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#include <stdio.h>
#include <SDL3/SDL_events.h>
#include <stdlib.h>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include <saffron.h>
SaffronWindow* saffron_window_new(const char* title, int w, int h) {
SaffronWindow* window = malloc(sizeof(SaffronWindow));
window->root = saffron_widget_new(); // frick, need to implement this.
window->title = title;
window->w = window->root->w = w;
window->h = window->root->h = h;
window->sdl_window = SDL_CreateWindow(title, w, h, SDL_WINDOW_RESIZABLE);
window->renderer = SDL_CreateRenderer(window->sdl_window, NULL);
return window;
}
void saffron_window_free(SaffronWindow* window) {
SDL_DestroyRenderer(window->renderer);
SDL_DestroyWindow(window->sdl_window);
saffron_widget_free(window->root);
free(window);
}
void saffron_window_main(SaffronWindow *window) {
if (!window) return;
bool running = true;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) {
running = false;
}
if (event.type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
printf("[saffron] mouse down!\n");
if (event.button.button == SDL_BUTTON_LEFT) {
printf("[saffron] left click at %f, %f!\n", event.button.x, event.button.y);
printf("[saffron] calling hit test at coordinates\n");
SaffronWidget* hit = saffron_widget_hit_test(window->root, (int)event.button.x, (int)event.button.y);
if (hit && hit->on_click) hit->on_click(hit);
}
}
}
SDL_SetRenderDrawColor(window->renderer, 0, 0, 0, 255);
SDL_RenderClear(window->renderer);
saffron_widget_draw(window->root, window->renderer);
SDL_RenderPresent(window->renderer);
SDL_Delay(16); // around 60fps or so
}
}
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