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---@diagnostic disable: undefined-global
movementSpeed = 3;
bannerTextureWidth = 509;
buttonHeight = 50;
buttonWidth = 110;
bigButtonWidth = 150;
bigButtonHeight = buttonHeight;
characterSelectType = ""
Input = {
prevKeys = {},
isKeyPressedOnce = function(key)
local code = getKeycodeByName(key)
local wasDown = Input.prevKeys[code]
local isDown = keys[code]
Input.prevKeys[code] = isDown
return isDown and not wasDown
end,
isKeyDown = function(key)
local code = getKeycodeByName(key)
return keys[code]
end
}
function Setup()
setBgImage("assets/backgrounds/city-background-1.png")
end
function Local2PButton()
characterSelectType = "Local 2P"
dofile("assets/scripts/character-select.lua")
Setup()
end
function MultiplayerButton()
characterSelectType = "Multiplayer"
dofile("assets/scripts/character-select.lua")
Setup()
end
function SettingsButton()
dofile("assets/scripts/settings.lua")
Setup()
end
function Update()
queueTextureForRender("assets/gui/mainMenu_banner.png", WIDTH // 2 - bannerTextureWidth // 2, 0)
queueButtonForRender("Local 2P", WIDTH // 2 - buttonWidth // 2, HEIGHT // 2 - buttonHeight // 2, buttonWidth, buttonHeight, "Local2PButton");
queueButtonForRender("Multiplayer", WIDTH // 2 - bigButtonWidth // 2, HEIGHT // 2 - bigButtonHeight // 2 + 55, bigButtonWidth, bigButtonHeight, "MultiplayerButton");
queueButtonForRender("Settings", WIDTH // 2 - buttonWidth // 2, HEIGHT // 2 - buttonHeight // 2 + 55 + 55, buttonWidth, buttonHeight, "SettingsButton");
queueButtonForRender("Quit Game", WIDTH - bigButtonWidth - 20, 20, bigButtonWidth, bigButtonHeight, "quitGame")
end
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