aboutsummaryrefslogtreecommitdiff
path: root/WindowsShit/SDL2-2.24.0/x86_64-w64-mingw32/include/SDL2/SDL_image.h
blob: 5933f740b60a22d807851bf979d5ba2e06d8eb76 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
/*
  SDL_image:  An example image loading library for use with SDL
  Copyright (C) 1997-2022 Sam Lantinga <[email protected]>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

/**
 *  \file SDL_image.h
 *
 *  Header file for SDL_image library
 *
 * A simple library to load images of various formats as SDL surfaces
 */
#ifndef SDL_IMAGE_H_
#define SDL_IMAGE_H_

#include "SDL.h"
#include "SDL_version.h"
#include "begin_code.h"

/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/**
 * Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
 */
#define SDL_IMAGE_MAJOR_VERSION 2
#define SDL_IMAGE_MINOR_VERSION 6
#define SDL_IMAGE_PATCHLEVEL    0

/**
 * This macro can be used to fill a version structure with the compile-time
 * version of the SDL_image library.
 */
#define SDL_IMAGE_VERSION(X)                        \
{                                                   \
    (X)->major = SDL_IMAGE_MAJOR_VERSION;           \
    (X)->minor = SDL_IMAGE_MINOR_VERSION;           \
    (X)->patch = SDL_IMAGE_PATCHLEVEL;              \
}

#if SDL_IMAGE_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3
/**
 *  This is the version number macro for the current SDL_image version.
 *
 *  In versions higher than 2.9.0, the minor version overflows into
 *  the thousands digit: for example, 2.23.0 is encoded as 4300.
 *  This macro will not be available in SDL 3.x or SDL_image 3.x.
 *
 *  Deprecated, use SDL_IMAGE_VERSION_ATLEAST or SDL_IMAGE_VERSION instead.
 */
#define SDL_IMAGE_COMPILEDVERSION \
    SDL_VERSIONNUM(SDL_IMAGE_MAJOR_VERSION, SDL_IMAGE_MINOR_VERSION, SDL_IMAGE_PATCHLEVEL)
#endif /* SDL_IMAGE_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3 */

/**
 *  This macro will evaluate to true if compiled with SDL_image at least X.Y.Z.
 */
#define SDL_IMAGE_VERSION_ATLEAST(X, Y, Z) \
    ((SDL_IMAGE_MAJOR_VERSION >= X) && \
     (SDL_IMAGE_MAJOR_VERSION > X || SDL_IMAGE_MINOR_VERSION >= Y) && \
     (SDL_IMAGE_MAJOR_VERSION > X || SDL_IMAGE_MINOR_VERSION > Y || SDL_IMAGE_PATCHLEVEL >= Z))

/**
 * This function gets the version of the dynamically linked SDL_image library.
 *
 * it should NOT be used to fill a version structure, instead you should use
 * the SDL_IMAGE_VERSION() macro.
 *
 * \returns SDL_image version
 */
extern DECLSPEC const SDL_version * SDLCALL IMG_Linked_Version(void);

/**
 * Initialization flags
 */
typedef enum
{
    IMG_INIT_JPG    = 0x00000001,
    IMG_INIT_PNG    = 0x00000002,
    IMG_INIT_TIF    = 0x00000004,
    IMG_INIT_WEBP   = 0x00000008,
    IMG_INIT_JXL    = 0x00000010,
    IMG_INIT_AVIF   = 0x00000020
} IMG_InitFlags;

/**
 * Initialize SDL_image.
 *
 * This function loads dynamic libraries that SDL_image needs, and prepares
 * them for use. This must be the first function you call in SDL_image, and if
 * it fails you should not continue with the library.
 *
 * Flags should be one or more flags from IMG_InitFlags OR'd together. It
 * returns the flags successfully initialized, or 0 on failure.
 *
 * Currently, these flags are:
 *
 * - `_INIT_JPG`
 * - `_INIT_PNG`
 * - `_INIT_TIF`
 * - `_INIT_WEBP`
 * - `_INIT_JXL`
 * - `_INIT_AVIF`
 *
 * More flags may be added in a future SDL_image release.
 *
 * This function may need to load external shared libraries to support various
 * codecs, which means this function can fail to initialize that support on an
 * otherwise-reasonable system if the library isn't available; this is not
 * just a question of exceptional circumstances like running out of memory at
 * startup!
 *
 * Note that you may call this function more than once to initialize with
 * additional flags. The return value will reflect both new flags that
 * successfully initialized, and also include flags that had previously been
 * initialized as well.
 *
 * As this will return previously-initialized flags, it's legal to call this
 * with zero (no flags set). This is a safe no-op that can be used to query
 * the current initialization state without changing it at all.
 *
 * Since this returns previously-initialized flags as well as new ones, and
 * you can call this with zero, you should not check for a zero return value
 * to determine an error condition. Instead, you should check to make sure all
 * the flags you require are set in the return value. If you have a game with
 * data in a specific format, this might be a fatal error. If you're a generic
 * image displaying app, perhaps you are fine with only having JPG and PNG
 * support and can live without WEBP, even if you request support for
 * everything.
 *
 * Unlike other SDL satellite libraries, calls to IMG_Init do not stack; a
 * single call to IMG_Quit() will deinitialize everything and does not have to
 * be paired with a matching IMG_Init call. For that reason, it's considered
 * best practices to have a single IMG_Init and IMG_Quit call in your program.
 * While this isn't required, be aware of the risks of deviating from that
 * behavior.
 *
 * After initializing SDL_image, the app may begin to load images into
 * SDL_Surfaces or SDL_Textures.
 *
 * \param flags initialization flags, OR'd together.
 * \returns all currently initialized flags.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_Quit
 */
extern DECLSPEC int SDLCALL IMG_Init(int flags);

/**
 * Deinitialize SDL_image.
 *
 * This should be the last function you call in SDL_image, after freeing all
 * other resources. This will unload any shared libraries it is using for
 * various codecs.
 *
 * After this call, a call to IMG_Init(0) will return 0 (no codecs loaded).
 *
 * You can safely call IMG_Init() to reload various codec support after this
 * call.
 *
 * Unlike other SDL satellite libraries, calls to IMG_Init do not stack; a
 * single call to IMG_Quit() will deinitialize everything and does not have to
 * be paired with a matching IMG_Init call. For that reason, it's considered
 * best practices to have a single IMG_Init and IMG_Quit call in your program.
 * While this isn't required, be aware of the risks of deviating from that
 * behavior.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_Init
 */
extern DECLSPEC void SDLCALL IMG_Quit(void);

/**
 * Load an image from an SDL data source into a software surface.
 *
 * An SDL_Surface is a buffer of pixels in memory accessible by the CPU. Use
 * this if you plan to hand the data to something else or manipulate it
 * further in code.
 *
 * There are no guarantees about what format the new SDL_Surface data will be;
 * in many cases, SDL_image will attempt to supply a surface that exactly
 * matches the provided image, but in others it might have to convert (either
 * because the image is in a format that SDL doesn't directly support or
 * because it's compressed data that could reasonably uncompress to various
 * formats and SDL_image had to pick one). You can inspect an SDL_Surface for
 * its specifics, and use SDL_ConvertSurface to then migrate to any supported
 * format.
 *
 * If the image format supports a transparent pixel, SDL will set the colorkey
 * for the surface. You can enable RLE acceleration on the surface afterwards
 * by calling: SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
 *
 * If `freesrc` is non-zero, the RWops will be closed before returning,
 * whether this function succeeds or not. SDL_image reads everything it needs
 * from the RWops during this call in any case.
 *
 * Even though this function accepts a file type, SDL_image may still try
 * other decoders that are capable of detecting file type from the contents of
 * the image data, but may rely on the caller-provided type string for formats
 * that it cannot autodetect. If `type` is NULL, SDL_image will rely solely on
 * its ability to guess the format.
 *
 * There is a separate function to read files from disk without having to deal
 * with SDL_RWops: `IMG_Load("filename.jpg")` will call this function and
 * manage those details for you, determining the file type from the filename's
 * extension.
 *
 * There is also IMG_Load_RW(), which is equivalent to this function except
 * that it will rely on SDL_image to determine what type of data it is
 * loading, much like passing a NULL for type.
 *
 * If you are using SDL's 2D rendering API, there is an equivalent call to
 * load images directly into an SDL_Texture for use by the GPU without using a
 * software surface: call IMG_LoadTextureTyped_RW() instead.
 *
 * When done with the returned surface, the app should dispose of it with a
 * call to SDL_FreeSurface().
 *
 * \param src an SDL_RWops that data will be read from.
 * \param freesrc non-zero to close/free the SDL_RWops before returning, zero
 *                to leave it open.
 * \param type a filename extension that represent this data ("BMP", "GIF",
 *             "PNG", etc).
 * \returns a new SDL surface, or NULL on error.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_Load
 * \sa IMG_Load_RW
 * \sa SDL_FreeSurface
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, const char *type);

/**
 * Load an image from a filesystem path into a software surface.
 *
 * An SDL_Surface is a buffer of pixels in memory accessible by the CPU. Use
 * this if you plan to hand the data to something else or manipulate it
 * further in code.
 *
 * There are no guarantees about what format the new SDL_Surface data will be;
 * in many cases, SDL_image will attempt to supply a surface that exactly
 * matches the provided image, but in others it might have to convert (either
 * because the image is in a format that SDL doesn't directly support or
 * because it's compressed data that could reasonably uncompress to various
 * formats and SDL_image had to pick one). You can inspect an SDL_Surface for
 * its specifics, and use SDL_ConvertSurface to then migrate to any supported
 * format.
 *
 * If the image format supports a transparent pixel, SDL will set the colorkey
 * for the surface. You can enable RLE acceleration on the surface afterwards
 * by calling: SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
 *
 * There is a separate function to read files from an SDL_RWops, if you need
 * an i/o abstraction to provide data from anywhere instead of a simple
 * filesystem read; that function is IMG_Load_RW().
 *
 * If you are using SDL's 2D rendering API, there is an equivalent call to
 * load images directly into an SDL_Texture for use by the GPU without using a
 * software surface: call IMG_LoadTexture() instead.
 *
 * When done with the returned surface, the app should dispose of it with a
 * call to SDL_FreeSurface().
 *
 * \param file a path on the filesystem to load an image from.
 * \returns a new SDL surface, or NULL on error.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadTyped_RW
 * \sa IMG_Load_RW
 * \sa SDL_FreeSurface
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_Load(const char *file);

/**
 * Load an image from an SDL data source into a software surface.
 *
 * An SDL_Surface is a buffer of pixels in memory accessible by the CPU. Use
 * this if you plan to hand the data to something else or manipulate it
 * further in code.
 *
 * There are no guarantees about what format the new SDL_Surface data will be;
 * in many cases, SDL_image will attempt to supply a surface that exactly
 * matches the provided image, but in others it might have to convert (either
 * because the image is in a format that SDL doesn't directly support or
 * because it's compressed data that could reasonably uncompress to various
 * formats and SDL_image had to pick one). You can inspect an SDL_Surface for
 * its specifics, and use SDL_ConvertSurface to then migrate to any supported
 * format.
 *
 * If the image format supports a transparent pixel, SDL will set the colorkey
 * for the surface. You can enable RLE acceleration on the surface afterwards
 * by calling: SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey);
 *
 * If `freesrc` is non-zero, the RWops will be closed before returning,
 * whether this function succeeds or not. SDL_image reads everything it needs
 * from the RWops during this call in any case.
 *
 * There is a separate function to read files from disk without having to deal
 * with SDL_RWops: `IMG_Load("filename.jpg")` will call this function and
 * manage those details for you, determining the file type from the filename's
 * extension.
 *
 * There is also IMG_LoadTyped_RW(), which is equivalent to this function
 * except a file extension (like "BMP", "JPG", etc) can be specified, in case
 * SDL_image cannot autodetect the file format.
 *
 * If you are using SDL's 2D rendering API, there is an equivalent call to
 * load images directly into an SDL_Texture for use by the GPU without using a
 * software surface: call IMG_LoadTexture_RW() instead.
 *
 * When done with the returned surface, the app should dispose of it with a
 * call to SDL_FreeSurface().
 *
 * \param src an SDL_RWops that data will be read from.
 * \param freesrc non-zero to close/free the SDL_RWops before returning, zero
 *                to leave it open.
 * \returns a new SDL surface, or NULL on error.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_Load
 * \sa IMG_LoadTyped_RW
 * \sa SDL_FreeSurface
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_Load_RW(SDL_RWops *src, int freesrc);

#if SDL_VERSION_ATLEAST(2,0,0)

/**
 * Load an image from a filesystem path into a GPU texture.
 *
 * An SDL_Texture represents an image in GPU memory, usable by SDL's 2D Render
 * API. This can be significantly more efficient than using a CPU-bound
 * SDL_Surface if you don't need to manipulate the image directly after
 * loading it.
 *
 * If the loaded image has transparency or a colorkey, a texture with an alpha
 * channel will be created. Otherwise, SDL_image will attempt to create an
 * SDL_Texture in the most format that most reasonably represents the image
 * data (but in many cases, this will just end up being 32-bit RGB or 32-bit
 * RGBA).
 *
 * There is a separate function to read files from an SDL_RWops, if you need
 * an i/o abstraction to provide data from anywhere instead of a simple
 * filesystem read; that function is IMG_LoadTexture_RW().
 *
 * If you would rather decode an image to an SDL_Surface (a buffer of pixels
 * in CPU memory), call IMG_Load() instead.
 *
 * When done with the returned texture, the app should dispose of it with a
 * call to SDL_DestroyTexture().
 *
 * \param renderer the SDL_Renderer to use to create the GPU texture.
 * \param file a path on the filesystem to load an image from.
 * \returns a new texture, or NULL on error.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadTextureTyped_RW
 * \sa IMG_LoadTexture_RW
 * \sa SDL_DestroyTexture
 */
extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture(SDL_Renderer *renderer, const char *file);

/**
 * Load an image from an SDL data source into a GPU texture.
 *
 * An SDL_Texture represents an image in GPU memory, usable by SDL's 2D Render
 * API. This can be significantly more efficient than using a CPU-bound
 * SDL_Surface if you don't need to manipulate the image directly after
 * loading it.
 *
 * If the loaded image has transparency or a colorkey, a texture with an alpha
 * channel will be created. Otherwise, SDL_image will attempt to create an
 * SDL_Texture in the most format that most reasonably represents the image
 * data (but in many cases, this will just end up being 32-bit RGB or 32-bit
 * RGBA).
 *
 * If `freesrc` is non-zero, the RWops will be closed before returning,
 * whether this function succeeds or not. SDL_image reads everything it needs
 * from the RWops during this call in any case.
 *
 * There is a separate function to read files from disk without having to deal
 * with SDL_RWops: `IMG_LoadTexture(renderer, "filename.jpg")` will call this
 * function and manage those details for you, determining the file type from
 * the filename's extension.
 *
 * There is also IMG_LoadTextureTyped_RW(), which is equivalent to this
 * function except a file extension (like "BMP", "JPG", etc) can be specified,
 * in case SDL_image cannot autodetect the file format.
 *
 * If you would rather decode an image to an SDL_Surface (a buffer of pixels
 * in CPU memory), call IMG_Load() instead.
 *
 * When done with the returned texture, the app should dispose of it with a
 * call to SDL_DestroyTexture().
 *
 * \param renderer the SDL_Renderer to use to create the GPU texture.
 * \param src an SDL_RWops that data will be read from.
 * \param freesrc non-zero to close/free the SDL_RWops before returning, zero
 *                to leave it open.
 * \returns a new texture, or NULL on error.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadTexture
 * \sa IMG_LoadTextureTyped_RW
 * \sa SDL_DestroyTexture
 */
extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTexture_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc);

/**
 * Load an image from an SDL data source into a GPU texture.
 *
 * An SDL_Texture represents an image in GPU memory, usable by SDL's 2D Render
 * API. This can be significantly more efficient than using a CPU-bound
 * SDL_Surface if you don't need to manipulate the image directly after
 * loading it.
 *
 * If the loaded image has transparency or a colorkey, a texture with an alpha
 * channel will be created. Otherwise, SDL_image will attempt to create an
 * SDL_Texture in the most format that most reasonably represents the image
 * data (but in many cases, this will just end up being 32-bit RGB or 32-bit
 * RGBA).
 *
 * If `freesrc` is non-zero, the RWops will be closed before returning,
 * whether this function succeeds or not. SDL_image reads everything it needs
 * from the RWops during this call in any case.
 *
 * Even though this function accepts a file type, SDL_image may still try
 * other decoders that are capable of detecting file type from the contents of
 * the image data, but may rely on the caller-provided type string for formats
 * that it cannot autodetect. If `type` is NULL, SDL_image will rely solely on
 * its ability to guess the format.
 *
 * There is a separate function to read files from disk without having to deal
 * with SDL_RWops: `IMG_LoadTexture("filename.jpg")` will call this function
 * and manage those details for you, determining the file type from the
 * filename's extension.
 *
 * There is also IMG_LoadTexture_RW(), which is equivalent to this function
 * except that it will rely on SDL_image to determine what type of data it is
 * loading, much like passing a NULL for type.
 *
 * If you would rather decode an image to an SDL_Surface (a buffer of pixels
 * in CPU memory), call IMG_LoadTyped_RW() instead.
 *
 * When done with the returned texture, the app should dispose of it with a
 * call to SDL_DestroyTexture().
 *
 * \param renderer the SDL_Renderer to use to create the GPU texture.
 * \param src an SDL_RWops that data will be read from.
 * \param freesrc non-zero to close/free the SDL_RWops before returning, zero
 *                to leave it open.
 * \param type a filename extension that represent this data ("BMP", "GIF",
 *             "PNG", etc).
 * \returns a new texture, or NULL on error.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadTexture
 * \sa IMG_LoadTexture_RW
 * \sa SDL_DestroyTexture
 */
extern DECLSPEC SDL_Texture * SDLCALL IMG_LoadTextureTyped_RW(SDL_Renderer *renderer, SDL_RWops *src, int freesrc, const char *type);
#endif /* SDL 2.0 */

/**
 * Detect AVIF image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is AVIF data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isAVIF(SDL_RWops *src);

/**
 * Detect ICO image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is ICO data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isICO(SDL_RWops *src);

/**
 * Detect CUR image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is CUR data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isCUR(SDL_RWops *src);

/**
 * Detect BMP image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is BMP data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isBMP(SDL_RWops *src);

/**
 * Detect GIF image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is GIF data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isGIF(SDL_RWops *src);

/**
 * Detect JPG image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is JPG data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isJPG(SDL_RWops *src);

/**
 * Detect JXL image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is JXL data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isJXL(SDL_RWops *src);

/**
 * Detect LBM image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is LBM data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isLBM(SDL_RWops *src);

/**
 * Detect PCX image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is PCX data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isPCX(SDL_RWops *src);

/**
 * Detect PNG image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is PNG data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isPNG(SDL_RWops *src);

/**
 * Detect PNM image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is PNM data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isPNM(SDL_RWops *src);

/**
 * Detect SVG image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is SVG data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.2.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isSVG(SDL_RWops *src);

/**
 * Detect QOI image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is QOI data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isQOI(SDL_RWops *src);

/**
 * Detect TIFF image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is TIFF data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isTIF(SDL_RWops *src);

/**
 * Detect XCF image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is XCF data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isXCF(SDL_RWops *src);

/**
 * Detect XPM image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is XPM data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXV
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isXPM(SDL_RWops *src);

/**
 * Detect XV image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is XV data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isWEBP
 */
extern DECLSPEC int SDLCALL IMG_isXV(SDL_RWops *src);

/**
 * Detect WEBP image data on a readable/seekable SDL_RWops.
 *
 * This function attempts to determine if a file is a given filetype, reading
 * the least amount possible from the SDL_RWops (usually a few bytes).
 *
 * There is no distinction made between "not the filetype in question" and
 * basic i/o errors.
 *
 * This function will always attempt to seek the RWops back to where it
 * started when this function was called, but it will not report any errors in
 * doing so, but assuming seeking works, this means you can immediately use
 * this with a different IMG_isTYPE function, or load the image without
 * further seeking.
 *
 * You do not need to call this function to load data; SDL_image can work to
 * determine file type in many cases in its standard load functions.
 *
 * \param src a seekable/readable SDL_RWops to provide image data.
 * \returns non-zero if this is WEBP data, zero otherwise.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_isAVIF
 * \sa IMG_isICO
 * \sa IMG_isCUR
 * \sa IMG_isBMP
 * \sa IMG_isGIF
 * \sa IMG_isJPG
 * \sa IMG_isJXL
 * \sa IMG_isLBM
 * \sa IMG_isPCX
 * \sa IMG_isPNG
 * \sa IMG_isPNM
 * \sa IMG_isSVG
 * \sa IMG_isQOI
 * \sa IMG_isTIF
 * \sa IMG_isXCF
 * \sa IMG_isXPM
 * \sa IMG_isXV
 */
extern DECLSPEC int SDLCALL IMG_isWEBP(SDL_RWops *src);

/**
 * Load a AVIF image directly.
 *
 * If you know you definitely have a AVIF image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadAVIF_RW(SDL_RWops *src);

/**
 * Load a ICO image directly.
 *
 * If you know you definitely have a ICO image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadICO_RW(SDL_RWops *src);

/**
 * Load a CUR image directly.
 *
 * If you know you definitely have a CUR image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadCUR_RW(SDL_RWops *src);

/**
 * Load a BMP image directly.
 *
 * If you know you definitely have a BMP image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadBMP_RW(SDL_RWops *src);

/**
 * Load a GIF image directly.
 *
 * If you know you definitely have a GIF image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadGIF_RW(SDL_RWops *src);

/**
 * Load a JPG image directly.
 *
 * If you know you definitely have a JPG image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJPG_RW(SDL_RWops *src);

/**
 * Load a JXL image directly.
 *
 * If you know you definitely have a JXL image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadJXL_RW(SDL_RWops *src);

/**
 * Load a LBM image directly.
 *
 * If you know you definitely have a LBM image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadLBM_RW(SDL_RWops *src);

/**
 * Load a PCX image directly.
 *
 * If you know you definitely have a PCX image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPCX_RW(SDL_RWops *src);

/**
 * Load a PNG image directly.
 *
 * If you know you definitely have a PNG image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNG_RW(SDL_RWops *src);

/**
 * Load a PNM image directly.
 *
 * If you know you definitely have a PNM image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadPNM_RW(SDL_RWops *src);

/**
 * Load a SVG image directly.
 *
 * If you know you definitely have a SVG image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.2.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSVG_RW(SDL_RWops *src);

/**
 * Load a QOI image directly.
 *
 * If you know you definitely have a QOI image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadQOI_RW(SDL_RWops *src);

/**
 * Load a TGA image directly.
 *
 * If you know you definitely have a TGA image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTGA_RW(SDL_RWops *src);

/**
 * Load a TIFF image directly.
 *
 * If you know you definitely have a TIFF image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadTIF_RW(SDL_RWops *src);

/**
 * Load a XCF image directly.
 *
 * If you know you definitely have a XCF image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXCF_RW(SDL_RWops *src);

/**
 * Load a XPM image directly.
 *
 * If you know you definitely have a XPM image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXV_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXPM_RW(SDL_RWops *src);

/**
 * Load a XV image directly.
 *
 * If you know you definitely have a XV image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadWEBP_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadXV_RW(SDL_RWops *src);

/**
 * Load a WEBP image directly.
 *
 * If you know you definitely have a WEBP image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops to load image data from.
 * \returns SDL surface, or NULL on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_LoadAVIF_RW
 * \sa IMG_LoadICO_RW
 * \sa IMG_LoadCUR_RW
 * \sa IMG_LoadBMP_RW
 * \sa IMG_LoadGIF_RW
 * \sa IMG_LoadJPG_RW
 * \sa IMG_LoadJXL_RW
 * \sa IMG_LoadLBM_RW
 * \sa IMG_LoadPCX_RW
 * \sa IMG_LoadPNG_RW
 * \sa IMG_LoadPNM_RW
 * \sa IMG_LoadSVG_RW
 * \sa IMG_LoadQOI_RW
 * \sa IMG_LoadTGA_RW
 * \sa IMG_LoadTIF_RW
 * \sa IMG_LoadXCF_RW
 * \sa IMG_LoadXPM_RW
 * \sa IMG_LoadXV_RW
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadWEBP_RW(SDL_RWops *src);

/**
 * Load an SVG image, scaled to a specific size.
 *
 * Since SVG files are resolution-independent, you specify the size you would
 * like the output image to be and it will be generated at those dimensions.
 *
 * Either width or height may be 0 and the image will be auto-sized to
 * preserve aspect ratio.
 *
 * When done with the returned surface, the app should dispose of it with a
 * call to SDL_FreeSurface().
 *
 * \param src an SDL_RWops to load SVG data from.
 * \param width desired width of the generated surface, in pixels.
 * \param height desired height of the generated surface, in pixels.
 * \returns a new SDL surface, or NULL on error.
 *
 * \since This function is available since SDL_image 2.6.0.
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_LoadSizedSVG_RW(SDL_RWops *src, int width, int height);

/**
 * Load an XPM image from a memory array.
 *
 * The returned surface will be an 8bpp indexed surface, if possible,
 * otherwise it will be 32bpp. If you always want 32-bit data, use
 * IMG_ReadXPMFromArrayToRGB888() instead.
 *
 * When done with the returned surface, the app should dispose of it with a
 * call to SDL_FreeSurface().
 *
 * \param xpm a null-terminated array of strings that comprise XPM data.
 * \returns a new SDL surface, or NULL on error.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_ReadXPMFromArrayToRGB888
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArray(char **xpm);

/**
 * Load an XPM image from a memory array.
 *
 * The returned surface will always be a 32-bit RGB surface. If you want 8-bit
 * indexed colors (and the XPM data allows it), use IMG_ReadXPMFromArray()
 * instead.
 *
 * When done with the returned surface, the app should dispose of it with a
 * call to SDL_FreeSurface().
 *
 * \param xpm a null-terminated array of strings that comprise XPM data.
 * \returns a new SDL surface, or NULL on error.
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_ReadXPMFromArray
 */
extern DECLSPEC SDL_Surface * SDLCALL IMG_ReadXPMFromArrayToRGB888(char **xpm);

/**
 * Save an SDL_Surface into a PNG image file.
 *
 * If the file already exists, it will be overwritten.
 *
 * \param surface the SDL surface to save
 * \param file path on the filesystem to write new file to.
 * \returns 0 if successful, -1 on error
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_SavePNG_RW
 * \sa IMG_SaveJPG
 * \sa IMG_SaveJPG_RW
 */
extern DECLSPEC int SDLCALL IMG_SavePNG(SDL_Surface *surface, const char *file);

/**
 * Save an SDL_Surface into PNG image data, via an SDL_RWops.
 *
 * If you just want to save to a filename, you can use IMG_SavePNG() instead.
 *
 * \param surface the SDL surface to save
 * \param dst the SDL_RWops to save the image data to.
 * \returns 0 if successful, -1 on error.
 *
 * \since This function is available since SDL_image 2.0.0.
 *
 * \sa IMG_SavePNG
 * \sa IMG_SaveJPG
 * \sa IMG_SaveJPG_RW
 */
extern DECLSPEC int SDLCALL IMG_SavePNG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst);

/**
 * Save an SDL_Surface into a JPEG image file.
 *
 * If the file already exists, it will be overwritten.
 *
 * \param surface the SDL surface to save
 * \param file path on the filesystem to write new file to.
 * \param quality [0; 33] is Lowest quality, [34; 66] is Middle quality, [67;
 *                100] is Highest quality
 * \returns 0 if successful, -1 on error
 *
 * \since This function is available since SDL_image 2.0.2.
 *
 * \sa IMG_SaveJPG_RW
 * \sa IMG_SavePNG
 * \sa IMG_SavePNG_RW
 */
extern DECLSPEC int SDLCALL IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality);

/**
 * Save an SDL_Surface into JPEG image data, via an SDL_RWops.
 *
 * If you just want to save to a filename, you can use IMG_SaveJPG() instead.
 *
 * \param surface the SDL surface to save
 * \param dst the SDL_RWops to save the image data to.
 * \returns 0 if successful, -1 on error.
 *
 * \since This function is available since SDL_image 2.0.2.
 *
 * \sa IMG_SaveJPG
 * \sa IMG_SavePNG
 * \sa IMG_SavePNG_RW
 */
extern DECLSPEC int SDLCALL IMG_SaveJPG_RW(SDL_Surface *surface, SDL_RWops *dst, int freedst, int quality);

/**
 * Animated image support
 * Currently only animated GIFs are supported.
 */
typedef struct
{
	int w, h;
	int count;
	SDL_Surface **frames;
	int *delays;
} IMG_Animation;

/**
 * Load an animation from a file.
 *
 * When done with the returned animation, the app should dispose of it with a
 * call to IMG_FreeAnimation().
 *
 * \param file path on the filesystem containing an animated image.
 * \returns a new IMG_Animation, or NULL on error.
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_FreeAnimation
 */
extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimation(const char *file);

/**
 * Load an animation from an SDL_RWops.
 *
 * If `freesrc` is non-zero, the RWops will be closed before returning,
 * whether this function succeeds or not. SDL_image reads everything it needs
 * from the RWops during this call in any case.
 *
 * When done with the returned animation, the app should dispose of it with a
 * call to IMG_FreeAnimation().
 *
 * \param src an SDL_RWops that data will be read from.
 * \param freesrc non-zero to close/free the SDL_RWops before returning, zero
 *                to leave it open.
 * \returns a new IMG_Animation, or NULL on error.
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_FreeAnimation
 */
extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimation_RW(SDL_RWops *src, int freesrc);

/**
 * Load an animation from an SDL datasource
 *
 * Even though this function accepts a file type, SDL_image may still try
 * other decoders that are capable of detecting file type from the contents of
 * the image data, but may rely on the caller-provided type string for formats
 * that it cannot autodetect. If `type` is NULL, SDL_image will rely solely on
 * its ability to guess the format.
 *
 * If `freesrc` is non-zero, the RWops will be closed before returning,
 * whether this function succeeds or not. SDL_image reads everything it needs
 * from the RWops during this call in any case.
 *
 * When done with the returned animation, the app should dispose of it with a
 * call to IMG_FreeAnimation().
 *
 * \param src an SDL_RWops that data will be read from.
 * \param freesrc non-zero to close/free the SDL_RWops before returning, zero
 *                to leave it open.
 * \param type a filename extension that represent this data ("GIF", etc).
 * \returns a new IMG_Animation, or NULL on error.
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_LoadAnimation
 * \sa IMG_LoadAnimation_RW
 * \sa IMG_FreeAnimation
 */
extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadAnimationTyped_RW(SDL_RWops *src, int freesrc, const char *type);

/**
 * Dispose of an IMG_Animation and free its resources.
 *
 * The provided `anim` pointer is not valid once this call returns.
 *
 * \param anim IMG_Animation to dispose of.
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_LoadAnimation
 * \sa IMG_LoadAnimation_RW
 * \sa IMG_LoadAnimationTyped_RW
 */
extern DECLSPEC void SDLCALL IMG_FreeAnimation(IMG_Animation *anim);

/**
 * Load a GIF animation directly.
 *
 * If you know you definitely have a GIF image, you can call this function,
 * which will skip SDL_image's file format detection routines. Generally it's
 * better to use the abstract interfaces; also, there is only an SDL_RWops
 * interface available here.
 *
 * \param src an SDL_RWops that data will be read from.
 * \returns a new IMG_Animation, or NULL on error.
 *
 * \since This function is available since SDL_image 2.6.0.
 *
 * \sa IMG_LoadAnimation
 * \sa IMG_LoadAnimation_RW
 * \sa IMG_LoadAnimationTyped_RW
 * \sa IMG_FreeAnimation
 */
extern DECLSPEC IMG_Animation * SDLCALL IMG_LoadGIFAnimation_RW(SDL_RWops *src);

/**
 * Report SDL_image errors
 *
 * \sa IMG_GetError
 */
#define IMG_SetError    SDL_SetError

/**
 * Get last SDL_image error
 *
 * \sa IMG_SetError
 */
#define IMG_GetError    SDL_GetError

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* SDL_IMAGE_H_ */