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path: root/assets/scripts/local2P.lua
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---@diagnostic disable: undefined-global

jumpMultiplier = 7

function HandleP1Input()
    if Input.isKeyPressedOnce("W") then
        player1Character.y = player1Character.y - player1Character.speed * jumpMultiplier;
    end
    if Input.isKeyDown("D") then
        player1Character.x = player1Character.x + player1Character.speed;
    end
    if Input.isKeyDown("A") then
        player1Character.x = player1Character.x - player1Character.speed;
    end
end

function HandleP2Input()
    if Input.isKeyPressedOnce("UP") then
        player2Character.y = player2Character.y - player2Character.speed * jumpMultiplier;
    end
    if Input.isKeyDown("RIGHT") then
        player2Character.x = player2Character.x + player2Character.speed;
    end
    if Input.isKeyDown("LEFT") then
        player2Character.x = player2Character.x - player2Character.speed;
    end
end

function Setup()
    player1Character.x = 250;
    player2Character.x = WIDTH - 250 - (250 / 2)
    player1Character.y = 250;
    player2Character.y = 250;

    player1Character.current_sprite = player1Character.asset_dir .. "/sprites/idle.png"
    player2Character.current_sprite = player2Character.asset_dir .. "/sprites/idle.png"
end

function Update()
    queueTextureForRender(player1Character.current_sprite, player1Character.x, player1Character.y)
    queueTextureForRender(player2Character.current_sprite, player2Character.x, player2Character.y)

    HandleP1Input()
    HandleP2Input()
end