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# Generic Split implementation.
# Use as a base class for other splits.
# Derived classes should at least implement the methods that call
# unimpl() below: minsize(), getbounds() and setbounds().

Error = 'Split.Error' # Exception

import rect
from util import remove

class Split():
 #
 # Calls from creator
 # NB derived classes may add parameters to create()
 #
 def create(self, parent):
 parent.addchild(self)
 self.parent = parent
 self.children = []
 self.mouse_interest = []
 self.timer_interest = []
 self.mouse_focus = 0
 return self
 #
 # Downcalls from parent to child
 #
 def destroy(self):
 self.parent = None
 for child in self.children:
 child.destroy()
 del self.children[:]
 del self.mouse_interest[:]
 del self.timer_interest[:]
 self.mouse_focus = None
 #
 def minsize(self, m): return unimpl()
 def getbounds(self): return unimpl()
 def setbounds(self, bounds): unimpl()
 #
 def draw(self, d_detail):
 # (Could avoid calls to children outside the area)
 for child in self.children:
 child.draw(d_detail)
 #
 # Downcalls only made after certain upcalls
 #
 def mouse_down(self, detail):
 if self.mouse_focus:
 self.mouse_focus.mouse_down(detail)
 p = detail[0]
 for child in self.mouse_interest:
 if rect.pointinrect(p, child.getbounds()):
 self.mouse_focus = child
 child.mouse_down(detail)
 def mouse_move(self, detail):
 if self.mouse_focus:
 self.mouse_focus.mouse_move(detail)
 def mouse_up(self, detail):
 if self.mouse_focus:
 self.mouse_focus.mouse_up(detail)
 self.mouse_focus = 0
 #
 def timer(self):
 for child in self.timer_interest:
 child.timer()
 #
 # Upcalls from child to parent
 #
 def addchild(self, child):
 if child in self.children:
 raise Error, 'addchild: child already inlist'
 self.children.append(child)
 def delchild(self, child):
 if child not in self.children:
 raise Error, 'delchild: child not in list'
 remove(child, self.children)
 if child in self.mouse_interest:
 remove(child, self.mouse_interest)
 if child in self.timer_interest:
 remove(child, self.timer_interest)
 if child = self.mouse_focus:
 self.mouse_focus = 0
 #
 def need_mouse(self, child):
 if child not in self.mouse_interest:
 self.mouse_interest.append(child)
 self.parent.need_mouse(self)
 def no_mouse(self, child):
 if child in self.mouse_interest:
 remove(child, self.mouse_interest)
 if not self.mouse_interest:
 self.parent.no_mouse(self)
 #
 def need_timer(self, child):
 if child not in self.timer_interest:
 self.timer_interest.append(child)
 self.parent.need_timer(self)
 def no_timer(self, child):
 if child in self.timer_interest:
 remove(child, self.timer_interest)
 if not self.timer_interest:
 self.parent.no_timer(self)
 #
 # The rest are transparent:
 #
 def begindrawing(self):
 return self.parent.begindrawing()
 def beginmeasuring(self):
 return self.parent.beginmeasuring()
 #
 def change(self, area):
 self.parent.change(area)
 def scroll(self, area_vector):
 self.parent.scroll(area_vector)
 def settimer(self, itimer):
 self.parent.settimer(itimer)