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CXX = g++
CC = gcc
LUA_SRC = $(wildcard src/lua/*.c)
LUA_OBJ = $(patsubst src/lua/%.c, build/lua/%.o, $(LUA_SRC))
SRC_CPP = src/main.cpp
OBJ_CPP = build/main.o
APP_NAME = ShowdownOfTheSticks
BUILD_DIR = build
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
TARGET_DIR = $(BUILD_DIR)/$(APP_NAME).app/Contents/MacOS
TARGET = $(TARGET_DIR)/$(APP_NAME)
INFO_PLIST = $(BUILD_DIR)/$(APP_NAME).app/Contents/Info.plist
MAKE_APP = true
else
TARGET_DIR = $(BUILD_DIR)
TARGET = $(TARGET_DIR)/$(APP_NAME)
MAKE_APP = false
endif
CXXFLAGS = -I/opt/homebrew/include -D_THREAD_SAFE -std=c++17
CFLAGS = -I/opt/homebrew/include -D_THREAD_SAFE
LDFLAGS = -L/opt/homebrew/lib -lSDL2
all: $(TARGET)
$(TARGET): $(OBJ_CPP) $(LUA_OBJ)
mkdir -p $(TARGET_DIR)
$(CXX) $(OBJ_CPP) $(LUA_OBJ) -o $(TARGET) $(LDFLAGS)
ifeq ($(MAKE_APP),true)
mkdir -p $(dir $(INFO_PLIST))
cp Info.plist $(INFO_PLIST)
mkdir -p $(TARGET_DIR)
cp /opt/homebrew/opt/sdl2/lib/libSDL2-2.0.0.dylib $(TARGET_DIR)/libSDL2.dylib
install_name_tool -change /opt/homebrew/opt/sdl2/lib/libSDL2-2.0.0.dylib @executable_path/libSDL2.dylib $(TARGET)
otool -l $(TARGET)
endif
build/main.o: src/main.cpp
mkdir -p build
$(CXX) $(CXXFLAGS) -c src/main.cpp -o build/main.o
build/lua/%.o: src/lua/%.c
mkdir -p build/lua
$(CC) $(CFLAGS) -c $< -o $@
clean:
rm -rf $(BUILD_DIR)
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