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#include <SDL3/SDL.h>
#include <stdlib.h>
#include <saffron.h>
static void saffron_button_draw(SaffronWidget* widget, SDL_Renderer* renderer) {
SaffronButton* btn = (SaffronButton*)widget;
SaffronTheme* theme = widget->theme;
if (!theme) return;
SaffronColor bg = theme->bg;
SaffronColor tertiary = theme->tertiary;
SDL_SetRenderDrawColor(renderer, bg.r, bg.g, bg.b, bg.a);
SDL_FRect rect = {widget->x, widget->y, widget->w, widget->h};
SDL_RenderFillRect(renderer, &rect);
SDL_SetRenderDrawColor(renderer, tertiary.r, tertiary.g, tertiary.b, tertiary.a);
SDL_RenderRect(renderer, &rect);
}
static void saffron_button_onclick(SaffronWidget* self) {
SaffronButton* btn = (SaffronButton*)self;
btn->callback(btn);
}
SaffronButton* saffron_button_new(bool enabled, void (*callback)(SaffronButton* self), int width, int height) {
SaffronButton* button = malloc(sizeof(SaffronButton));
if (!button) return NULL;
SaffronBox* box = saffron_box_new(SAFFRON_ORIENTATION_HORIZONTAL, SAFFRON_HALIGN_CENTER, SAFFRON_VALIGN_CENTER, 5, 5, 0, width, height);
if (!box) {
free(button);
return NULL;
}
memcpy(&button->base, box, sizeof(SaffronBox));
free(box);
SaffronWidget* widget = (SaffronWidget*)button;
// We set it to type BOX because the layout engine needs to treat it as one: I'll remove the BUTTON enum later or make the layout engine check for both
widget->type = SAFFRON_WIDGET_BOX;
widget->draw = saffron_button_draw;
widget->on_click = saffron_button_onclick;
widget->children = NULL;
widget->child_count = 0;
button->callback = callback;
button->enabled = enabled;
return button;
}
SaffronButton* saffron_button_new_with_text(SaffronText* text, bool enabled, void (*callback)(SaffronButton* self), int width, int height) {
SaffronButton* button = saffron_button_new(enabled, callback, width, height);
saffron_widget_add_child((SaffronWidget*)button, (SaffronWidget*)text);
return button;
}
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