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authorArslaan Pathan <[email protected]>2025-06-11 20:21:29 +1200
committerArslaan Pathan <[email protected]>2025-06-11 20:21:29 +1200
commitdc0f9628b262b47f37ca7cdf15657f576ab71a45 (patch)
tree9a06c44bb510d90d74c225fb543bfce04b1303a2 /SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h
parent5dfe69e4580073c9bdeaed605a46cf0ec3e24ad2 (diff)
downloadshowdownofthesticks-dc0f9628b262b47f37ca7cdf15657f576ab71a45.tar.xz
showdownofthesticks-dc0f9628b262b47f37ca7cdf15657f576ab71a45.zip
Add windows cross-compile build support, this was a piece of SHIT to do!
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diff --git a/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h b/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_opengles2.h
+ *
+ * This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
+ */
+#include "SDL_config.h"
+
+#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
+
+#ifdef __IPHONEOS__
+#include <OpenGLES/ES2/gl.h>
+#include <OpenGLES/ES2/glext.h>
+#else
+#include <GLES2/gl2platform.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#endif
+
+#else /* _MSC_VER */
+
+/* OpenGL ES2 headers for Visual Studio */
+#include "SDL_opengles2_khrplatform.h"
+#include "SDL_opengles2_gl2platform.h"
+#include "SDL_opengles2_gl2.h"
+#include "SDL_opengles2_gl2ext.h"
+
+#endif /* _MSC_VER */
+
+#ifndef APIENTRY
+#define APIENTRY GL_APIENTRY
+#endif