0.0, 1.0, 1.0]
 nx1 = [2.0/sqrt(5.0), 0.0, 0.0]
 z1 = [1.0, -1.0, -1.0]
 nz1 = [1.0/sqrt(5.0), -1.0, -1.0]
 #
 x2 = [1.0, 0.0, 0.0]
 nx2 = [2.0/sqrt(5.0), 0.0, 0.0]
 nz2 = [1.0/sqrt(5.0), -1.0, -1.0]
 z2 = [-1.0, -1.0, -1.0]
 #
 return makespinobject(1,2*n,2,x1,z1,nx1,nz1,x2,z2,nx2,nz2)

def makecube() :
 x1 = [0.0, sqrt(2.0), sqrt (2.0)]
 nx1 = [0.0, 1.0, 0.0]
 z1 = [1.0, 1.0, -1.0]
 nz1 = [1.0, 0.0, -1.0]
 #
 x2 = [sqrt(2.0), sqrt(2.0), 0.0]
 nx2 = [0.0, 1.0, 0.0]
 z2 = [1.0, -1.0, -1.0]
 nz2 = [1.0, 0.0, -1.0]
 #
 return makespinobject(0,4,3,x1,z1,nx1,nz1,x2,z2,nx2,nz2)


def makepyramid() :
 x1 = [0.0, sqrt(2.0), 0.0]
 nx1 = [2.0 / sqrt(5.0), 0.0, 0.0]
 z1 = [1.0, -1.0, 0.0]
 nz1 = [1.0 / sqrt(5.0), -1.0, 0.0]
 #
 x2 = [sqrt(2.0), 0.0, 0.0]
 nx2 = [2.0 / sqrt(5.0), 0.0, 0.0]
 z2 = [-1.0, -1.0, -1.0]
 nz2 = [1.0/sqrt(5.0), -1.0, 0.0]
 #
 return makespinobject(0,4,3,x1,z1,nx1,nz1,x2,z2,nx2,nz2)

def makeobjects () :
 cube = makecube()
 sphere = makesphere (6)
 cylinder = makecylinder (6)
 cone = makecone (6)
 pyramid = makepyramid ()
 #
 odict = {}
 odict ['cube'] = cube
 odict ['pyramid'] = pyramid
 odict ['sphere'] = sphere
 odict ['cylinder'] = cylinder
 odict ['cone'] = cone
 odict ['diamond'] = cube
 odict ['disk'] = sphere
 #
 return odict


renderfuncs = [bgnpolygon, endpolygon]

def putFunc (funcs) :
 renderfuncs [:] = funcs

def drawobject (obj) :
 #
 for patch in obj :
 renderfuncs[0] ()
 vnarray (patch)
 renderfuncs[1] ()