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---@diagnostic disable: undefined-global
jumpMultiplier = 7
function HandleP1Input()
if Input.isKeyPressedOnce("W") then
player1Character.y = player1Character.y - player1Character.speed * jumpMultiplier;
end
if Input.isKeyDown("D") then
player1Character.x = player1Character.x + player1Character.speed;
end
if Input.isKeyDown("A") then
player1Character.x = player1Character.x - player1Character.speed;
end
end
function HandleP2Input()
if Input.isKeyPressedOnce("UP") then
player2Character.y = player2Character.y - player2Character.speed * jumpMultiplier;
end
if Input.isKeyDown("RIGHT") then
player2Character.x = player2Character.x + player2Character.speed;
end
if Input.isKeyDown("LEFT") then
player2Character.x = player2Character.x - player2Character.speed;
end
end
function Setup()
player1Character.x = 250;
player2Character.x = WIDTH - 250 - (250 / 2)
player1Character.y = 250;
player2Character.y = 250;
player1Character.current_sprite = player1Character.asset_dir .. "/sprites/idle.png"
player2Character.current_sprite = player2Character.asset_dir .. "/sprites/idle.png"
end
function Update()
queueTextureForRender(player1Character.current_sprite, player1Character.x, player1Character.y)
queueTextureForRender(player2Character.current_sprite, player2Character.x, player2Character.y)
HandleP1Input()
HandleP2Input()
end
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