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---@diagnostic disable: undefined-global
movementSpeed = 3;
bannerTextureWidth = 509;
buttonHeight = 50;
buttonWidth = 110;
bigButtonWidth = 150;
bigButtonHeight = buttonHeight;
function Setup()
setRenderPlayer(false)
setBgImage("assets/backgrounds/city-background-1.png")
end
function Local2PButton()
-- Add C functions to reset Lua state and re-run Setup with different scripts
end
function MultiplayerButton()
-- Add C functions to reset Lua state and re-run Setup with different scripts
end
function SettingsButton()
-- Add C functions to reset Lua state and re-run Setup with different scripts
end
function Update()
queueTextureForRender("assets/gui/mainMenu_banner.png", WIDTH // 2 - bannerTextureWidth // 2, 0)
queueButtonForRender("Local 2P", WIDTH // 2 - buttonWidth // 2, HEIGHT // 2 - buttonHeight // 2, buttonWidth, buttonHeight, "Local2PButton");
queueButtonForRender("Multiplayer", WIDTH // 2 - bigButtonWidth // 2, HEIGHT // 2 - bigButtonHeight // 2 + 55, bigButtonWidth, bigButtonHeight, "MultiplayerButton");
queueButtonForRender("Settings", WIDTH // 2 - buttonWidth // 2, HEIGHT // 2 - buttonHeight // 2 + 55 + 55, buttonWidth, buttonHeight, "SettingsButton");
-- if keys[getKeycodeByName("RIGHT")] or keys[getKeycodeByName("D")] then
-- movePlayer(movementSpeed, 0)
-- end
-- if keys[getKeycodeByName("LEFT")] or keys[getKeycodeByName("A")] then
-- movePlayer(movementSpeed * -1, 0)
-- end
-- if keys[getKeycodeByName("DOWN")] or keys[getKeycodeByName("S")] then
-- movePlayer(0, movementSpeed)
-- end
-- if keys[getKeycodeByName("UP")] or keys[getKeycodeByName("W")] then
-- movePlayer(0, movementSpeed * -1)
-- end
end
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