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#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3_ttf/SDL_ttf.h>

int main(int argc, char *argv[]) {
	SDL_Init(SDL_INIT_VIDEO);
	TTF_Init();

	SDL_Window *window = SDL_CreateWindow("Saffron", 800, 600, 0);
	SDL_Renderer *renderer = SDL_CreateRenderer(window, NULL);

	TTF_Font *font = TTF_OpenFont("/usr/share/fonts/maple-mono/MapleMonoNL-Regular.ttf", 20); // "works on my machine" - Arslaan, 2026

	bool running = true;
	SDL_Event event;
	SDL_FRect rect;
	rect.x = rect.y = 100;
	rect.w = rect.h = 100;

	SDL_FRect text_rect = {200, 200, 0, 0};
	SDL_Color white = {255, 255, 255, 255};
	SDL_Surface *surface = TTF_RenderText_Blended(font, "Hello Saffron!", 0, white);
	SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
	SDL_DestroySurface(surface);
	SDL_GetTextureSize(texture, &text_rect.w, &text_rect.h);

	while (running) {
		while (SDL_PollEvent(&event)) {
			if (event.type == SDL_EVENT_QUIT) {
				running = false;
			}
		}
		
		SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
		SDL_RenderClear(renderer);
		SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE);
		SDL_RenderFillRect(renderer, &rect);
		SDL_RenderTexture(renderer, texture, NULL, &text_rect);
		SDL_RenderPresent(renderer);
	}

	TTF_CloseFont(font);
	TTF_Quit();
	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	SDL_Quit();
	return 0;
}