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| author | Arslaan Pathan <[email protected]> | 2025-06-29 11:57:50 +1200 |
|---|---|---|
| committer | Arslaan Pathan <[email protected]> | 2025-06-29 11:57:50 +1200 |
| commit | 2ca2d786af025689fb4f18800f219bedc97d1ba9 (patch) | |
| tree | 0f9d5a4db992fa184bb69710e08f232fdc1c2b72 /assets/scripts | |
| parent | de6ecfdf287f2dcc625bbd32f65a99511e985f7a (diff) | |
| download | showdownofthesticks-2ca2d786af025689fb4f18800f219bedc97d1ba9.tar.xz showdownofthesticks-2ca2d786af025689fb4f18800f219bedc97d1ba9.zip | |
Remove debug print for velocity and ceil positions instead of flooring for a slightly more chaotic effect
Diffstat (limited to 'assets/scripts')
| -rw-r--r-- | assets/scripts/local2P.lua | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/assets/scripts/local2P.lua b/assets/scripts/local2P.lua index 7413406..fe3f91e 100644 --- a/assets/scripts/local2P.lua +++ b/assets/scripts/local2P.lua @@ -315,9 +315,6 @@ function ApplyPhysics(character) character.x = character.x + character.x_velocity * deltaTime character.x_velocity = character.x_velocity * 0.88 - print(character.name, character.x_velocity) - print(character.name, character.y_velocity) - if character.y_velocity > 0 then -- Falling if IsOnGround(character) then @@ -352,8 +349,8 @@ function Update() ApplyPhysics(player2Character) -- Render characters - queueTextureForRender(player1Character.current_sprite, math.floor(player1Character.x), math.floor(player1Character.y)) - queueTextureForRender(player2Character.current_sprite, math.floor(player2Character.x), math.floor(player2Character.y)) + queueTextureForRender(player1Character.current_sprite, math.ceil(player1Character.x), math.ceil(player1Character.y)) + queueTextureForRender(player2Character.current_sprite, math.ceil(player2Character.x), math.ceil(player2Character.y)) -- Environment DrawGroundTiles() |
